1 resultado para Fretting device
em Boston University Digital Common
Filtro por publicador
- JISC Information Environment Repository (1)
- Aberdeen University (1)
- AMS Tesi di Dottorato - Alm@DL - Università di Bologna (2)
- AMS Tesi di Laurea - Alm@DL - Università di Bologna (16)
- Applied Math and Science Education Repository - Washington - USA (1)
- Aquatic Commons (8)
- ArchiMeD - Elektronische Publikationen der Universität Mainz - Alemanha (2)
- Archive of European Integration (7)
- Archivo Digital para la Docencia y la Investigación - Repositorio Institucional de la Universidad del País Vasco (3)
- Biblioteca Digital da Produção Intelectual da Universidade de São Paulo (19)
- Biblioteca Digital da Produção Intelectual da Universidade de São Paulo (BDPI/USP) (6)
- BORIS: Bern Open Repository and Information System - Berna - Suiça (107)
- Boston University Digital Common (1)
- Brock University, Canada (1)
- Bucknell University Digital Commons - Pensilvania - USA (3)
- CaltechTHESIS (2)
- Cambridge University Engineering Department Publications Database (164)
- CentAUR: Central Archive University of Reading - UK (15)
- Chinese Academy of Sciences Institutional Repositories Grid Portal (49)
- Cochin University of Science & Technology (CUSAT), India (8)
- CORA - Cork Open Research Archive - University College Cork - Ireland (4)
- Dalarna University College Electronic Archive (2)
- Digital Archives@Colby (2)
- Digital Commons - Michigan Tech (3)
- Digital Commons - Montana Tech (1)
- Digital Repository at Iowa State University (2)
- DigitalCommons@The Texas Medical Center (8)
- DigitalCommons@University of Nebraska - Lincoln (2)
- Doria (National Library of Finland DSpace Services) - National Library of Finland, Finland (1)
- DRUM (Digital Repository at the University of Maryland) (2)
- Duke University (3)
- eResearch Archive - Queensland Department of Agriculture; Fisheries and Forestry (2)
- Greenwich Academic Literature Archive - UK (3)
- Helda - Digital Repository of University of Helsinki (2)
- Indian Institute of Science - Bangalore - Índia (62)
- Instituto Politécnico do Porto, Portugal (3)
- Massachusetts Institute of Technology (3)
- National Center for Biotechnology Information - NCBI (5)
- Plymouth Marine Science Electronic Archive (PlyMSEA) (5)
- Publishing Network for Geoscientific & Environmental Data (37)
- QUB Research Portal - Research Directory and Institutional Repository for Queen's University Belfast (107)
- Queensland University of Technology - ePrints Archive (82)
- Repositório digital da Fundação Getúlio Vargas - FGV (1)
- Repositório Digital da UNIVERSIDADE DA MADEIRA - Portugal (1)
- Repositório Digital da Universidade Municipal de São Caetano do Sul - USCS (1)
- Repositório do Centro Hospitalar de Lisboa Central, EPE - Centro Hospitalar de Lisboa Central, EPE, Portugal (1)
- Repositório Institucional da Universidade de Aveiro - Portugal (1)
- Repositório Institucional UNESP - Universidade Estadual Paulista "Julio de Mesquita Filho" (54)
- School of Medicine, Washington University, United States (2)
- Universidad de Alicante (1)
- Universidad Politécnica de Madrid (34)
- Universidade de Lisboa - Repositório Aberto (1)
- Universitat de Girona, Spain (1)
- Universitätsbibliothek Kassel, Universität Kassel, Germany (2)
- Université de Lausanne, Switzerland (7)
- Université de Montréal, Canada (3)
- University of Connecticut - USA (2)
- University of Michigan (47)
- University of Queensland eSpace - Australia (7)
- University of Southampton, United Kingdom (1)
- University of Washington (2)
Resumo:
A vision based technique for non-rigid control is presented that can be used for animation and video game applications. The user grasps a soft, squishable object in front of a camera that can be moved and deformed in order to specify motion. Active Blobs, a non-rigid tracking technique is used to recover the position, rotation and non-rigid deformations of the object. The resulting transformations can be applied to a texture mapped mesh, thus allowing the user to control it interactively. Our use of texture mapping hardware allows us to make the system responsive enough for interactive animation and video game character control.