9 resultados para Role Playing Game

em Archivo Digital para la Docencia y la Investigación - Repositorio Institucional de la Universidad del País Vasco


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The ADAPTECC Climate Change Adaptation Game is a role-play game designed to enable players to experience the difficulties that arise at local and regional levels when authorities have to implement adaptation measures. Adaptation means anticipating the advert effects of climate change (CC) and taking measures to prevent and minimise the damage caused by its impacts. Each player takes the role of the mayor or a councillor of a town affected by CC who must decide what adaptation strategies and measures to take, or of a member of the Regional Environment Department which must distribute funding for adaptation among the various towns. At the end of the game, players should have a greater understanding of the challenges posed by adaptation to CC

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This paper presents a role-play game designed by the authors, which focuses on international climate negotiations. The game has been used at a university with students all drawn from the same course and at summer schools with students from different levels (undergraduate, master’s and doctoral students and post-doctoral researchers) and different knowledge areas (economics, law, engineering, architecture, biology and others). We discuss how the game fits into the process of competence-based learning, and what benefits games, and role-play games in particular, have for teaching. In the game, students take on the role of representatives of national institutions and experience at first hand a detailed process of international negotiation concerned with climate change.

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En este artículo presentamos un juego de rol sobre negociación climática internacional que ha sido diseñado por los autores. El juego ha sido utilizado tanto en la universidad, con alumnos que están cursando los mismos estudios, como en cursos de verano con alumnos de diferentes niveles de formación (estudiantes de grado o master, estudiantes de doctorado e investigadores postdoctorales) y áreas de conocimiento (economía, derecho, ingeniería, arquitectura, biología,.. etc.). Se muestra, además, cómo encaja el juego en el proceso de aprendizaje por competencias, así como los beneficios que tiene el uso de juegos, y concretamente juegos de rol o “role-playing” en la docencia. A través del juego, los alumnos asumen el rol de representante institucional de un país y viven, en primera persona, los pormenores de una negociación internacional sobre Cambio Climático.

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[EUS] Balioek eta jarrerek garrantzia handia dute edozein testuingurutan. Hori dela eta, lan hau Lehen Hezkuntzako lehenengo mailan errespetua, autonomia eta bizikidetza arauak lantzeko proposamena da, ikasleen balio eta jarreretan aldaketa eta hobekuntza jakina eragiteko asmoz. Oinarri teoriko batetik sortutako esku-hartzeak, 12 jarduera ditu, pre-testa, post-testa eta balioak bizirik irauteko amaierako rol-jokoa, beste batzuen artean. Praktikan jarritako interbentziotik emaitzak eta ondorioak atera dira, proposatutakoak ikasleengan zer-nolako eragina izan duen eta ondorioz, haien ezaugarrietarako egokia izan den azalduz, besteak beste.

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This paper provides experimental evidence on how players predict end game effects in a linear public good game. Our regression analysis yields a measure of the relative importance of priors and signals on subjects\' beliefs on contributions and allow us to conclude that, firstly, the weight of the signal is relatively unimportant, while priors have a large weight and, secondly, priors are the same for all periods. Hence, subjects do not expect end game effects and there is very little updating of beliefs.

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Drift appears to be crucial to study the stability properties of Nash equilibria in a component specifying different out-of-equilibrium behaviour. We propose a new microeconomic model of drift to be added to the learning process by which agents find their way to equilibrium. A key feature of the model is the sensitivity of the noisy agent to the proportion of agents in his player population playing the same strategy as his current one. We show that, 1. Perturbed Payoff-Positive and PayoffMonotone selection dynamics are capable of stabilizing pure non strict Nash equilibria in either singleton or nonsingleton component of equilibria; 2. The model is relevant to understand the role of drift in the behaviour observed in the laboratory for the Ultimatum Game and for predicting outcomes that can be experimentally tested. Hence, the selection dynamics model perturbed with the proposed drift may be seen as well as a new learning tool to understand observed behaviour.

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Paper was revised on 2009-11-11.-- Published as article in: Rationality and Society (2009), 21(2), 1-24.

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Recent player tracking technology provides new information about basketball game performance. The aim of this study was to (i) compare the game performances of all-star and non all-star basketball players from the National Basketball Association (NBA), and (ii) describe the different basketball game performance profiles based on the different game roles. Archival data were obtained from all 2013-2014 regular season games (n = 1230). The variables analyzed included the points per game, minutes played and the game actions recorded by the player tracking system. To accomplish the first aim, the performance per minute of play was analyzed using a descriptive discriminant analysis to identify which variables best predict the all-star and non all-star playing categories. The all-star players showed slower velocities in defense and performed better in elbow touches, defensive rebounds, close touches, close points and pull-up points, possibly due to optimized attention processes that are key for perceiving the required appropriate environmental information. The second aim was addressed using a k-means cluster analysis, with the aim of creating maximal different performance profile groupings. Afterwards, a descriptive discriminant analysis identified which variables best predict the different playing clusters. The results identified different playing profile of performers, particularly related to the game roles of scoring, passing, defensive and all-round game behavior. Coaching staffs may apply this information to different players, while accounting for individual differences and functional variability, to optimize practice planning and, consequently, the game performances of individuals and teams.