9 resultados para Laptop computers
Resumo:
Over the last few decades, quantum chemistry has progressed through the development of computational methods based on modern digital computers. However, these methods can hardly fulfill the exponentially-growing resource requirements when applied to large quantum systems. As pointed out by Feynman, this restriction is intrinsic to all computational models based on classical physics. Recently, the rapid advancement of trapped-ion technologies has opened new possibilities for quantum control and quantum simulations. Here, we present an efficient toolkit that exploits both the internal and motional degrees of freedom of trapped ions for solving problems in quantum chemistry, including molecular electronic structure, molecular dynamics, and vibronic coupling. We focus on applications that go beyond the capacity of classical computers, but may be realizable on state-of-the-art trapped-ion systems. These results allow us to envision a new paradigm of quantum chemistry that shifts from the current transistor to a near-future trapped-ion-based technology.
Resumo:
Background: Screen-viewing has been associated with increased body mass, increased risk of metabolic syndrome and lower psychological well-being among children and adolescents. There is a shortage of information about the nature of contemporary screen-viewing amongst children especially given the rapid advances in screen-viewing equipment technology and their widespread availability. Anecdotal evidence suggests that large numbers of children embrace the multi-functionality of current devices to engage in multiple forms of screen-viewing at the same time. In this paper we used qualitative methods to assess the nature and extent of multiple forms of screen-viewing in UK children. Methods: Focus groups were conducted with 10-11 year old children (n = 63) who were recruited from five primary schools in Bristol, UK. Topics included the types of screen-viewing in which the participants engaged; whether the participants ever engaged in more than one form of screen-viewing at any time and if so the nature of this multiple viewing; reasons for engaging in multi-screen-viewing; the room within the house where multi-screen-viewing took place and the reasons for selecting that room. All focus groups were transcribed verbatim, anonymised and thematically analysed. Results: Multi-screen viewing was a common behaviour. Although multi-screen viewing often involved watching TV, TV viewing was often the background behaviour with attention focussed towards a laptop, handheld device or smart-phone. There were three main reasons for engaging in multi-screen viewing: 1) tempering impatience that was associated with a programme loading; 2) multi-screen facilitated filtering out unwanted content such as advertisements; and 3) multi-screen viewing was perceived to be enjoyable. Multi-screen viewing occurred either in the child's bedroom or in the main living area of the home. There was considerable variability in the level and timing of viewing and this appeared to be a function of whether the participants attended after-school clubs. Conclusions: UK children regularly engage in two or more forms of screen-viewing at the same time. There are currently no means of assessing multi-screen viewing nor any interventions that specifically focus on reducing multi-screen viewing. To reduce children's overall screen-viewing we need to understand and then develop approaches to reduce multi-screen viewing among children.
Resumo:
[ES]Este Trabajo de Fin de Grado “Control de un sistema de accionamientos de traslación basado en correa para un manipulador de cinemática paralela” tiene como objetivo principal la implementación de un sistema de control que nos permita manejar un manipulador de cinemática paralela de dos grados de libertad accionado mediante dos motores eléctricos de corriente continua. Como componente central de este sistema de control, se dispondrá de un ordenador portátil cuyo procesador será el encargado de ejecutar las acciones necesarias para que pueda llevarse a cabo esta actividad de control. De esta forma, la tarea más importante y laboriosa a llevar cabo en este proyecto será el desarrollo de un aplicación de control que, corriendo en el citado ordenador, permitirá al usuario manejar el manipulador de cinemática paralela en cuestión. Para ello, esta aplicación deberá ser capaz de interpretar las ordenes de movimiento dadas por el usuario y transmitirlas al procesador del mencionado ordenador. Además de todo lo anterior, para completar el desarrollo del sistema de control, será necesaria la implementación de diversos sensores que se encargarán de detectar y transmitir las señales necesarias para evitar situaciones de emergencia en el que el manipulador estuviese a punto de chocar con algún objeto o persona. En conclusión, mediante el cumplimiento de los objetivos de este Trabajo de Fin de Grado, se va a disponer de un sistema de control sencillo, intuitivo y fácilmente operable, que va a permitir a cualquier futuro usuario del mismo el manejo de un robot de cinemática paralela.
Resumo:
150 p.
Resumo:
[ES]Hoy en día existen diferentes alternativas para interactuar con los ordenadores. Sin embargo, las más extendidas y utilizadas son el teclado y el ratón. En ambos casos resulta necesario que las manos del usuario entren en contacto con algún dispositivo, ya sea un teclado físico o un ratón. En determinadas circunstancias en las que la higiene de las manos es un factor importante, este hecho puede suponer un inconveniente. En este proyecto de fin de grado se ha desarrollado KVLeap, una aplicación de escritorio para los sistemas Windows, que usando el controlador Leap Motion, un dispositivo que detecta y rastrea la posición y los movimientos de las manos en el aire, permite interactuar con un ordenador sin que las manos del usuario tengan que entrar en contacto con ningún dispositivo.
Resumo:
[EN]Nowadays, with the unstoppable raise of different types of electronic devices (mobile phones, tablets, computers…), it has become a necessity to share all the information and functionalities they have. In order to achieve that, back in the 2013, KDE community developed an application called KDE-Connect. This application has been really useful since then, but it’s limited as it can only operate with devices in the same network. Therefore, in the following pages, this project will explain and develop the best solution to extend its functionalities so any pair of devices can share information in an anonymous, private and easy way, at any geographic location.
Resumo:
[ES]Este proyecto consiste en el diseño de un sistema de monitorización de estructuras (SHM) con procesamiento paralelo. Los sistemas SHM sirven para analizar la integridad de estructuras y detectar daños en las mismas. El sistema diseñado utiliza la técnica de ondas ultrasónicas superficiales. Integra todos los circuitos electrónicos para generar y adquirir las señales. También incluye un procesador para tratar las señales y detectar los daños de la estructura. El sistema se ha diseñado para conectar varios equipos en paralelo
Resumo:
Transport phenomena still stand as one of the most challenging problems in computational physics. By exploiting the analogies between Dirac and lattice Boltzmann equations, we develop a quantum simulator based on pseudospin-boson quantum systems, which is suitable for encoding fluid dynamics transport phenomena within a lattice kinetic formalism. It is shown that both the streaming and collision processes of lattice Boltzmann dynamics can be implemented with controlled quantum operations, using a heralded quantum protocol to encode non-unitary scattering processes. The proposed simulator is amenable to realization in controlled quantum platforms, such as ion-trap quantum computers or circuit quantum electrodynamics processors.
Resumo:
Systems of interacting quantum spins show a rich spectrum of quantum phases and display interesting many-body dynamics. Computing characteristics of even small systems on conventional computers poses significant challenges. A quantum simulator has the potential to outperform standard computers in calculating the evolution of complex quantum systems. Here, we perform a digital quantum simulation of the paradigmatic Heisenberg and Ising interacting spin models using a two transmon-qubit circuit quantum electrodynamics setup. We make use of the exchange interaction naturally present in the simulator to construct a digital decomposition of the model-specific evolution and extract its full dynamics. This approach is universal and efficient, employing only resources that are polynomial in the number of spins, and indicates a path towards the controlled simulation of general spin dynamics in superconducting qubit platforms.