5 resultados para Artificial limbs.

em Archivo Digital para la Docencia y la Investigación - Repositorio Institucional de la Universidad del País Vasco


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Este informe trata de reunir en un documento la revisión bibliográfica realizada como base necesaria para el desarrollo de una tesis doctoral sobre las interacciones entre profesores y alumnos en las sesiones tradicionales de aprendizaje. Nuestra investigación se enmarca en los trabajos del grupo GALAN de la Facultad de Informática de San Sebastián de la UPV-EHU, que se dedica desde sus comienzos al desarrollo de herramientas educativas flexibles dotadas de comportamiento inteligente. En este informe presentamos un estudio bibliográfico de sistemas educativos en el ámbito de la inteligencia artificial. En particular se centra en los siguientes aspectos: tutores inteligentes, sistemas educativos para la web y herramientas de ayuda al profesor. Además se incluye una revisión del modelado de usuario y un estudio de técnicas para el análisis de datos.

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This paper analyzes the use of artificial neural networks (ANNs) for predicting the received power/path loss in both outdoor and indoor links. The approach followed has been a combined use of ANNs and ray-tracing, the latter allowing the identification and parameterization of the so-called dominant path. A complete description of the process for creating and training an ANN-based model is presented with special emphasis on the training process. More specifically, we will be discussing various techniques to arrive at valid predictions focusing on an optimum selection of the training set. A quantitative analysis based on results from two narrowband measurement campaigns, one outdoors and the other indoors, is also presented.

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Este proyecto plantea el reto de realizar una aplicación web para la gestión y control de una casa rural desde dispositivos móviles como smartphones y tabletas, con una interfaz de propietario para gestionar de manera dinámica las diferentes partes de la misma, así como la inclusión de una zona de niños donde se aplicarán tecnologías de Inteligencia Artificial en concreto representación del conocimiento mediante “frames”, donde se permitirá a los usuarios realizar preguntas al sistema para intentar adivinar un árbol que previamente la propietaria de la casa rural habrá establecido. El objetivo no es elaborar un sistema experto, tarea que requeriría muchas más horas que las que corresponden a un proyecto de fin de carrera, sino comprobar la posibilidad de integración de estas herramientas en una aplicación orientada a dispositivos móviles. Se emplearán las funcionalidades de HTML5 para la inclusión de la “zona explorador” donde los niños podrán geo localizar árboles, así como su posterior búsqueda a modo de GPS donde los usuarios podrán ver donde está situado el árbol que desean buscar y su posición actual, la cual se irá actualizando automáticamente.

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Functional Electrical Stimulation (FES) is a technique that consists on applying electrical current pulses to artificially activate motor nerve fibers and produce muscle contractions to achieve functional movements. The main applications of FES are within the rehabilitation field, in which this technique is used to aid recovery or to restore lost motor functions. People that benefit of FES are usually patients with neurological disorders which result in motor dysfunctions; most common patients include stroke and spinal cord injury (SCI). Neuroprosthesis are devices that have their basis in FES technique, and their aim is to bridge interrupted or damaged neural paths between the brain and upper or lower limbs. One of the aims of neuroprosthesis is to artificially generate muscle contractions that produce functional movements, and therefore, assist impaired people by making them able to perform activities of daily living (ADL). FES applies current pulses and stimulates nerve fibers by means of electrodes, which can be either implanted or surface electrodes. Both of them have advantages and disadvantages. Implanted electrodes need open surgery to place them next to the nerve root, so these electrodes carry many disadvantages that are produced by the use of invasive techniques. In return, as the electrodes are attached to the nerve, they make it easier to achieve selective functional movements. On the contrary, surface electrodes are not invasive and are easily attached or detached on the skin. Main disadvantages of surface electrodes are the difficulty of selectively stimulating nerve fibers and uncomfortable feeling perceived by users due to sensory nerves located in the skin. Electrical stimulation surface electrode technology has improved significantly through the years and recently, multi-field electrodes have been suggested. This multi-field or matrix electrode approach brings many advantages to FES; among them it is the possibility of easily applying different stimulation methods and techniques. The main goal of this thesis is therefore, to test two stimulation methods, which are asynchronous and synchronous stimulation, in the upper limb with multi-field electrodes. To this end, a purpose-built wrist torque measuring system and a graphic user interface were developed to measure wrist torque produced with each of the methods and to efficiently carry out the experiments. Then, both methods were tested on 15 healthy subjects and sensitivity results were analyzed for different cases. Results show that there are significant differences between methods regarding sensation in some cases, which can affect effectiveness or success of FES.

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It has built and characterised a laser and It has learned what each of the components does. It has been able to run the laser in single-mode and stabilised it around a desired setpoint thanks to a PID controller that It has programmed. It has established a communication between the PID controller programmed in LabVIEW and Arduino Due, the DAC that It has chosen after comparing it with another candidate. It has learned some basics of how the LightCrafter 4500 DMD works. The projected light is the composition of the lights of three LED’s, each of which has a certain on-time. The mirrors chose to be in on- or off-stages depending to the amount of intensity that we want for each colour.