2 resultados para game design techniques

em Repositório Institucional da Universidade Tecnológica Federal do Paraná (RIUT)


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This work presents the development and modification of techniques to reduce the effects of load variation and mains frequency deviation in repetitive controllers applied to active power filters. To minimize the effects of aperiodic signals resulting from the connection or disconnection of non-linear loads is developed a technique which recognizes linear and nonlinear loads, and operates to reset the controller only when the error due to the transition of considerable value, and the transition is from non-linear to linear load. An algorithm to adapt the gain of the repetitive controller, based on a sigmoid function adaptation, in order to minimize the effects caused by random noise in the measurement system is also used. This work also analyzes the effects of frequency variation and presents the main methods to cope with this situation. Some solutions are the change in the number of samples per period and the variation of the sampling rate. The first has the advantage of using linear design techniques and results in a time invariant system. The second method changes the sampling frequency and leads to a time variant system that demands a difficult analysis of stability. The proposed algorithms were tested using the methods of truncation of the number of samples and the method of changing the sampling rate of the system to compensate possible frequency variations of the grid. Experimental results are presented to validate the proposal.

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This research deals with the use of a participatory design methodology to develop a repository of open educational resources, the Arcaz. Discusses key aspects of neutrality and determinism of technology within the context of Social Studies of Science and Technology and presents some concepts of critical theory of technology related to the democratic construction of technological artifacts. Discusses the philosophical heritage of the movements that led to the emergence of free software, open education and open educational resources and argues that participatory design share similar ideals. It presents concepts of human-computer interaction, interaction design and user centered design, important to enhance the user experience in information systems. It addresses the participatory design as a methodology that allows the democratic participation of users in the technological construction, promoting mutual learning and active voice for the participants. Develops a participatory design methodology adapted to the Arcaz context of use and provides the procedures for the meetings conducted to apply participatory design techniques to the repository and the results obtained. It concludes with a study of some of the interventions suggested in the system and orientations for future applications of participatory practices in the development of the repository and a list of best practices, focusing on ethical principles that should guide the participatory design.