4 resultados para Writing to learn history

em Repositório Científico da Universidade de Évora - Portugal


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(Prefácio) This dissertation is submitted for the degree of Masters (Engenharia Informática) at University of Évora. Under the supervision of Professor Francisco Manuel Gonçalves Coelho, i have selected to work on game design. With the specific period of time and resources, an attempt has been made to make a serious educational game. While writing this thesis, the objective was to describe a math game for solving mathematical equations. Injecting learning factor in a game, is a main concern of this project. The document is about the description of ‘X in Balance’ game. This game provides a platform for school aged students to solve the equations by playing game. It also gives a unique dimension of putting fun and math in a same platform. The document describes full detail on the project. The first chapter gives an introduction about the problem faced by students in doing maths and the learning behavior of a game. It also points out the opportunities that this game might brings and the motivation behind doing this work. It describes the game concept and its genre too. Besides, the second chapter tells state of an art of serous educational game. It defines the concept of serious game and its types. Furthermore, it justifies the flexibility of serious games to adapt all learning styles. The impact of serious games on learning is also mentioned. It also includes the related work of other researchers.

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the Community School of São Miguel de Machede exists since 1998. A model of Community Education has been developed in this decade of existence, which not being confined to the frequent profiles of the most common approaches in Adult Education, has been the result of a process of symbiosis between a practice that normally precedes the conceptualization and a thought which has always expressed the concern of interpreting and enrich that practice. Setting on a model of learning based on the PADéCA – Program of Helping the Development of the Capacity to Learn, proposed by Berbaum (1988), the Community School of São Miguel de Machede has been developing several activities centred on a fundamental concern: to create easy and qualified accesses, in this community (council of Evora), so that the respective members can learn to exercise their principal rights of citizenship, in the territory where they live and in a circumstance of equality of opportunities in relation to the remaining fellow countrymen. Being a project with a decade of life, it is now possible to speak of a history full of stories and learning experiences, which occurred as a result of a rich interaction between the initial thoughts and impulses of the theoretical approaches and a reality full of unexpectedness, mutability and humanity resulting from the complexity that a living community presents, with a history and a present, but not always with clear and positive idea about the respective future.

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Dyscalculia stands for a brain-based condition that makes it hard to make sense of numbers and mathematical concepts. Some adolescents with dyscalculia cannot grasp basic number concepts. They work hard to learn and memorize basic number facts. They may know what to do in mathematical classes but do not understand why they are doing it. In other words, they miss the logic behind it. However, it may be worked out in order to decrease its degree of severity. For example, disMAT, an app developed for android may help children to apply mathematical concepts, without much effort, that is turning in itself, a promising tool to dyscalculia treatment. Thus, this work focuses on the development of an Intelligent System to estimate children evidences of dyscalculia, based on data obtained on-the-fly with disMAT. The computational framework is built on top of a Logic Programming framework to Knowledge Representation and Reasoning, complemented with a Case-Based problem solving approach to computing, that allows for the handling of incomplete, unknown, or even contradictory information.

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Observant le corpus des grammaires de portugais langue étrangère, depuis la deuxième moitié du XVIIe siècle, nous constatons que Londres a été une capitale éditoriale du monde grammatical portugais et les Britanniques (étudiants et commerçants) un public cible privilégié. L’œuvre A Portuguez Grammar : or, Rules shewing the True and Perfect way to learn the said language (1662) – la première publication grammaticale connue de portugais langue étrangère – a été publiée à Londres, lors du mariage royal de l’infante portugaise Catherine de Bragance et Charles II d’Angleterre, afin de servir, selon son auteur, le militaire français Monsieur de la Molière : “a deux sortes de personne en Angleterre, aux gens de commerce (…) & aux gens de Cour” (“to two sorts of Persons in England : to people of Traffique and Commerce (…) And to Persons of the Court”). La production et la circulation de grammaires de portugais comme langue étrangère écrites en anglais et publiées à Londres continuent pendant les XVIIIe et XIXe siècles ; ville où ont été commercialisées et exportées des œuvres grammaticales portugaises comme celles de J. Castro (1731), António Vieira (1786), Richard Woodhouse (1815), Luís Francisco Midosi (1832), Alfred Elwes (1876), Charles Henry Wall (1882). Notre propos dans cette étude est, d’abord, d’analyser ce mouvement grammatical luso-britannique, notamment un ensemble de grammaires de portugais produites dans l’espace anglophone. De plus, nous estimons contribuer à l’étude des anciennes grammaires de portugais comme langue étrangère dans le cadre de l’historiographie linguistique canonique, partant du fait que ces œuvres font partie de l’historie de la grammaire des vernaculaires européens.