14 resultados para TuCSoN, Android, Porting
em Cambridge University Engineering Department Publications Database
Resumo:
The modern CFD process consists of mesh generation, flow solving and post-processing integrated into an automated workflow. During the last several years we have developed and published research aimed at producing a meshing and geometry editing system, implemented in an end-to-end parallel, scalable manner and capable of automatic handling of large scale, real world applications. The particular focus of this paper is the associated unstructured mesh RANS flow solver and the porting of it to GPU architectures. After briefly describing the solver itself, the special issues associated with porting codes using unstructured data structures are discussed - followed by some application examples. Copyright © 2011 by W.N. Dawes.
Resumo:
This paper investigates several approaches to bootstrapping a new spoken language understanding (SLU) component in a target language given a large dataset of semantically-annotated utterances in some other source language. The aim is to reduce the cost associated with porting a spoken dialogue system from one language to another by minimising the amount of data required in the target language. Since word-level semantic annotations are costly, Semantic Tuple Classifiers (STCs) are used in conjunction with statistical machine translation models both of which are trained from unaligned data to further reduce development time. The paper presents experiments in which a French SLU component in the tourist information domain is bootstrapped from English data. Results show that training STCs on automatically translated data produced the best performance for predicting the utterance's dialogue act type, however individual slot/value pairs are best predicted by training STCs on the source language and using them to decode translated utterances. © 2010 ISCA.
Resumo:
Dasher is an information-efficient text-entry interface, which can be driven by natural continuous pointing gestures or by pressing buttons. Dasher is a competitive text-entry system wherever a full-size keyboard cannot be used - for example, when operating a computer one-handed, by joystick, touchscreen, trackball, or mouse; when operating a computer with zero hands (i.e., by head-mouse or by eyetracker); on a palmtop computer; on a wearable computer. The gazetracking version of Dasher allows an experienced user to write text as fast as normal handwriting - 29 words per minute; using a mouse, experienced users can write at 39 words per minute. Dasher can be used to write efficiently in any language. Dasher is free software (distributed under the GPL) and is available for many computer platforms, including linux, windows, and android.
Resumo:
Users’ initial perceptions of their competence are key motivational factors for further use. However, initial tasks on a mobile operating system (OS) require setup procedures, which are currently largely inconsistent, do not provide users with clear, visible and immediate feedback on their actions, and require significant adjustment time for first-time users. This paper reports on a study with ten users, carried out to better understand how both prior experience and initial interaction with two touchscreen mobile interfaces (Apple iOS and Google Android) affected setup task performance and motivation. The results show that the reactions to setup on mobile interfaces appear to be partially dependent on which device was experienced first. Initial experience with lower-complexity devices improves performance on higher-complexity devices, but not vice versa. Based on these results, the paper proposes six guidelines for designers to design more intuitive and motivating user interfaces (UI) for setup procedures. The preliminary results indicate that these guidelines can contribute to the design of more inclusive mobile platforms and further work to validate these findings is proposed.