3 resultados para machine learning, decision tree, concept drift, ensemble learning, classication, random forest
em DigitalCommons@University of Nebraska - Lincoln
Resumo:
Active machine learning algorithms are used when large numbers of unlabeled examples are available and getting labels for them is costly (e.g. requiring consulting a human expert). Many conventional active learning algorithms focus on refining the decision boundary, at the expense of exploring new regions that the current hypothesis misclassifies. We propose a new active learning algorithm that balances such exploration with refining of the decision boundary by dynamically adjusting the probability to explore at each step. Our experimental results demonstrate improved performance on data sets that require extensive exploration while remaining competitive on data sets that do not. Our algorithm also shows significant tolerance of noise.
Resumo:
In active learning, a machine learning algorithmis given an unlabeled set of examples U, and is allowed to request labels for a relatively small subset of U to use for training. The goal is then to judiciously choose which examples in U to have labeled in order to optimize some performance criterion, e.g. classification accuracy. We study how active learning affects AUC. We examine two existing algorithms from the literature and present our own active learning algorithms designed to maximize the AUC of the hypothesis. One of our algorithms was consistently the top performer, and Closest Sampling from the literature often came in second behind it. When good posterior probability estimates were available, our heuristics were by far the best.
Resumo:
We explore the problem of budgeted machine learning, in which the learning algorithm has free access to the training examples’ labels but has to pay for each attribute that is specified. This learning model is appropriate in many areas, including medical applications. We present new algorithms for choosing which attributes to purchase of which examples in the budgeted learning model based on algorithms for the multi-armed bandit problem. All of our approaches outperformed the current state of the art. Furthermore, we present a new means for selecting an example to purchase after the attribute is selected, instead of selecting an example uniformly at random, which is typically done. Our new example selection method improved performance of all the algorithms we tested, both ours and those in the literature.