2 resultados para mathematical competencies
em Repositório Científico da Universidade de Évora - Portugal
Resumo:
(Prefácio) This dissertation is submitted for the degree of Masters (Engenharia Informática) at University of Évora. Under the supervision of Professor Francisco Manuel Gonçalves Coelho, i have selected to work on game design. With the specific period of time and resources, an attempt has been made to make a serious educational game. While writing this thesis, the objective was to describe a math game for solving mathematical equations. Injecting learning factor in a game, is a main concern of this project. The document is about the description of ‘X in Balance’ game. This game provides a platform for school aged students to solve the equations by playing game. It also gives a unique dimension of putting fun and math in a same platform. The document describes full detail on the project. The first chapter gives an introduction about the problem faced by students in doing maths and the learning behavior of a game. It also points out the opportunities that this game might brings and the motivation behind doing this work. It describes the game concept and its genre too. Besides, the second chapter tells state of an art of serous educational game. It defines the concept of serious game and its types. Furthermore, it justifies the flexibility of serious games to adapt all learning styles. The impact of serious games on learning is also mentioned. It also includes the related work of other researchers.
Resumo:
The utility of knowledge has always been assumed to be one of the essential and structural questions in any educational and curriculum narrative. In fact, the utility of knowledge frames different designs for educational systems. Knowledge, as presented in public education systems, originates in the mainstream culture as an “accumulated capital for a future time or cultural ornament” (Beane, 2002, p.19). It is shaped and sequentially arranged in a compartmentalized way that often is far removed from everyday context of students. Moreover, knowledge is frequently framed as being needed for a certain or eventual future requirement. Historically there has always been a hierarchical relation within the formal structure of learning, involving contents (what), time (when), and utility (what for). The traditional difference in social status of the different kinds of knowledge and their utilities is connected with the way education emerges institutionally, as well as the demands of the economy. The concept of competence was born at the center of this tension and has been developing there, and there is must be rebuilt.