48 resultados para video war games


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In this paper we first derive a necessary and sufficient condition for a stationary strategy to be the Nash equilibrium of discounted constrained stochastic game under certain assumptions. In this process we also develop a nonlinear (non-convex) optimization problem for a discounted constrained stochastic game. We use the linear best response functions of every player and complementary slackness theorem for linear programs to derive both the optimization problem and the equivalent condition. We then extend this result to average reward constrained stochastic games. Finally, we present a heuristic algorithm motivated by our necessary and sufficient conditions for a discounted cost constrained stochastic game. We numerically observe the convergence of this algorithm to Nash equilibrium. (C) 2015 Elsevier B.V. All rights reserved.

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Real time anomaly detection is the need of the hour for any security applications. In this article, we have proposed a real time anomaly detection for H.264 compressed video streams utilizing pre-encoded motion vectors (MVs). The proposed work is principally motivated by the observation that MVs have distinct characteristics during anomaly than usual. Our observation shows that H.264 MV magnitude and orientation contain relevant information which can be used to model the usual behavior (UB) effectively. This is subsequently extended to detect abnormality/anomaly based on the probability of occurrence of a behavior. The performance of the proposed algorithm was evaluated and bench-marked on UMN and Ped anomaly detection video datasets, with a detection rate of 70 frames per sec resulting in 90x and 250x speedup, along with on-par detection accuracy compared to the state-of-the-art algorithms.

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Image and video analysis requires rich features that can characterize various aspects of visual information. These rich features are typically extracted from the pixel values of the images and videos, which require huge amount of computation and seldom useful for real-time analysis. On the contrary, the compressed domain analysis offers relevant information pertaining to the visual content in the form of transform coefficients, motion vectors, quantization steps, coded block patterns with minimal computational burden. The quantum of work done in compressed domain is relatively much less compared to pixel domain. This paper aims to survey various video analysis efforts published during the last decade across the spectrum of video compression standards. In this survey, we have included only the analysis part, excluding the processing aspect of compressed domain. This analysis spans through various computer vision applications such as moving object segmentation, human action recognition, indexing, retrieval, face detection, video classification and object tracking in compressed videos.