3 resultados para informatik
em Indian Institute of Science - Bangalore - Índia
Resumo:
A $k$-box $B=(R_1,...,R_k)$, where each $R_i$ is a closed interval on the real line, is defined to be the Cartesian product $R_1\times R_2\times ...\times R_k$. If each $R_i$ is a unit length interval, we call $B$ a $k$-cube. Boxicity of a graph $G$, denoted as $\boxi(G)$, is the minimum integer $k$ such that $G$ is an intersection graph of $k$-boxes. Similarly, the cubicity of $G$, denoted as $\cubi(G)$, is the minimum integer $k$ such that $G$ is an intersection graph of $k$-cubes. It was shown in [L. Sunil Chandran, Mathew C. Francis, and Naveen Sivadasan: Representing graphs as the intersection of axis-parallel cubes. MCDES-2008, IISc Centenary Conference, available at CoRR, abs/cs/ 0607092, 2006.] that, for a graph $G$ with maximum degree $\Delta$, $\cubi(G)\leq \lceil 4(\Delta +1)\log n\rceil$. In this paper, we show that, for a $k$-degenerate graph $G$, $\cubi(G) \leq (k+2) \lceil 2e \log n \rceil$. Since $k$ is at most $\Delta$ and can be much lower, this clearly is a stronger result. This bound is tight. We also give an efficient deterministic algorithm that runs in $O(n^2k)$ time to output a $8k(\lceil 2.42 \log n\rceil + 1)$ dimensional cube representation for $G$. An important consequence of the above result is that if the crossing number of a graph $G$ is $t$, then $\boxi(G)$ is $O(t^{1/4}{\lceil\log t\rceil}^{3/4})$ . This bound is tight up to a factor of $O((\log t)^{1/4})$. We also show that, if $G$ has $n$ vertices, then $\cubi(G)$ is $O(\log n + t^{1/4}\log t)$. Using our bound for the cubicity of $k$-degenerate graphs we show that cubicity of almost all graphs in $\mathcal{G}(n,m)$ model is $O(d_{av}\log n)$, where $d_{av}$ denotes the average degree of the graph under consideration. model is O(davlogn).
Resumo:
A path in an edge colored graph is said to be a rainbow path if no two edges on the path have the same color. An edge colored graph is (strongly) rainbow connected if there exists a (geodesic) rainbow path between every pair of vertices. The (strong) rainbow connectivity of a graph G, denoted by (src(G), respectively) rc(G) is the smallest number of colors required to edge color the graph such that G is (strongly) rainbow connected. In this paper we study the rainbow connectivity problem and the strong rainbow connectivity problem from a computational point of view. Our main results can be summarised as below: 1) For every fixed k >= 3, it is NP-Complete to decide whether src(G) <= k even when the graph G is bipartite. 2) For every fixed odd k >= 3, it is NP-Complete to decide whether rc(G) <= k. This resolves one of the open problems posed by Chakraborty et al. (J. Comb. Opt., 2011) where they prove the hardness for the even case. 3) The following problem is fixed parameter tractable: Given a graph G, determine the maximum number of pairs of vertices that can be rainbow connected using two colors. 4) For a directed graph G, it is NP-Complete to decide whether rc(G) <= 2.
Resumo:
Acoustic modeling using mixtures of multivariate Gaussians is the prevalent approach for many speech processing problems. Computing likelihoods against a large set of Gaussians is required as a part of many speech processing systems and it is the computationally dominant phase for LVCSR systems. We express the likelihood computation as a multiplication of matrices representing augmented feature vectors and Gaussian parameters. The computational gain of this approach over traditional methods is by exploiting the structure of these matrices and efficient implementation of their multiplication.In particular, we explore direct low-rank approximation of the Gaussian parameter matrix and indirect derivation of low-rank factors of the Gaussian parameter matrix by optimum approximation of the likelihood matrix. We show that both the methods lead to similar speedups but the latter leads to far lesser impact on the recognition accuracy. Experiments on a 1138 word vocabulary RM1 task using Sphinx 3.7 system show that, for a typical case the matrix multiplication approach leads to overall speedup of 46%. Both the low-rank approximation methods increase the speedup to around 60%, with the former method increasing the word error rate (WER) from 3.2% to 6.6%, while the latter increases the WER from 3.2% to 3.5%.