10 resultados para interactive multimedia

em Archivo Digital para la Docencia y la Investigación - Repositorio Institucional de la Universidad del País Vasco


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[ES] Danka Multimedia es una sociedad cooperativa que ofrece servicios de comunicación integral en el ámbito de marketing y la formación mediante el uso de las nuevas tecnologías. Por el sector de actividad en el que se encuentra, así como por su propia vocación empresarial, Danka ha experimentado desde sus inicios un proceso paulatino de crecimiento. Este crecimiento está siendo cada más vez progresivo y, por ello, la empresa se está viendo obligada a hacer frente a una serie de problemas derivados del mismo. Estos conflictos derivados del crecimiento, comunes a todo tipo de empresa, se ven acrecentados en el caso de Danka Multimedia por su personalidad jurídica, los valores y cultura que ello conlleva y el sector de actividad en el que desarrolla su actividad. La gestión de este crecimiento, por parte de Danka Multimedia, es el tema central que se aborda a lo largo del caso.

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Ponencia leída en el Foro de Comunicaciones IkasArt II (BEC Barakaldo, 2010.06.18)

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There is an increasing number of Ambient Intelligence (AmI) systems that are time-sensitive and resource-aware. From healthcare to building and even home/office automation, it is now common to find systems combining interactive and sensing multimedia traffic with relatively simple sensors and actuators (door locks, presence detectors, RFIDs, HVAC, information panels, etc.). Many of these are today known as Cyber-Physical Systems (CPS). Quite frequently, these systems must be capable of (1) prioritizing different traffic flows (process data, alarms, non-critical data, etc.), (2) synchronizing actions in several distributed devices and, to certain degree, (3) easing resource management (e.g., detecting faulty nodes, managing battery levels, handling overloads, etc.). This work presents FTT-MA, a high-level middleware architecture aimed at easing the design, deployment and operation of such AmI systems. FTT-MA ensures that both functional and non-functional aspects of the applications are met even during reconfiguration stages. The paper also proposes a methodology, together with a design tool, to create this kind of systems. Finally, a sample case study is presented that illustrates the use of the middleware and the methodology proposed in the paper.

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Enactive approaches foreground the role of interpersonal interaction in explanations of social understanding. This motivates, in combination with a recent interest in neuroscientific studies involving actual interactions, the question of how interactive processes relate to neural mechanisms involved in social understanding. We introduce the Interactive Brain Hypothesis (IBH) in order to help map the spectrum of possible relations between social interaction and neural processes. The hypothesis states that interactive experience and skills play enabling roles in both the development and current function of social brain mechanisms, even in cases where social understanding happens in the absence of immediate interaction. We examine the plausibility of this hypothesis against developmental and neurobiological evidence and contrast it with the widespread assumption that mindreading is crucial to all social cognition. We describe the elements of social interaction that bear most directly on this hypothesis and discuss the empirical possibilities open to social neuroscience. We propose that the link between coordination dynamics and social understanding can be best grasped by studying transitions between states of coordination. These transitions form part of the self-organization of interaction processes that characterize the dynamics of social engagement. The patterns and synergies of this self-organization help explain how individuals understand each other. Various possibilities for role-taking emerge during interaction, determining a spectrum of participation. This view contrasts sharply with the observational stance that has guided research in social neuroscience until recently. We also introduce the concept of readiness to interact to describe the practices and dispositions that are summoned in situations of social significance (even if not interactive). This latter idea links interactive factors to more classical observational scenarios.

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Desde que se inventó el primer ordenador, uno de los objetivos ha sido que el ordenador fuese capaz de ejecutar más y más rápido, para poder así solucionar problemas más complejos. La primera solución fue aumentar la potencia de los procesadores, pero las limitaciones físicas impuestas por la velocidad de los componentes electrónicos han obligado a buscar otras formas de mejorar el rendimiento. Desde entonces, ha habido muchos tipos de tecnologías para aumentar el rendimiento como los multiprocesadores, las arquitecturas MIMD… pero nosotros analizaremos la arquitectura SIMD. Este tipo de procesadores fue muy usado en los supercomputadores de los años 80 y 90, pero el progreso de los microprocesadores hizo que esta tecnología quedara en un segundo plano. Hoy en día la todos los procesadores tienen arquitecturas que implementan las instrucciones SIMD (Single Instruction, Multiple Data). En este documento estudiaremos las tecnologías de SIMD de Intel SSE, AVX y AVX2 para ver si realmente usando el procesador vectorial con las instrucciones SIMD, se obtiene alguna mejora de rendimiento. Hay que tener en cuenta que AVX solo está disponible desde 2011 y AVX2 no ha estado disponible hasta el 2013, por lo tanto estaremos trabajando con nuevas tecnologías. Además este tipo de tecnologías tiene el futuro asegurado, al anunciar Intel su nueva tecnología, AVX- 512 para 2015.

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Komunikabide elektronikoak, multimedia eta elkarreragileak, errealitate bihurtu dira duela zenbait urte. 1993-1994tik orain arte milaka komunikabide,aldizkari, irrati edo telebisten bertsio birtual asko eta, era berean,zibergunerako berariaz pentsatutako informazio-bide berriak Internet sarean atzitu ahal dira. Bizitza laburra badu ere, kazetaritza elektronikoak komunikabide berriez hitz egitea ahalbidetzen duten joera batzuk agertu ditu dagoeneko. Modulu honen bitartez komunikabide elektronikok garatzen ari diren ezaugarrien eta kazetaritza elektronikoari aplikatu ahal zaizkion eta aplikatzen zaizkion ikerketa-eremu akademikoen berri jakinarazi nahi da soil-soilik; horrez gainera, erreferentzia bibliografiko batzuk (bai fisikoak, liburu eta artikulu inprimatuak, bai birtualak, helbide elektronikoak, informazioa aurkitzeko) emango dira, gaia interesatzen zaienei laguntzeko asmoarekin. Azken batean, ziberguneko kazetaritzaren barrura sartzeko balio digun “aferaren egoera” hutsaz ari gara.

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El Campus Virtual ha publicado en formato CD-ROM, a través del Servicio Editorial de la UPV/EHU, los textos correspondientes a las materias del primer cuatrimestre del "Curso Periodismo Digital por Internet" (curso 2000/2001).

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Background: Little is known about how sitting time, alone or in combination with markers of physical activity (PA), influences mental well-being and work productivity. Given the need to develop workplace PA interventions that target employees' health related efficiency outcomes; this study examined the associations between self-reported sitting time, PA, mental well-being and work productivity in office employees. Methods: Descriptive cross-sectional study. Spanish university office employees (n = 557) completed a survey measuring socio-demographics, total and domain specific (work and travel) self-reported sitting time, PA (International Physical Activity Questionnaire short version), mental well-being (Warwick-Edinburg Mental Well-Being Scale) and work productivity (Work Limitations Questionnaire). Multivariate linear regression analyses determined associations between the main variables adjusted for gender, age, body mass index and occupation. PA levels (low, moderate and high) were introduced into the model to examine interactive associations. Results: Higher volumes of PA were related to higher mental well-being, work productivity and spending less time sitting at work, throughout the working day and travelling during the week, including the weekends (p < 0.05). Greater levels of sitting during weekends was associated with lower mental well-being (p < 0.05). Similarly, more sitting while travelling at weekends was linked to lower work productivity (p < 0.05). In highly active employees, higher sitting times on work days and occupational sitting were associated with decreased mental well-being (p < 0.05). Higher sitting times while travelling on weekend days was also linked to lower work productivity in the highly active (p < 0.05). No significant associations were observed in low active employees. Conclusions: Employees' PA levels exerts different influences on the associations between sitting time, mental well-being and work productivity. The specific associations and the broad sweep of evidence in the current study suggest that workplace PA strategies to improve the mental well-being and productivity of all employees should focus on reducing sitting time alongside efforts to increase PA.