23 resultados para World Cup
em Boston University Digital Common
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Sermon preached at Boston University School of Theology during Wednesday Chapel on October 24, 2007
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http://www.archive.org/details/hindrancestothew00unknuoft
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http://www.archive.org/details/christianmission027881mbp
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http://www.archive.org/details/worldwideevangel00unknuoft
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http://www.archive.org/details/frontiersofthech013243mbp
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http://www.archive.org/details/howfartotheneare012020mbp
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http://www.archive.org/details/islamandmissions012033mbp
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http://www.archive.org/details/worldmissionofth012478mbp
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http://www.archive.org/details/cooperationandth009506mbp
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http://www.archive.org/details/churchsmissionin013224mbp
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This is a postprint (author's final draft) version of an article published in the journal Social Compass in 2010. The final version of this article may be found at http://dx.doi.org/10.1177/0037768610362406 (login may be required). The version made available in OpenBU was supplied by the author.
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We analyzed the logs of our departmental HTTP server http://cs-www.bu.edu as well as the logs of the more popular Rolling Stones HTTP server http://www.stones.com. These servers have very different purposes; the former caters primarily to local clients, whereas the latter caters exclusively to remote clients all over the world. In both cases, our analysis showed that remote HTTP accesses were confined to a very small subset of documents. Using a validated analytical model of server popularity and file access profiles, we show that by disseminating the most popular documents on servers (proxies) closer to the clients, network traffic could be reduced considerably, while server loads are balanced. We argue that this process could be generalized so as to provide for an automated demand-based duplication of documents. We believe that such server-based information dissemination protocols will be more effective at reducing both network bandwidth and document retrieval times than client-based caching protocols [2].
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This report describes our attempt to add animation as another data type to be used on the World Wide Web. Our current network infrastructure, the Internet, is incapable of carrying video and audio streams for them to be used on the web for presentation purposes. In contrast, object-oriented animation proves to be efficient in terms of network resource requirements. We defined an animation model to support drawing-based and frame-based animation. We also extended the HyperText Markup Language in order to include this animation mode. BU-NCSA Mosanim, a modified version of the NCSA Mosaic for X(v2.5), is available to demonstrate the concept and potentials of animation in presentations an interactive game playing over the web.