55 resultados para Virtual Pedagogical Character


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In the context of collaborative product development, new requirements need to be accommodated for Virtual Prototyping Simulation (VPS), such as distributed processing and the integration of models created using different tools or languages. Existing solutions focus mainly on the implementation of distributed processing, but this paper explores the issues of combining different models (some of which may be proprietary) developed in different software environments. In this paper, we discuss several approaches for developing VPS, and suggest how it can best be integrated into the design process. An approach is developed to improve collaborative work in a VPS development by combining disparate computational models. Specifically, a system framework is proposed to separate the system-level modeling from the computational infrastructure. The implementation of a simple prototype demonstrates that such a paradigm is viable and thus provides a new means for distributed VPS development. © 2009 by ASME.

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Virtual assembly environment (VAE) technology has the great potential for benefiting the manufacturing applications in industry. Usability is an important aspect of the VAE. This paper presents the usability evaluation of a developed multi-sensory VAE. The evaluation is conducted by using its three attributes: (a) efficiency of use; (b) user satisfaction; and (c) reliability. These are addressed by using task completion times (TCTs), questionnaires, and human performance error rates (HPERs), respectively. A peg-in-a-hole and a Sener electronic box assembly task have been used to perform the experiments, using sixteen participants. The outcomes showed that the introduction of 3D auditory and/or visual feedback could improve the usability. They also indicated that the integrated feedback (visual plus auditory) offered better usability than either feedback used in isolation. Most participants preferred the integrated feedback to either feedback (visual or auditory) or no feedback. The participants' comments demonstrated that nonrealistic or inappropriate feedback had negative effects on the usability, and easily made them feel frustrated. The possible reasons behind the outcomes are also analysed. © 2007 ACADEMY PUBLISHER.

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Mandarin Chinese is based on characters which are syllabic in nature and morphological in meaning. All spoken languages have syllabiotactic rules which govern the construction of syllables and their allowed sequences. These constraints are not as restrictive as those learned from word sequences, but they can provide additional useful linguistic information. Hence, it is possible to improve speech recognition performance by appropriately combining these two types of constraints. For the Chinese language considered in this paper, character level language models (LMs) can be used as a first level approximation to allowed syllable sequences. To test this idea, word and character level n-gram LMs were trained on 2.8 billion words (equivalent to 4.3 billion characters) of texts from a wide collection of text sources. Both hypothesis and model based combination techniques were investigated to combine word and character level LMs. Significant character error rate reductions up to 7.3% relative were obtained on a state-of-the-art Mandarin Chinese broadcast audio recognition task using an adapted history dependent multi-level LM that performs a log-linearly combination of character and word level LMs. This supports the hypothesis that character or syllable sequence models are useful for improving Mandarin speech recognition performance.