181 resultados para SWITCH


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Eight experiments tested how object array structure and learning location influenced the establishing and utilization of self-to-object and object-to-object spatial representations in locomotion and reorientation. In Experiment 1 to 4, participants learned either at the periphery of or amidst regular or irregular object array, and then pointed to objects while blindfolded in three conditions: before turning (baseline), after rotating 240 degrees (updating), and after disorientation (disorientation). In Experiment 5 to 8, participants received instruction to keep track of self-to-object or object-to-object spatial representations before rotation. In each condition, the configuration error, which means the standard deviation of the means per target object of the signed pointing errors, was calculated as the index of the fidelity of representation used in each condition. Results indicate that participants form both self-to-object and object-to-object spatial representations after learning an object-array. Object-array structure influences the selection of representation during updating. By default, object-to-object spatial representation is updated when people learned the regular object-array structure, and self-to-object spatial representation is updated when people learned the irregular object array. But people could also update the other representation when they are required to do so. The fidelity of representations will confine this kind of “switch”. People could only “switch” from a low fidelity representation to a high fidelity representation or between two representations of similar fidelity. They couldn’t “switch” from a high fidelity representation to a low fidelity representation. Leaning location might influence the fidelity of representations. When people learned at the periphery of object array, they could acquire both self-to-object and object-to-object spatial representations of high fidelity. But when people learned amidst the object array, they could only acquire self-to-object spatial representation of high fidelity, and the fidelity of object-to-object spatial representation was low.