3 resultados para Virtual worlds representation

em JISC Information Environment Repository


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Brickwork Lecturer Chris Holland has created a resource that allows students to lay bricks on a computer screen. The former bricklayer has used the ActivInspire suite on the Promethean interactive whiteboard to draw various types of bricks, as well as other interactive tools from the building site. Students are now more engaged in the classroom as they can practise cavity walling, block work, and setting walls on foundation before they get out in the workplace. Learners using the resource range from 14–16-year-old school students and full-time 16–19-year-olds completing Diplomas in brickwork to apprentices completing NVQs.

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This publication captures the outputs of a JISC infoNet conference held in February 2004 in the Royal York Hotel, York. The event was entitled ‘When Worlds Collide’ because it aimed to explore the cultural differences between the different communities involved in developing and supporting learning environments hence the event was promoted in collaboration with ALT and UCISA. We defined learning environment in the broadest sense to encompass all of the structures, systems and processes that impact on the learning experience. For many this is summed up in the term Managed Learning Environment (MLE) although others favour alternative terminologies. The event was thus unusual in that it brought together people, from learning and teaching, MIS, library, administrative and senior management backgrounds, that don’t often get the opportunity to network with one another.

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The report has been produced to inform practitioners who are considering using games and simulations in their practice. Towards this end, the work includes a review of the literature and a series of case studies from practice to illustrate the range of uses of games and to synthesise key issues and themes arising from learning in immersive worlds.