17 resultados para carier choices

em Archivo Digital para la Docencia y la Investigación - Repositorio Institucional de la Universidad del País Vasco


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This paper uses subjects’ self-reported justifications to explain discrepancies between observed heterogeneous behavior and the unique equilibrium prediction in a one-shot traveler’s dilemma experiment (TD). Principal components (PC) analysis suggests that iterative reasoning, aspiration levels, competitive behavior, attitudes towards risk and penalties and focal points may be behind different choices. Such reasons are coherent with same subjects’ behavior in other tests and experiments in which these particular issues are prominent. Overall, we identify types of subjects whose motivations are consistent across tasks.

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[ES]Israel es un país marcado por la excepcionalidad. Con esto quiero referirme a que su forma de nacer, el contexto regional donde está ubicado y su propio desarrollo, han hecho de este país un verdadero laboratorio social. El estado hebreo se ha constituido desde el concepto de judeidad y mediante la inmigración judía masiva, lo que ha hecho que en su seno se den numerosas opciones identitarias. Todo ello casi en constantes guerras con sus vecinos árabes y sufriendo el zarpazo del terrorismo. Esto ha hecho que en Israel aspectos como la seguridad, el ejército y los Derechos Humanos hayan sido variables que este país ha tenido y tiene que gestionar. Esta realidad ha determinado de manera decisiva su articulación como sociedad y su propio desarrollo político tanto nacional como internacional. Este artículo pretende dar algunas claves para entender la complejidad de una sociedad, la israelí, en tensión constante.

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We report the findings of an experiment designed to study how people learn and make decisions in network games. Network games offer new opportunities to identify learning rules, since on networks (compared to e.g. random matching) more rules differ in terms of their information requirements. Our experimental design enables us to observe both which actions participants choose and which information they consult before making their choices. We use this information to estimate learning types using maximum likelihood methods. There is substantial heterogeneity in learning types. However, the vast majority of our participants' decisions are best characterized by reinforcement learning or (myopic) best-response learning. The distribution of learning types seems fairly stable across contexts. Neither network topology nor the position of a player in the network seem to substantially affect the estimated distribution of learning types.

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We investigate a version of the classic Colonel Blotto game in which individual battles may have different values. Two players allocate a fixed budget across battlefields and each battlefield is won by the player who allocates the most to that battlefield. The winner of the game is the player who wins the battlefields with highest total value. We focus on the case where there is one large and several small battlefields, such that a player wins if he wins the large and any one small battlefield, or all the small battlefields. We compute the mixed strategy equilibrium for these games and compare this with choices from a laboratory experiment. The equilibrium predicts that the large battlefield receives more than a proportional share of the resources of the players, and that most of the time resources should be spread over more battlefields than are needed to win the game. We find support for the main qualitative features of the equilibrium. In particular, strategies that spread resources widely are played frequently, and the large battlefield receives more than a proportional share in the treatment where the asymmetry between battlefields is stronger.

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Feasible tomography schemes for large particle numbers must possess, besides an appropriate data acquisition protocol, an efficient way to reconstruct the density operator from the observed finite data set. Since state reconstruction typically requires the solution of a nonlinear large-scale optimization problem, this is a major challenge in the design of scalable tomography schemes. Here we present an efficient state reconstruction scheme for permutationally invariant quantum state tomography. It works for all common state-of-the-art reconstruction principles, including, in particular, maximum likelihood and least squares methods, which are the preferred choices in today's experiments. This high efficiency is achieved by greatly reducing the dimensionality of the problem employing a particular representation of permutationally invariant states known from spin coupling combined with convex optimization, which has clear advantages regarding speed, control and accuracy in comparison to commonly employed numerical routines. First prototype implementations easily allow reconstruction of a state of 20 qubits in a few minutes on a standard computer

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Enhancing the handover process in broadband wireless communication deployment has traditionally motivated many research initiatives. In a high-speed railway domain, the challenge is even greater. Owing to the long distances covered, the mobile node gets involved in a compulsory sequence of handover processes. Consequently, poor performance during the execution of these handover processes significantly degrades the global end-to-end performance. This article proposes a new handover strategy for the railway domain: the RMPA handover, a Reliable Mobility Pattern Aware IEEE 802.16 handover strategy "customized" for a high-speed mobility scenario. The stringent high mobility feature is balanced with three other positive features in a high-speed context: mobility pattern awareness, different sources for location discovery techniques, and a previously known traffic data profile. To the best of the authors' knowledge, there is no IEEE 802.16 handover scheme that simultaneously covers the optimization of the handover process itself and the efficient timing of the handover process. Our strategy covers both areas of research while providing a cost-effective and standards-based solution. To schedule the handover process efficiently, the RMPA strategy makes use of a context aware handover policy; that is, a handover policy based on the mobile node mobility pattern, the time required to perform the handover, the neighboring network conditions, the data traffic profile, the received power signal, and current location and speed information of the train. Our proposal merges all these variables in a cross layer interaction in the handover policy engine. It also enhances the handover process itself by establishing the values for the set of handover configuration parameters and mechanisms of the handover process. RMPA is a cost-effective strategy because compatibility with standards-based equipment is guaranteed. The major contributions of the RMPA handover are in areas that have been left open to the handover designer's discretion. Our simulation analysis validates the RMPA handover decision rules and design choices. Our results supporting a high-demand video application in the uplink stream show a significant improvement in the end-to-end quality of service parameters, including end-to-end delay (22%) and jitter (80%), when compared with a policy based on signal-to-noise-ratio information.

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In everyday economic interactions, it is not clear whether sequential choices are visible or not to other participants: agents might be deluded about opponents'capacity to acquire,interpret or keep track of data, or might simply unexpectedly forget what they previously observed (but not chose). Following this idea, this paper drops the assumption that the information structure of extensive-form games is commonly known; that is, it introduces uncertainty into players' capacity to observe each others' past choices. Using this approach, our main result provides the following epistemic characterisation: if players (i) are rational,(ii) have strong belief in both opponents' rationality and opponents' capacity to observe others' choices, and (iii) have common belief in both opponents' future rationality and op-ponents' future capacity to observe others' choices, then the backward induction outcome obtains. Consequently, we do not require perfect information, and players observing each others' choices is often irrelevant from a strategic point of view. The analysis extends {from generic games with perfect information to games with not necessarily perfect information{the work by Battigalli and Siniscalchi (2002) and Perea (2014), who provide different sufficient epistemic conditions for the backward induction outcome.

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This paper investigates the effect of focal points and initial relative position in the outcome of a bargaining process. We conduct two on-line experiments. In the first experiment we attempt to replicate Güth, Huck and Müller's (2001) results about the relevance of equal splits. In our second experiment, we recover the choices of participants in forty mini-ultimatum games. This design allows us to test whether the equal split or any other distribution or set of distributions are salient. Our data provide no support for a focal-point explanation but we find support for an explanation based on relative position. Our results confirm that there is a norm against hyper-fair offers. Proposers are expected to behave selfishly when the unselfish distribution leads to a change in the initial relative position.

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[ES]En este Proyecto se desarrolla el diseño y la optimización de un aerogenerador de muy pequeña potencia enfocado a alimentar sistemas eléctricos aislados; concretamente, un sistema de iluminación. Se analizan todos los componentes del sistema aerogenerador, comparando las diversas alternativas posibles y eligiendo soluciones sencillas, baratas y eficientes para cada uno de ellos. Asimismo, se lleva a cabo un primer dimensionamiento de los mismos. El esfuerzo de diseño se ha centrado en las palas, por considerarse el componente más crítico y menos normalizado. Se han estudiado herramientas para su análisis detallado y su optimización desde el punto de vista aerodinámico, y éstas han sido implementadas en Matlab. Esto ha permitido generar un diseño óptimo ajustado a las necesidades del sistema. Asimismo, se han realizado las correspondientes tareas de planificación, analizado los múltiples beneficios de tipo técnico, económico, social y ambiental que la ejecución del presente Proyecto reportará, haciendo una programación completa del mismo y un análisis de los costes que supondrá.

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[EU]Lan honetan auto baten disko-balaztaren fabrikazio prozesua deskribatzen da, mekanizazio prozesuaren CAM bidezko programazioan sakonduz. Disko-balaztaren fabrikazioarekin hasi aurretik, informazio osagarri bezala, honek historian zehar izan duen garapena eta piezaren deskribapen zein funtzionamenduaren azalpena ematen dira. Jarraian, disko-balaztaren fabrikazioaren alderdi ezberdinak azaltzen dira, prozesu honek aurkezten dituen aukera desberdinak adieraziz. Azkenik, CAM bidezko programazioaren funtzionamendua erakusten da disko-balaztaren mekanizazio prozesurako aplikatuta.

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[ES]El objeto del presente estudio de viabilidad es estudiar la eficiencia y productividad de la Central Hidroeléctrica de Plazakola aportando diversas alternativas posibles que puedan ser técnica y económicamente viables. Para cada una de las soluciones propuestas se analizará la producción de energía así como el presupuesto estimado de las obras y equipos necesarios, comparándose entre ellas y determinando la solución óptima, que será desarrollada en el anteproyecto.

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Curso on-line "Consumo responsable, consciente y transformador". Setem Hego Haizea

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On-line ikastaroa "Kontsumo arduratsua, kontziente eta eraldatzailea". Setem Hego Haizea Traducción: Regina Laurrucea Aransolo

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[ES]Muchas de las piezas de vehículos trabajan bajo tensiones aleatorias, y por ello, es necesario tener en cuenta la fatiga por daño acumulativo de los materiales en el diseño. Sin embargo, no hay ningún método de cálculo específico en este ámbito, sino que se disponen de diferentes posibles elecciones, situación que incurre en la necesidad de una comparación entre ellos para tener cierto criterio de selección. Aportar ese criterio es la razón de ser de este informe, que se intentará corroborar con un análisis de una pieza de un tren de aterrizaje de una aeronave, bien por el tipo de cargas al que está sujeto cómo por la creciente importancia del sector aeronáutico en la industria en el cual el diseño tiene especial interés.