1 resultado para 3D Visualization
em Scielo Uruguai
Filtro por publicador
- Acceda, el repositorio institucional de la Universidad de Las Palmas de Gran Canaria. España (3)
- ArchiMeD - Elektronische Publikationen der Universität Mainz - Alemanha (3)
- Archivo Digital para la Docencia y la Investigación - Repositorio Institucional de la Universidad del País Vasco (1)
- Aston University Research Archive (2)
- Biblioteca Digital da Produção Intelectual da Universidade de São Paulo (1)
- Biblioteca Digital da Produção Intelectual da Universidade de São Paulo (BDPI/USP) (42)
- Biodiversity Heritage Library, United States (3)
- BORIS: Bern Open Repository and Information System - Berna - Suiça (12)
- Brock University, Canada (2)
- Bulgarian Digital Mathematics Library at IMI-BAS (5)
- CentAUR: Central Archive University of Reading - UK (75)
- CiencIPCA - Instituto Politécnico do Cávado e do Ave, Portugal (10)
- Cochin University of Science & Technology (CUSAT), India (10)
- Comissão Econômica para a América Latina e o Caribe (CEPAL) (1)
- Consorci de Serveis Universitaris de Catalunya (CSUC), Spain (55)
- CUNY Academic Works (4)
- Dalarna University College Electronic Archive (7)
- Department of Computer Science E-Repository - King's College London, Strand, London (1)
- Digital Archives@Colby (1)
- Digital Commons - Michigan Tech (2)
- Digital Commons at Florida International University (1)
- Digital Peer Publishing (2)
- DigitalCommons@The Texas Medical Center (1)
- Diposit Digital de la UB - Universidade de Barcelona (1)
- Doria (National Library of Finland DSpace Services) - National Library of Finland, Finland (47)
- Gallica, Bibliotheque Numerique - Bibliothèque nationale de France (French National Library) (BnF), France (1)
- Instituto Politécnico do Porto, Portugal (24)
- Iowa Publications Online (IPO) - State Library, State of Iowa (Iowa), United States (9)
- Lume - Repositório Digital da Universidade Federal do Rio Grande do Sul (4)
- Martin Luther Universitat Halle Wittenberg, Germany (15)
- Massachusetts Institute of Technology (9)
- Ministerio de Cultura, Spain (11)
- Nottingham eTheses (1)
- Portal do Conhecimento - Ministerio do Ensino Superior Ciencia e Inovacao, Cape Verde (1)
- QSpace: Queen's University - Canada (1)
- RDBU - Repositório Digital da Biblioteca da Unisinos (1)
- ReCiL - Repositório Científico Lusófona - Grupo Lusófona, Portugal (1)
- Repositório Científico do Instituto Politécnico de Lisboa - Portugal (13)
- Repositório da Produção Científica e Intelectual da Unicamp (3)
- Repositório digital da Fundação Getúlio Vargas - FGV (4)
- Repositório Digital da UNIVERSIDADE DA MADEIRA - Portugal (8)
- Repositório Digital da Universidade Municipal de São Caetano do Sul - USCS (1)
- Repositório Institucional da Universidade Estadual de São Paulo - UNESP (1)
- Repositorio Institucional de la Universidad de Málaga (1)
- Repositório Institucional UNESP - Universidade Estadual Paulista "Julio de Mesquita Filho" (92)
- Repositorio Institucional Universidad EAFIT - Medelin - Colombia (1)
- RUN (Repositório da Universidade Nova de Lisboa) - FCT (Faculdade de Cienecias e Technologia), Universidade Nova de Lisboa (UNL), Portugal (37)
- School of Medicine, Washington University, United States (1)
- Scielo Saúde Pública - SP (28)
- Scielo Uruguai (1)
- Universidad de Alicante (1)
- Universidad del Rosario, Colombia (2)
- Universidad Politécnica de Madrid (12)
- Universidade de Madeira (1)
- Universidade do Minho (16)
- Universidade Federal do Pará (14)
- Universidade Federal do Rio Grande do Norte (UFRN) (17)
- Universitat de Girona, Spain (28)
- Universitätsbibliothek Kassel, Universität Kassel, Germany (7)
- Université de Lausanne, Switzerland (181)
- Université de Montréal, Canada (25)
- University of Queensland eSpace - Australia (12)
- University of Southampton, United Kingdom (3)
- University of Washington (2)
Resumo:
We revisit the visibility problem, which is traditionally known in Computer Graphics and Vision fields as the process of computing a (potentially) visible set of primitives in the computational model of a scene. We propose a hybrid solution that uses a dry structure (in the sense of data reduction), a triangulation of the type , to accelerate the task of searching for visible primitives. We came up with a solution that is useful for real-time, on-line, interactive applications as 3D visualization. In such applications the main goal is to load the minimum amount of primitives from the scene during the rendering stage, as possible. For this purpose, our algorithm executes the culling by using a hybrid paradigm based on viewing-frustum, back-face culling and occlusion models. Results have shown substantial improvement over these traditional approaches if applied separately. This novel approach can be used in devices with no dedicated processors or with low processing power, as cell phones or embedded displays, or to visualize data through the Internet, as in virtual museums applications.