10 resultados para Gaze

em Cambridge University Engineering Department Publications Database


Relevância:

20.00% 20.00%

Publicador:

Resumo:

We describe a method for text entry based on inverse arithmetic coding that relies on gaze direction and which is faster and more accurate than using an on-screen keyboard. These benefits are derived from two innovations: the writing task is matched to the capabilities of the eye, and a language model is used to make predictable words and phrases easier to write.

Relevância:

20.00% 20.00%

Publicador:

Relevância:

20.00% 20.00%

Publicador:

Relevância:

20.00% 20.00%

Publicador:

Relevância:

20.00% 20.00%

Publicador:

Resumo:

Opengazer is an open source application that uses an ordinary webcam to estimate head pose, facial gestures, or the direction of your gaze. This information can then be passed to other applications. For example, used in conjunction with Dasher, opengazer allows you to write with your eyes. Opengazer aims to be a low-cost software alternative to commercial hardware-based eye trackers. The first version of Opengazer was developed by Piotr Zieliński, supported by Samsung and the Gatsby Charitable Foundation. Research and development for Opengazer has been continued by Emli-Mari Nel, and was supported until 2012 by the European Commission in the context of the AEGIS project, and also by the Gatsby Charitable Foundation.

Relevância:

10.00% 10.00%

Publicador:

Resumo:

Although learning a motor skill, such as a tennis stroke, feels like a unitary experience, researchers who study motor control and learning break the processes involved into a number of interacting components. These components can be organized into four main groups. First, skilled performance requires the effective and efficient gathering of sensory information, such as deciding where and when to direct one's gaze around the court, and thus an important component of skill acquisition involves learning how best to extract task-relevant information. Second, the performer must learn key features of the task such as the geometry and mechanics of the tennis racket and ball, the properties of the court surface, and how the wind affects the ball's flight. Third, the player needs to set up different classes of control that include predictive and reactive control mechanisms that generate appropriate motor commands to achieve the task goals, as well as compliance control that specifies, for example, the stiffness with which the arm holds the racket. Finally, the successful performer can learn higher-level skills such as anticipating and countering the opponent's strategy and making effective decisions about shot selection. In this Primer we shall consider these components of motor learning using as an example how we learn to play tennis.