2 resultados para Roads Interchanges and intersections Mathematical models
em Repositorio Institucional Universidad EAFIT - Medelin - Colombia
Resumo:
En CAD/CAGC/CG la organización topológica de datos de formas geométricas presenta dificultades: (i) las características matemáticas de la superficie dependen de la consideraciones no geométricas, (ii) los datos presentan una aleatoriedad por efectos del muestreo, y, (iii) una digitalización xyz incluye en general varias direcciones e intervalos de muestreo -- En consecuencia, esta investigación presenta herramientas (portables a diferentes servidores CAD) para la organización topológica de datos de digitalizaciones y un caso de recuperación de formas óseas -- En los dos casos los resultado obtenidos rompen la combinación cerrada hardware - software propietarios tradicionales, con la consecuente reducción en costos de tecnología
Resumo:
New motor rehabilitation therapies include virtual reality (VR) and robotic technologies. In limb rehabilitation, limb posture is required to (1) provide a limb realistic representation in VR games and (2) assess the patient improvement. When exoskeleton devices are used in the therapy, the measurements of their joint angles cannot be directly used to represent the posture of the patient limb, since the human and exoskeleton kinematic models differ. In response to this shortcoming, we propose a method to estimate the posture of the human limb attached to the exoskeleton. We use the exoskeleton joint angles measurements and the constraints of the exoskeleton on the limb to estimate the human limb joints angles. This paper presents (a) the mathematical formulation and solution to the problem, (b) the implementation of the proposed solution on a commercial exoskeleton system for the upper limb rehabilitation, (c) its integration into a rehabilitation VR game platform, and (d) the quantitative assessment of the method during elbow and wrist analytic training. Results show that this method properly estimates the limb posture to (i) animate avatars that represent the patient in VR games and (ii) obtain kinematic data for the patient assessment during elbow and wrist analytic rehabilitation.