110 resultados para transforming edge
Resumo:
Iteration is unavoidable in the design process and should be incorporated when planning and managing projects in order to minimize surprises and reduce schedule distortions. However, planning and managing iteration is challenging because the relationships between its causes and effects are complex. Most approaches which use mathematical models to analyze the impact of iteration on the design process focus on a relatively small number of its causes and effects. Therefore, insights derived from these analytical models may not be robust under a broader consideration of potential influencing factors. In this article, we synthesize an explanatory framework which describes the network of causes and effects of iteration identified from the literature, and introduce an analytic approach which combines a task network modeling approach with System Dynamics simulation. Our approach models the network of causes and effects of iteration alongside the process architecture which is required to analyze the impact of iteration on design process performance. We show how this allows managers to assess the impact of changes to process architecture and to management levers which influence iterative behavior, accounting for the fact that these changes can occur simultaneously and can accumulate in non-linear ways. We also discuss how the insights resulting from this analysis can be visualized for easier consumption by project participants not familiar with simulation methods. Copyright © 2010 by ASME.
Resumo:
Using a chiral nematic liquid crystal with a negative dielectric anisotropy, it is possible to switch between band-edge laser emission and random laser emission with an electric field. At low frequencies (1 kHz), random laser emission is observed as a result of scattering due to electro-hydrodynamic instabilities. However, band-edge laser emission is found to occur at higher frequencies (5 kHz), where the helix is stabilized due to dielectric coupling. These results demonstrate a method by which the linewidth of the laser source can be readily controlled externally (from 4 nm to 0.5 nm) using electric fields. © 2012 American Institute of Physics.
RE-DESIGNING PD PROCESS ARCHITECTURE BY TRANSFORMING TASK NETWORK MODELS INTO SYSTEM DYNAMICS MODELS
Resumo:
We investigate the effect of a perpendicular magnetic field on the single-particle charging spectrum of a graphene quantum dot embedded inline with a nanoribbon. We observe uniform shifts in the single-particle spectrum which coincide with peaks in the magnetoconductance, implicating Landau level condensation and edge state formation as the mechanism underlying magnetic field-enhanced transmission through graphene nanostructures. The experimentally determined ratio of bulk to edge states is supported by single-particle band-structure simulations, while a fourfold beating of the Coulomb blockade transmission amplitude points to many-body interaction effects during Landau level condensation of the ν=0 state. © 2012 American Physical Society.
Resumo:
The existing machine vision-based 3D reconstruction software programs provide a promising low-cost and in some cases automatic solution for infrastructure as-built documentation. However in several steps of the reconstruction process, they only rely on detecting and matching corner-like features in multiple views of a scene. Therefore, in infrastructure scenes which include uniform materials and poorly textured surfaces, these programs fail with high probabilities due to lack of feature points. Moreover, except few programs that generate dense 3D models through significantly time-consuming algorithms, most of them only provide a sparse reconstruction which does not necessarily include required points such as corners or edges; hence these points have to be manually matched across different views that could make the process considerably laborious. To address these limitations, this paper presents a video-based as-built documentation method that automatically builds detailed 3D maps of a scene by aligning edge points between video frames. Compared to corner-like features, edge points are far more plentiful even in untextured scenes and often carry important semantic associations. The method has been tested for poorly textured infrastructure scenes and the results indicate that a combination of edge and corner-like features would allow dealing with a broader range of scenes.