6 resultados para Play Object Preferences
em Universidade do Minho
Resumo:
This workshop aims at stimulating children’s oral language skills by involving them on playing and creating different language games or activities using the t-stories interface. The interface allows recording and playing audio on the stories’ modules, as well as recording and playing based on identification with NFC tags that can be used as sticker on objects, paper, or other materials and placed in different locations. After the presentation of t-stories by the workshop facilitators, children will have the opportunity to explore the interface on their own, then they will be asked to participate in different language games, whereby they actively create their own content. Afterwards children will be challenged to imagine and create activities for their peers.
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NIPE WP 04/ 2016
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Dissertação de mestrado em Comunicação, Arte e Cultura
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Publicado em "Information control in manufacturing 1998 : (INCOM'98) : advances in industrial engineering : a proceedings volume from the 9th IFAC Symposium, Nancy-Metz, France, 24-26 June 1998. Vol. 2"
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This report intends to give a detailed notion about the entire project development from its publications to communications; from the workshops to the software and BridgingBook patent. To make it clear we followed the Tasks timeline as presented in our proposal, adjusting dates, when they were changed. Because we followed a double take in prototyping/software development, we will also repeat some of the tasks in order to give information about each different phase and its dimensions, in an autonomous way.
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This paper discusses how object-oriented iuheritance can be re-interpreted if statecharts are used for modelling the dynamic behaviour of an object. The support of inheritance of statecharts allows the improvement of systems' development by easing the reutilization of parts of already developed euccessful systems, aad by promoting the iterative and continuous models' refinement advocated by the operatioaal approach. Statechart is the formalism used within UML to specify reactive state.based behaviours. This paper covers the use of statecharts within the modelling of embedded systems for industrial control applxications, where performance and memory usage are main concerns.