2 resultados para Football player
em Indian Institute of Science - Bangalore - Índia
Resumo:
This work is a follow up to 2, FUN 2010], which initiated a detailed analysis of the popular game of UNO (R). We consider the solitaire version of the game, which was shown to be NP-complete. In 2], the authors also demonstrate a (O)(n)(c(2)) algorithm, where c is the number of colors across all the cards, which implies, in particular that the problem is polynomial time when the number of colors is a constant. In this work, we propose a kernelization algorithm, a consequence of which is that the problem is fixed-parameter tractable when the number of colors is treated as a parameter. This removes the exponential dependence on c and answers the question stated in 2] in the affirmative. We also introduce a natural and possibly more challenging version of UNO that we call ``All Or None UNO''. For this variant, we prove that even the single-player version is NP-complete, and we show a single-exponential FPT algorithm, along with a cubic kernel.
Resumo:
The classical Erdos-Szekeres theorem states that a convex k-gon exists in every sufficiently large point set. This problem has been well studied and finding tight asymptotic bounds is considered a challenging open problem. Several variants of the Erdos-Szekeres problem have been posed and studied in the last two decades. The well studied variants include the empty convex k-gon problem, convex k-gon with specified number of interior points and the chromatic variant. In this paper, we introduce the following two player game variant of the Erdos-Szekeres problem: Consider a two player game where each player playing in alternate turns, place points in the plane. The objective of the game is to avoid the formation of the convex k-gon among the placed points. The game ends when a convex k-gon is formed and the player who placed the last point loses the game. In our paper we show a winning strategy for the player who plays second in the convex 5-gon game and the empty convex 5-gon game by considering convex layer configurations at each step. We prove that the game always ends in the 9th step by showing that the game reaches a specific set of configurations.