5 resultados para third world

em Universidad Politécnica de Madrid


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This paper presents the application of the Integral Masonry System (IMS) to the construction of earthquake resistant houses and its experimental study. To verify the security of this new type of building in seismic areas of the third world two prototypes have been tested, one with adobe and the other with hollow brick. In both cases it’s a two-story 6x6x6 m3 house built to scale 1/2. The tests are carried out at the Laboratory of Antiseismic Structures of the Department of Engineering, Pontifical Catholic University of Peru in Lima, in collaboration with the UPM (Technical University of Madrid). This article shows the design process of the prototypes to test, including the sizing of the reinforcements, the characteristics of the tests and the results obtained. These results show that the IMS with adobe or brick remains stable with no significant cracks faced with a severe earthquake, with an estimated acceleration of 1.8 g. Este artículo presenta una aplicación del Sistema de Albañilería Integral (SAI) a la construcción de viviendas sismorresistentes y su estudio experimental. Para verificar su seguridad para su construcción en zonas sísmicas del tercer mundo se han ensayado dos prototipos, uno con adobe, y otro con ladrillo hueco. Se trata de una vivienda de 6x6x6 m3 y dos plantas que se construyen a escala 1/2. Los ensayos se realizaron en el Laboratorio de Estructuras Antisísmicas del Departamento de Ingeniería de la Pontificia Católica Universidad del Perú (PUCP) de Lima en colaboración con la UPM (Universidad Politécnica de Madrid). Este artículo muestra el proceso de diseño de los prototipos a ensayar, incluido el dimensionado de los refuerzos, las características de los ensayos y los resultados obtenidos. Estos resultados muestran que el SAI con adobe o ladrillo permanece estable sin grietas significativas ante un sismo severo, con una aceleración estimada de 1,8 g.

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This paper describes a stress detection system based on fuzzy logic and two physiological signals: Galvanic Skin Response and Heart Rate. Instead of providing a global stress classification, this approach creates an individual stress templates, gathering the behaviour of individuals under situations with different degrees of stress. The proposed method is able to detect stress properly with a rate of 99.5%, being evaluated with a database of 80 individuals. This result improves former approaches in the literature and well-known machine learning techniques like SVM, k-NN, GMM and Linear Discriminant Analysis. Finally, the proposed method is highly suitable for real-time applications

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This article evaluates an authentication technique for mobiles based on gestures. Users create a remindful identifying gesture to be considered as their in-air signature. This work analyzes a database of 120 gestures of different vulnerability, obtaining an Equal Error Rate (EER) of 9.19% when robustness of gestures is not verified. Most of the errors in this EER come from very simple and easily forgeable gestures that should be discarded at enrollment phase. Therefore, an in-air signature robustness verification system using Linear Discriminant Analysis is proposed to infer automatically whether the gesture is secure or not. Different configurations have been tested obtaining a lowest EER of 4.01% when 45.02% of gestures were discarded, and an optimal compromise of EER of 4.82% when 19.19% of gestures were automatically rejected.

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New trends in biometrics are oriented to mobile devices in order to increase the overall security in daily actions like bank account access, e-commerce or even document protection within the mobile. However, applying biometrics to mobile devices imply challenging aspects in biometric data acquisition, feature extraction or private data storage. Concretely, this paper attempts to deal with the problem of hand segmentation given a picture of the hand in an unknown background, requiring an accurate result in terms of hand isolation. For the sake of user acceptability, no restrictions are done on background, and therefore, hand images can be taken without any constraint, resulting segmentation in an exigent task. Multiscale aggregation strategies are proposed in order to solve this problem due to their accurate results in unconstrained and complicated scenarios, together with their properties in time performance. This method is evaluated with a public synthetic database with 480000 images considering different backgrounds and illumination environments. The results obtained in terms of accuracy and time performance highlight their capability of being a suitable solution for the problem of hand segmentation in contact-less environments, outperforming competitive methods in literature like Lossy Data Compression image segmentation (LDC).

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El objetivo seguido en este proyecto fin de carrera, ha sido el análisis de la evolución general de la tecnología, tanto electrónica, como en Telecomunicaciones e Informática, desde sus inicios hasta la actualidad, realizando un estudio sobre cómo esos avances han mejorado, incluso cambiado nuestra vida cotidiana y cómo a consecuencia de la conversión de muchos de estos productos tecnológicos en objeto de consumo masivo, la propia dinámica económico-comercial ha llevado a las empresas a la programación del fin del su vida útil con el objeto de incrementar su demanda y, consiguientemente, la producción. Se trata de lo que se conoce desde hace décadas como Obsolescencia Programada. Para realizar este documento se ha realizado un breve repaso por los acontecimientos históricos que promovieron el inicio de esta práctica, así como también nos ha llevado a realizar mención de todos esos aparatos tecnológicos que han sufrido una mayor evolución y por tanto son los más propensos a que se instauren en ellos, debido a cómo influyen dichos cambios en los consumidores. Otro de los aspectos más importantes que rodean a la Obsolescencia Programada, es cómo influye en el comportamiento de la sociedad, creando en ella actitudes consumistas, que precisamente son las que alimentan que el ciclo económico siga basándose en incluir esta práctica desde el diseño del producto, puesto que a mayor consumo, mayor producción, y por tanto, supone un aumento de beneficios para el fabricante. Aunque, lo que para algunos supone un amplio margen de rentabilidad, existen otros componentes de la ecuación que no salen tan bien parados, como pueden ser los países del tercer mundo que están siendo poblados de basura electrónica, y en general el medio ambiente y los recursos de los que hoy disponemos, que no son ilimitados, y que están viéndose gravemente afectados por la inserción de esta práctica. Como cierre de este análisis, se repasarán algunas de las técnicas empleadas en algunos de los productos más utilizados hoy en día y las conclusiones a las que se han llevado después de analizar todos estos puntos del tema. ABSTRACT. The main goal followed in this final project has been analyzing the overall evolution of technology, both electronics and telecommunications. Also, computer science; from beginning to present it has been realized some studies about these advances have improved our daily life, even changing our routine, and turn us massive consumers of all technological products on the market. This dynamic economic and commercial has led companies to programming the end of its useful life in order to increase demand, and consequently, the production. This is known as Obsolescence. To make this document has been made a brief review through historical events that promoted the opening of this practice, and also led us to make mention all these technological devices have undergone further evolution and therefore more likely to establish them, because these changes affect consumers. Another important aspect around planned obsolescence is how to influence in society’s behavior, creating consumerist attitudes, which are precisely those feed the economic cycle continues to be based on including this practice from product design, because increased consumption and production. Therefore, this fact increases profits for the manufacturer. Although, for some people suppose a wide margin of profitability, there are other components do not have such luck; for example, third World countries have been filled with e-waste and the environment, in general, and resources available today which are not unlimited, and who are seriously affected by the inclusion of this practice. To close this analysis, we will review a few techniques used in some products most widely used today, and the conclusions that have been made after analyzing all these points of the topic.