4 resultados para In-app Experience

em Archivo Digital para la Docencia y la Investigación - Repositorio Institucional de la Universidad del País Vasco


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[ES]El objetivo de este estudio consiste en desvelar las sensaciones, sentimientos y pensamientos que la aventura de implicarse en una investigación-acción participativa genera sobre los distintos grupos de personas implicadas en una experiencia de Deporte Escolar (DE)(docentes, escolares,coordinadores de DE, familias, monitores, equipos directivos,...). Al comienzo del trabajo se expone el marco teórico en el que se sustenta la investigación, que imbrica la perspectiva metodológica cualitativa y la orientación de pensamiento socio-crítica aplicada en el contexto del DE. A continuación, se describe el diseño de este estudio, que se desarrolló desde el curso escolar 2002/03 hasta el 2006/07, presentando a los participantes, los contextos de acción-formativa construidos, las técnicas de generación de datos utilizadas y, el procedimiento de análisis e interpretación de datos. Después, se pone especial interés en las voces de los participantes para ponerlas en discusión con lo que investigadores del campo han puesto de manifiesto con anterioridad sobre el poder formativo que ejerce la investigación-acción y, finalmente, se recogen las conclusiones principales obtenidas de este estudio.

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Traditional software development captures the user needs during the requirement analysis. The Web makes this endeavour even harder due to the difficulty to determine who these users are. In an attempt to tackle the heterogeneity of the user base, Web Personalization techniques are proposed to guide the users’ experience. In addition, Open Innovation allows organisations to look beyond their internal resources to develop new products or improve existing processes. This thesis sits in between by introducing Open Personalization as a means to incorporate actors other than webmasters in the personalization of web applications. The aim is to provide the technological basis that builds up a trusty environment for webmasters and companion actors to collaborate, i.e. "an architecture of participation". Such architecture very much depends on these actors’ profile. This work tackles three profiles (i.e. software partners, hobby programmers and end users), and proposes three "architectures of participation" tuned for each profile. Each architecture rests on different technologies: a .NET annotation library based on Inversion of Control for software partners, a Modding Interface in JavaScript for hobby programmers, and finally, a domain specific language for end-users. Proof-of-concept implementations are available for the three cases while a quantitative evaluation is conducted for the domain specific language.

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[EN] The higher education regulation process in Europe, known as the Bologna Process, has involved many changes, mainly in relation to methodology and assessment. The paper given below relates to implementing the new EU study plans into the Teacher Training College of Vitoria-Gasteiz; it is the first interdisciplinary paper written involving teaching staff and related to the Teaching Profession module, the first contained in the structure of the new plans. The coordination of teaching staff is one of the main lines of work in the Bologna Process, which is also essential to develop the right skills and maximise the role of students as an active learning component. The use of active, interdisciplinary methodologies has opened up a new dimension in universities, requiring the elimination of the once componential, individual structure, making us look for new areas of exchange that make it possible for students' training to be developed jointly.