5 resultados para Stone, Artificial.


Relevância:

20.00% 20.00%

Publicador:

Resumo:

Este informe trata de reunir en un documento la revisión bibliográfica realizada como base necesaria para el desarrollo de una tesis doctoral sobre las interacciones entre profesores y alumnos en las sesiones tradicionales de aprendizaje. Nuestra investigación se enmarca en los trabajos del grupo GALAN de la Facultad de Informática de San Sebastián de la UPV-EHU, que se dedica desde sus comienzos al desarrollo de herramientas educativas flexibles dotadas de comportamiento inteligente. En este informe presentamos un estudio bibliográfico de sistemas educativos en el ámbito de la inteligencia artificial. En particular se centra en los siguientes aspectos: tutores inteligentes, sistemas educativos para la web y herramientas de ayuda al profesor. Además se incluye una revisión del modelado de usuario y un estudio de técnicas para el análisis de datos.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

This paper analyzes the use of artificial neural networks (ANNs) for predicting the received power/path loss in both outdoor and indoor links. The approach followed has been a combined use of ANNs and ray-tracing, the latter allowing the identification and parameterization of the so-called dominant path. A complete description of the process for creating and training an ANN-based model is presented with special emphasis on the training process. More specifically, we will be discussing various techniques to arrive at valid predictions focusing on an optimum selection of the training set. A quantitative analysis based on results from two narrowband measurement campaigns, one outdoors and the other indoors, is also presented.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

Este proyecto plantea el reto de realizar una aplicación web para la gestión y control de una casa rural desde dispositivos móviles como smartphones y tabletas, con una interfaz de propietario para gestionar de manera dinámica las diferentes partes de la misma, así como la inclusión de una zona de niños donde se aplicarán tecnologías de Inteligencia Artificial en concreto representación del conocimiento mediante “frames”, donde se permitirá a los usuarios realizar preguntas al sistema para intentar adivinar un árbol que previamente la propietaria de la casa rural habrá establecido. El objetivo no es elaborar un sistema experto, tarea que requeriría muchas más horas que las que corresponden a un proyecto de fin de carrera, sino comprobar la posibilidad de integración de estas herramientas en una aplicación orientada a dispositivos móviles. Se emplearán las funcionalidades de HTML5 para la inclusión de la “zona explorador” donde los niños podrán geo localizar árboles, así como su posterior búsqueda a modo de GPS donde los usuarios podrán ver donde está situado el árbol que desean buscar y su posición actual, la cual se irá actualizando automáticamente.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

The stone marten is a widely distributed mustelid in the Palaearctic region that exhibits variable habitat preferences in different parts of its range. The species is a Holocene immigrant from southwest Asia which, according to fossil remains, followed the expansion of the Neolithic farming cultures into Europe and possibly colonized the Iberian Peninsula during the Early Neolithic (ca. 7,000 years BP). However, the population genetic structure and historical biogeography of this generalist carnivore remains essentially unknown. In this study we have combined mitochondrial DNA (mtDNA) sequencing (621 bp) and microsatellite genotyping (23 polymorphic markers) to infer the population genetic structure of the stone marten within the Iberian Peninsula. The mtDNA data revealed low haplotype and nucleotide diversities and a lack of phylogeographic structure, most likely due to a recent colonization of the Iberian Peninsula by a few mtDNA lineages during the Early Neolithic. The microsatellite data set was analysed with a) spatial and non-spatial Bayesian individual-based clustering (IBC) approaches (STRUCTURE, TESS, BAPS and GENELAND), and b) multivariate methods [discriminant analysis of principal components (DAPC) and spatial principal component analysis (sPCA)]. Additionally, because isolation by distance (IBD) is a common spatial genetic pattern in mobile and continuously distributed species and it may represent a challenge to the performance of the above methods, the microsatellite data set was tested for its presence. Overall, the genetic structure of the stone marten in the Iberian Peninsula was characterized by a NE-SW spatial pattern of IBD, and this may explain the observed disagreement between clustering solutions obtained by the different IBC methods. However, there was significant indication for contemporary genetic structuring, albeit weak, into at least three different subpopulations. The detected subdivision could be attributed to the influence of the rivers Ebro, Tagus and Guadiana, suggesting that main watercourses in the Iberian Peninsula may act as semi-permeable barriers to gene flow in stone martens. To our knowledge, this is the first phylogeographic and population genetic study of the species at a broad regional scale. We also wanted to make the case for the importance and benefits of using and comparing multiple different clustering and multivariate methods in spatial genetic analyses of mobile and continuously distributed species.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

It has built and characterised a laser and It has learned what each of the components does. It has been able to run the laser in single-mode and stabilised it around a desired setpoint thanks to a PID controller that It has programmed. It has established a communication between the PID controller programmed in LabVIEW and Arduino Due, the DAC that It has chosen after comparing it with another candidate. It has learned some basics of how the LightCrafter 4500 DMD works. The projected light is the composition of the lights of three LED’s, each of which has a certain on-time. The mirrors chose to be in on- or off-stages depending to the amount of intensity that we want for each colour.