134 resultados para Visual stimulation


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As-built models have been proven useful in many project-related applications, such as progress monitoring and quality control. However, they are not widely produced in most projects because a lot of effort is still necessary to manually convert remote sensing data from photogrammetry or laser scanning to an as-built model. In order to automate the generation of as-built models, the first and fundamental step is to automatically recognize infrastructure-related elements from the remote sensing data. This paper outlines a framework for creating visual pattern recognition models that can automate the recognition of infrastructure-related elements based on their visual features. The framework starts with identifying the visual characteristics of infrastructure element types and numerically representing them using image analysis tools. The derived representations, along with their relative topology, are then used to form element visual pattern recognition (VPR) models. So far, the VPR models of four infrastructure-related elements have been created using the framework. The high recognition performance of these models validates the effectiveness of the framework in recognizing infrastructure-related elements.

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Air pockets, one kind of concrete surface defects, are often created on formed concrete surfaces during concrete construction. Their existence undermines the desired appearance and visual uniformity of architectural concrete. Therefore, measuring the impact of air pockets on the concrete surface in the form of air pockets is vital in assessing the quality of architectural concrete. Traditionally, such measurements are mainly based on in-situ manual inspections, the results of which are subjective and heavily dependent on the inspectors’ own criteria and experience. Often, inspectors may make different assessments even when inspecting the same concrete surface. In addition, the need for experienced inspectors costs owners or general contractors more in inspection fees. To alleviate these problems, this paper presents a methodology that can measure air pockets quantitatively and automatically. In order to achieve this goal, a high contrast, scaled image of a concrete surface is acquired from a fixed distance range and then a spot filter is used to accurately detect air pockets with the help of an image pyramid. The properties of air pockets (the number, the size, and the occupation area of air pockets) are subsequently calculated. These properties are used to quantify the impact of air pockets on the architectural concrete surface. The methodology is implemented in a C++ based prototype and tested on a database of concrete surface images. Comparisons with manual tests validated its measuring accuracy. As a result, the methodology presented in this paper can increase the reliability of concrete surface quality assessment

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First responders are in danger when they perform tasks in damaged buildings after earthquakes. Structural collapse due to the failure of critical load bearing structural members (e.g. columns) during a post-earthquake event such as an aftershock can make first responders victims, considering they are unable to assess the impact of the damage inflicted in load bearing members. The writers here propose a method that can provide first responders with a crude but quick estimate of the damage inflicted in load bearing members. Under the proposed method, critical structural members (reinforced concrete columns in this study) are identified from digital visual data and the damage superimposed on these structural members is detected with the help of Visual Pattern Recognition techniques. The correlation of the two (e.g. the position, orientation and size of a crack on the surface of a column) is used to query a case-based reasoning knowledge base, which contains apriori classified states of columns according to the damage inflicted on them. When query results indicate the column's damage state is severe, the method assumes that a structural collapse is likely and first responders are warned to evacuate.

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After earthquakes, licensed inspectors use the established codes to assess the impact of damage on structural elements. It always takes them days to weeks. However, emergency responders (e.g. firefighters) must act within hours of a disaster event to enter damaged structures to save lives, and therefore cannot wait till an official assessment completes. This is a risk that firefighters have to take. Although Search and Rescue Organizations offer training seminars to familiarize firefighters with structural damage assessment, its effectiveness is hard to guarantee when firefighters perform life rescue and damage assessment operations together. Also, the training is not available to every firefighter. The authors therefore proposed a novel framework that can provide firefighters with a quick but crude assessment of damaged buildings through evaluating the visible damage on their critical structural elements (i.e. concrete columns in the study). This paper presents the first step of the framework. It aims to automate the detection of concrete columns from visual data. To achieve this, the typical shape of columns (long vertical lines) is recognized using edge detection and the Hough transform. The bounding rectangle for each pair of long vertical lines is then formed. When the resulting rectangle resembles a column and the material contained in the region of two long vertical lines is recognized as concrete, the region is marked as a concrete column surface. Real video/image data are used to test the method. The preliminary results indicate that concrete columns can be detected when they are not distant and have at least one surface visible.

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As-built models have been proven useful in many project-related applications, such as progress monitoring and quality control. However, they are not widely produced in most projects because a lot of effort is still necessary to manually convert remote sensing data from photogrammetry or laser scanning to an as-built model. In order to automate the generation of as-built models, the first and fundamental step is to automatically recognize infrastructure-related elements from the remote sensing data. This paper outlines a framework for creating visual pattern recognition models that can automate the recognition of infrastructure-related elements based on their visual features. The framework starts with identifying the visual characteristics of infrastructure element types and numerically representing them using image analysis tools. The derived representations, along with their relative topology, are then used to form element visual pattern recognition (VPR) models. So far, the VPR models of four infrastructure-related elements have been created using the framework. The high recognition performance of these models validates the effectiveness of the framework in recognizing infrastructure-related elements.

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In this work we present a flexible Electrostatic Tactile (ET) surface/display realized by using new emerging material graphene. The graphene is transparent conductor which successfully replaces previous solution based on indium-thin oxide (ITO) and delivers more reliable solution for flexible and bendable displays. The electrostatic tactile surface is capable of delivering programmable, location specific tactile textures. The ET device has an area of 25 cm 2, and consists of 130 μm thin optically transparent (>76%) and mechanically flexible structure overlaid unobtrusively on top of a display. The ET system exploits electro vibration phenomena to enable on-demand control of the frictional force between the user's fingertip and the device surface. The ET device is integrated through a controller on a mobile display platform to generate fully programmable range of stimulating signals. The ET haptic feedback is formed in accordance with the visual information displayed underneath, with the magnitude and pattern of the frictional force correlated with both the images and the coordinates of the actual touch in real time forming virtual textures on the display surface (haptic virtual silhouette). To quantify rate of change in friction force we performed a dynamic friction coefficient measurement with a system involving an artificial finger mimicking the actual touch. During operation, the dynamic friction between the ET surface and an artificial finger stimulation increases by 26% when the load is 0.8 N and by 24% when the load is 1 N. © 2012 ACM.

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It is commonly believed that visual short-term memory (VSTM) consists of a fixed number of "slots" in which items can be stored. An alternative theory in which memory resource is a continuous quantity distributed over all items seems to be refuted by the appearance of guessing in human responses. Here, we introduce a model in which resource is not only continuous but also variable across items and trials, causing random fluctuations in encoding precision. We tested this model against previous models using two VSTM paradigms and two feature dimensions. Our model accurately accounts for all aspects of the data, including apparent guessing, and outperforms slot models in formal model comparison. At the neural level, variability in precision might correspond to variability in neural population gain and doubly stochastic stimulus representation. Our results suggest that VSTM resource is continuous and variable rather than discrete and fixed and might explain why subjective experience of VSTM is not all or none.

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An object in the peripheral visual field is more difficult to recognize when surrounded by other objects. This phenomenon is called "crowding". Crowding places a fundamental constraint on human vision that limits performance on numerous tasks. It has been suggested that crowding results from spatial feature integration necessary for object recognition. However, in the absence of convincing models, this theory has remained controversial. Here, we present a quantitative and physiologically plausible model for spatial integration of orientation signals, based on the principles of population coding. Using simulations, we demonstrate that this model coherently accounts for fundamental properties of crowding, including critical spacing, "compulsory averaging", and a foveal-peripheral anisotropy. Moreover, we show that the model predicts increased responses to correlated visual stimuli. Altogether, these results suggest that crowding has little immediate bearing on object recognition but is a by-product of a general, elementary integration mechanism in early vision aimed at improving signal quality.

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Visual information is difficult to search and interpret when the density of the displayed information is high or the layout is chaotic. Visual information that exhibits such properties is generally referred to as being "cluttered." Clutter should be avoided in information visualizations and interface design in general because it can severely degrade task performance. Although previous studies have identified computable correlates of clutter (such as local feature variance and edge density), understanding of why humans perceive some scenes as being more cluttered than others remains limited. Here, we explore an account of clutter that is inspired by findings from visual perception studies. Specifically, we test the hypothesis that the so-called "crowding" phenomenon is an important constituent of clutter. We constructed an algorithm to predict visual clutter in arbitrary images by estimating the perceptual impairment due to crowding. After verifying that this model can reproduce crowding data we tested whether it can also predict clutter. We found that its predictions correlate well with both subjective clutter assessments and search performance in cluttered scenes. These results suggest that crowding and clutter may indeed be closely related concepts and suggest avenues for further research.