24 resultados para digital learning tools
em Universidad Politécnica de Madrid
Resumo:
When used appropriately, self- and peer-assessment are very effective learning tools. In the present work, instructor formative assessment and feedback, self-assessment (SA), and peer-assessment (PA) have been compared. During the first part of a semester, the students followed a continuous formative assessment. Subsequently, they were divided into two subgroups based on similar performances. One subgroup performed SAs, and the other followedPAduring the last part of the course. The performances of the two groups in solving problems were compared. Results suggest that PA is a more effective learning tool than SA, and both are more effective than instructor formative assessment. However, a survey that was conducted at the end of the experiment showed higher student confidence in instructor assessment than in PA. The students recognized the usefulness of acting as peer assessors, but believed that SA helped them more than PA.
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In the last years significant efforts have been devoted to the development of advanced data analysis tools to both predict the occurrence of disruptions and to investigate the operational spaces of devices, with the long term goal of advancing the understanding of the physics of these events and to prepare for ITER. On JET the latest generation of the disruption predictor called APODIS has been deployed in the real time network during the last campaigns with the new metallic wall. Even if it was trained only with discharges with the carbon wall, it has reached very good performance, with both missed alarms and false alarms in the order of a few percent (and strategies to improve the performance have already been identified). Since for the optimisation of the mitigation measures, predicting also the type of disruption is considered to be also very important, a new clustering method, based on the geodesic distance on a probabilistic manifold, has been developed. This technique allows automatic classification of an incoming disruption with a success rate of better than 85%. Various other manifold learning tools, particularly Principal Component Analysis and Self Organised Maps, are also producing very interesting results in the comparative analysis of JET and ASDEX Upgrade (AUG) operational spaces, on the route to developing predictors capable of extrapolating from one device to another.
Resumo:
El Trabajo Fin de Grado ha consistido en el diseño e implementación de una herramienta para la gestión y administración de los entrenamientos de atletas de deportes individuales. Hasta ahora los deportistas debían gestionar sus entrenamientos a través de hojas de cálculo, teniendo que dedicar tiempo al aprendizaje de herramientas como Microsoft Excel u OpenOffice Excel para personalizar las plantillas y guardar los datos, utilizar otras herramientas como Google Calendar para obtener una visión de un calendario con los entrenamientos realizados o bien utilizar programas hechos a medida para un deporte e incluso para un deportista. El objetivo principal consistía en desarrollar una herramienta que unificara todas las tareas para ofrecer al deportista las funciones de configuración de plantillas, registro y generación de gráficas de los datos registrados y visionado del calendario de entrenamientos de una forma ágil, sencilla e intuitiva, adaptándose a las necesidades de cualquier deporte o deportista. Para alcanzar el objetivo principal realizamos encuestas a atletas de una gran diversidad de deportes individuales, detectando las particularidades de cada deporte y analizando los datos que nos ofrecían para alcanzar el objetivo de diseñar una herramienta versátil que permitiera su uso independientemente de los parámetros que se quisiera registrar de cada entrenamiento. La herramienta generada es una herramienta programada en Java, que ofrece portabilidad a cualquier sistema operativo que lo soporte, sin ser necesario realizar una instalación previa. Es una aplicación plug and play en la que solo se necesita del fichero ejecutable para su funcionamiento; de esta forma facilitamos que el deportista guarde toda la información en muy poco espacio, 6 megabytes aproximadamente, y pueda llevarla a cualquier lado en un pen drive o en sistemas de almacenamiento en la nube. Además, los ficheros en los que se registran los datos son ficheros CSV (valores separados por comas) con un formato estandarizado que permite la exportación a otras herramientas. Como conclusión el atleta ahorra tiempo y esfuerzo en tareas ajenas a la práctica del deporte y disfruta de una herramienta que le permite analizar de diferentes maneras cada uno de los parámetros registrados para ver su evolución y ayudarle a mejorar aquellos aspectos que sean deficientes. ---ABSTRACT---The Final Project consists in the design and implementation of a tool for the management and administration of training logs for individual athletes. Until now athletes had to manage their workouts through spreadsheets, having to spend time in learning tools such as Microsoft Excel or OpenOffice in order to save the data, others tools like Google Calendar to check their training plan or buy specifics programs designed for a specific sport or even for an athlete. The main purpose of this project is to develop an intuitive and straightforward tool that unifies all tasks offering setup functions, data recording, graph generation and training schedule to the athletes. Whit this in mind, we have interviewed athletes from a wide range of individual sports, identifying their specifications and analyzing the data provided to design a flexible tool that registers multitude of training parameters. This tool has been coded in Java, providing portability to any operating system that supports it, without installation being required. It is a plug and play application, that only requires the executable file to start working. Accordingly, athletes can keep all the information in a relative reduced space (aprox 6 megabytes) and save it in a pen drive or in the cloud. In addition, the files whit the stored data are CSV (comma separated value) files whit a standardized format that allows exporting to other tools. Consequently athletes will save time and effort on tasks unrelated to the practice of sports. The new tool will enable them to analyze in detail all the existing data and improve in those areas with development opportunities.
Resumo:
En esta tesis se estudia la vivienda “Tempe à pailla” (1932-1934) construida por Eileen Gray para uso propio, en la localidad francesa de Castellar. La expresión “cuarto propio” en el título del trabajo identifica este proyecto con la búsqueda de un lugar para la autoexperimentación. “Tempe à pailla” es el resultado de una enseñanza autodidacta adquirida por Eileen Gray gracias a la convivencia con los protagonistas del movimiento moderno, en el marco de la Francia de entreguerras. Las experiencias artesanales de E. Gray previas a la arquitectura y los instrumentos de aprendizaje permiten comprender el desarrollo de una mente crítica que cuestiona continuamente lo observado. Por ello, para demostrar la influencia de los postulados de los movimientos contemporáneos en la evolución de sus creaciones, y como preámbulo al análisis de “Tempe à pailla” se realiza un recorrido por las técnicas experimentadas y se analizan dos de sus primeros ejercicios de proyecto: “Vivienda de tres plantas” (1923) y “Maison pour un ingénieur” (1926). La enseñanza adquirida en torno a la herramienta del dibujo analítico y técnico, junto a su investigación en el campo de lo pictórico trasladada al mobiliario realizado en laca, o al diseño y tejido de tapices, constituyen un conjunto de prácticas que desembocan, primero en el acondicionamiento de interiores, para ensayar novedosas composiciones espaciales entre sus objetos y, por último, en el proyecto de arquitectura como disciplina capaz de conjugar todo lo experimentado anteriormente. El binomio Intuición más Método, en todos estos itinerarios prácticos de Eileen Gray, combinado con una mirada atenta hacia las obras, exposiciones, lecturas y revistas especializadas de su tiempo, amalgaman una personalidad compleja que investigó progresivamente, primero en el ámbito de la domesticidad, y en su etapa de madurez en torno a los mínimos de habitar y a los espacios colectivos. El propósito de esta tesis es descubrir cómo los aspectos sociales, artísticos y arquitectónicos del contexto, entrelazados con la propia subjetividad crítica de la arquitecto conforman los fundamentos de esta vivienda y condicionan las decisiones de una mente que proyecta copiando, reelaborando y descartando entre lo conocido y lo aprendido. La elección de esta casa como protagonista de la investigación persigue, en primer lugar, descubrir su relación con los discursos del momento, constituyéndose en objeto arquitectónico paradigmático de un diálogo continuado y abierto. Y en segundo lugar, establecer una síntesis valorativa de la coherencia o la falta de ella en las decisiones objetivas del proyecto, confrontándolas con otros ejemplos. Para alcanzar estos dos objetivos se ha diseccionado la casa desde cinco perspectivas: su vínculo con la preexistencia del lugar, su organización en planta alejada de cualquier tipo normalizado, su vocabulario como reflejo de la modernidad, las relaciones espacio-temporales conseguidas y la sinergia establecida entre el equipamiento doméstico y la arquitectura. Este desarrollo ha hecho posible situar “Tempe á pailla” como un punto de inflexión en la arquitectura de Eileen Gray, y un ejemplo donde fue capaz de anticipar las futuras revisiones del movimiento moderno en aspectos como: la adecuación y empatía de lo construido con el lugar de emplazamiento, el rechazo a las connotaciones del concepto de “machine d’habiter” y la búsqueda de un confort enfatizado por la percepción, la experiencia e incluso los efectos psicológicos del interior doméstico. La relectura de esta casa, enmarcada dentro de la trayectoria práctica de su autora, invita a fijar la mirada en un inexcusable aprendizaje, previo a lo arquitectónico, que aúne la TEORÍA y la PLÁSTICA del momento con ensayos materializados en la PRÁCTICA, demostrando que, para madurar el conocimiento y proyectar con criterio crítico, es imprescindible el factor TIEMPO. ABSTRACT This thesis examines the housing “Tempe à pailla” (1932-1934) built by Eileen Gray for her own use, in the French village of Castellar. The expression “own room” in the title of the work identifies this project as the searching for a place for self experimentation. “Tempe à pailla” is the result of a self-directed learning acquired by the authoress due to coexistence with the protagonists of the modern movement, within the framework of the interwar France. Gray’s craft experiences previous to the architecture along the learning tools allow us to understand the development of a critical mind that questions continuously what she observes. Therefore to demonstrate the influence of the postulates of the contemporary movements in the evolution of her creations, and as a preamble to analysis of “Tempe à pailla”, this thesis makes a tour, along the techniques that she experienced, and studies two of her first exercises of project: “Three-storey housing”(1923) and “Maison pour an ingénieur” (1926). Lesson learned around the analytical tool of architectural drawing, together her research in the field of painting transferred to furniture made in lacquer, or to the design and fabric of tapestries, they constitute a set of craft experiences that lead, first in the conditioning of interiors, rehearsing novel spatial compositions among her objects and finally in the architectural project as a discipline capable of combining everything she learnt previously The binomial Intuition plus Method in all of these practicals Eileen Gray’s itineraries, combined with her look toward the works, exhibitions, readings and journals of her time, become together a complex personality that progressively innovates firstly in the context of domesticity and, in her stage of maturity, on the minimum living and collective spaces. The purpose of this thesis is to discover how the social, artistic and architectural aspects of the context, interlaced with the own critical subjectivity of the architect shape the foundations of this housing and determine the decisions of a mind that projects copying, re-elaborating and rejecting among the aspects known and learned. The choice of this house as the protagonist of the thesis aims, first to discover the relationship with the speeches of her time, becoming a paradigmatic architectural object of a continued and open dialogue. And secondly, to establish a evaluative synthesis of the consistency or lack of it in the project decisions, confronting them with others appropriate examples. To achieve these two objectives the house has been dissected from five perspectives: Its link with the preexistence of the place, its organization on floor away any standard type, its vocabulary as a reflection of modernity reached spatial-temporal relations and the synergy established between the domestic equipment and architecture. The development has made possible to place “Tempe à pailla” as a turning point in the architecture of Eileen Gray, and an example where she was able to anticipate future revisions of the modern movement in aspects such as: adaptation and empathy of the architecture with the site, the rejection of the connotations of the concept of “machine d’habiter” and the pursuit of comfort emphasized by the perception, the experience and even the psychological effects of the domestic interior. The re-reading of this singular and reduced House, framed within the practical trajectory of her authoress, invites to gaze inexcusable learning prior to the architecture, which combines the THEORY and the PLASTIC with trials materialized in PRACTICE, demonstrating that the essential factor to mature knowledge and planning with critical criteria, is the TIME.
Resumo:
Desde el inicio de la globalización, el aprendizaje de la lengua inglesa se ha instaurado como una necesidad. Hoy en día, con la adopción del Espacio Europeo de Educación Superior este lenguaje no sólo se impone como un requisito para los estudiantes sino que se exige un nivel B2, lo cual significa un esfuerzo mayor tanto como para el alumno como para el profesor a la hora de hacer de este ejercicio un hábito y lograr la evaluación continua de los mismos. Este proyecto intenta extender las funcionalidades de una aplicación existente llamada Illlab con ejercicios que se adapten al nivel B2 y permitan la interacción entre alumnos durante la realización de estos ejercicios. El objetivo de esta aplicación es el de desarrollar ejercicios extra en la aplicación Illlab que añadan complejidad para el aprendizaje de inglés de un nivel B2 y que además se puedan realizar actividades entre los alumnos. La idea es hacer una aplicación de preguntas y respuestas “multiple choice” con cuatro opciones por pregunta. El fuerte de este juego está en presentar material variado sobre uso de la lengua y además permitir el juego entre varios alumnos. La extensión de ILLLab se plantea como un proyecto para desarrollar interfaces y funcionalidades adicionales en la antigua aplicación. La principal funcionalidad que se añade es un juego de preguntas y respuestas con opciones múltiples para un nivel B2 y las interfaces responden a necesidades de intercambio y manejo de contenido por Internet mediante estándares aceptados en el mundo del aprendizaje digital tales como Common Cartridge o SCORM. Este proyecto simplemente adapta la aplicación para su uso en un entorno de evaluación de actividades en el cual el profesor tiene acceso a las actividades que realizan los alumnos de un curso para su posterior evaluación. Antiguamente ILLLab sólo contenía ejercicios que se llevaban a cabo en el dispositivo móvil por lo que el control de estas actividades no era posible. La mejora se presenta como una interfaz Common Cartridge para el manejo del contenido, una interfaz de comunicación sobre servicios web tipo REST y el manejo de base de datos mediante Hibernate que agrupa una serie de librerías Java para la persistencia de objetos de la base de datos. ABSTRACT. Since the onset of globalization, the learning of the English language has become as a necessity. Today, with the adoption of the European Higher Education Area this language is not only imposed as a requirement for students but a B2 level is required, which means a greater effort both to the student and teacher when it comes to make the learning exercise a habit and achieve continuous evaluation of students. This project aims to extend the functionality of an existing application called Illlab with an exercise that suits the B2 level and allow interaction between students while performing these exercises. The purpose of this application is to develop an additional exercise in the application Illlab that adds complexity for learning English at B2 level and also enables the interaction among students. The main idea is to make an application in multiple choices style with four options. The strength of this game is to present varied material on use of Enlgish and also allow play between two students. ILLLab extension is conceived as a project to develop interfaces and additional functionalities in the old application. The main functionalities added are a game of questions and answers with multiple choices for a B2 level and interfaces that meet information exchange requirements and content management over the Internet using standards adopted in the world of digital learning such as Common Cartridge or SCORM. This project simply adapts the application for its use in an activities evaluation environment in which the teacher has access to the activities performed by students in a course for further evaluation. The former versión of ILLLab contained only exercises that were carried out on the mobile device so that the evaluation of these activities was not possible. The improvement comes as a Common Cartridge interface for content management, a communication interface with REST web services and a database access using Hibernate which groups a number of Java libraries for object persistence in the database.
Resumo:
In this paper, the fusion of probabilistic knowledge-based classification rules and learning automata theory is proposed and as a result we present a set of probabilistic classification rules with self-learning capability. The probabilities of the classification rules change dynamically guided by a supervised reinforcement process aimed at obtaining an optimum classification accuracy. This novel classifier is applied to the automatic recognition of digital images corresponding to visual landmarks for the autonomous navigation of an unmanned aerial vehicle (UAV) developed by the authors. The classification accuracy of the proposed classifier and its comparison with well-established pattern recognition methods is finally reported.
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Authoring tools are powerful systems in the area of e-Learning that make easier for teachers to create new learning objects by reusing or editing existing educational resources coming from learning repositories or content providers. However, due to the overwhelming number of resources these tools can access, sometimes it is difficult for teachers to find the most suitable resources taking into account their needs in terms of content (e.g. topic) or pedagogical aspects (e.g. target level associated to their students). Recommender systems can take an important role trying to mitigate this problem. In this paper we propose a new model to generate proactive context-aware recommendations on resources during the creation process of a new learning object that a teacher carries out by using an authoring tool. The common use cases covered by the model for having recommendations in online authoring tools and details about the recommender model itself are presented.
Resumo:
El objetivo de este proyecto es desarrollar un conjunto de herramientas de auto aprendizaje y autoevaluación del laboratorio de la asignatura "Procesado Digital de la Señal", perteneciente al plan de grado de la Escuela Técnica Superior de Ingeniería y Sistemas de Telecomunicación de la Universidad Politécnica de Madrid. Con ello se pretende de mejorar el rendimiento académico de los alumnos en dicha asignatura y en la materia "Señales y Sistemas" en general. Para la realización de las prácticas se emplea Matlab, de modo que es necesario integrar esta herramienta en el laboratorio con MOODLE, plataforma de e-learning utilizada para la gestión de las asignaturas a nivel docente, para proporcionar material de estudio y programar actividades de aprendizaje y evaluación. Será fundamental el análisis de la integración de Matlab con MOODLE, de modo que en función de los resultados de los alumnos, se les propongan repeticiones de apartados erróneos, revisiones de resultados y otros aspectos, como autoaprendizaje y autoevaluación que permitan la obtención de las competencias y alcanzar los resultados de aprendizaje, y a los profesores que imparten la asignatura, como herramienta para detectar las deficiencias más significativas en la programación y en las metodologías empleadas en la asignatura para corregir las carencias de los alumnos. ABSTRACT: The aim of this project will be the development of self-learning and self- assessment lab tools for the course "Procesado Digital de la Señal" in order to improve student’s performance in that subject and in the matter "Señales y Sistemas " for grades taught at the Escuela Universitaria de Ingeniería Técnica de Telecomunicación of the Universidad Politécnica de Madrid today. Matlab is used to perform laboratory practices of "Procesado Digital de la Señal “. Matlab is a numerical calculation program. A very powerful tool with a great mathematical processing performance level, so it is necessary to integrate this tool in the laboratory with MOODLE, the current e-learning platform used at the Universidad Politécnica de Madrid for the management of teaching subjects to provide material and to program learning and assessment activities for students. It is therefore essential the analysis of the Matlab integration with Moodle. Thus, depending on the results and grades that students get along the way in the various activities evaluators should conduct, they propose, for example, repetitions of erroneous exercises, reviews of some results and other aspects such as self-learning and self-assessment. This would allow students to obtain the skills and learning to achieve the results set as a target. For teachers who teach the subject will also be a preview of the notes as these tools will be used to identify the most significant shortcomings both in programming and in the methodologies used in "Procesado Digital de la Señal " to act accordingly and correcting shortcomings of the enrolled students.
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The educational realm in Urban Plan ning needs a review because of the global challenges that human settlements will face in the near futu re. In this scenario, international boards of research call for the development of common frameworks of research, accredita tion, and planning best-pra ctices, that need to transcend the limits of local competences, which at the same time affect educational structures. A central issue on achieving this pursued consensus is in ternational cooperation among academic institutions, seeking global awareness on urban challenges, built equally upon a variety of context-based experiences. The rise of ICT's and digital tools are widely perceived as a great field of opportunity to establish complex and de-centralized networks of knowledge-bu ilding that can be critical to address these needs.
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Desde mediados de los 90, gracias a las posibilidades de la World Wide Web, se liberó la cartografía de su dependencia del medio físico, posibilitando el acceso y visualización de millones de mapas almacenados en formatos gráficos a través de Internet. En este contexto, el papel de la Información Geográfica (IG) en la vida cotidiana adquirió relevancia en la medida que el acceso a la misma resultaba cada vez más fácil gracias a múltiples herramientas y aplicaciones para distribuir y acercar los mapas en distintos formatos a la sociedad en general. Sin embargo, dado que esa información enseguida pasaba a estar desactualizada, surgió una demanda desde distintos ámbitos (seguridad, medio ambiente transporte, servicios, etc.) y de la sociedad en general para disponer de la información más actual. Como respuesta a esta demanda, surgen las iniciativas denominadas Infraestructuras de Datos Espaciales (IDE). Estas iniciativas, mediante la acción coordinada de un conjunto de tecnologías, estándares, normas y políticas, brindan la posibilidad a los usuarios de acceder, a través de Internet, a IG actualizada producida por instituciones y organismos oficiales, en un marco colaborativo y sustentada en una estructura organizativa. En este contexto, el ámbito educativo no ha permanecido ajeno representando uno de los espacios más propicios para la difusión de las potencialidades y usos de las IDE. En esta tesis se propone la utilización de las IDE en el contexto educativo, específicamente en la Educación Secundaria Obligatoria (ESO). Utilizar las IDE en el contexto educativo implica asignarle un papel en el proceso de enseñanza-aprendizaje y en el marco de esta tesis se presentan los fundamentos teóricos que permiten afirmar que las IDE son un re-curso educativo que responde a las características de las Tecnologías de la Información y la Comunicación (TIC). Esto se explicita a través de un concepto más amplio que hemos denominado “recurso educativo TIC”. En este contexto se analizan las posibilidades que ofrece las IDE para alcanzar los objetivos de aprendizaje de asignaturas de la ESO relacionadas con IG y se identifican contenidos susceptibles de ser abordados utilizándolas. Por otra parte, atendiendo al modelo educativo del aprendizaje basado en competencias, se exponen las posibilidades y potencialidades que ofrecen las IDE para desarrollar la competencia digital. Una vez planteado el marco teórico se desarrollaron dos estrategias de formación y difusión de las IDE orientadas al profesorado de la ESO. En primer lugar, utilizando el Modelo de Diseño Instruccional ADDIE, se diseñaron, desarrollaron, implementaron y evaluaron tres cursos e-learning para el profesorado de ESO de las asignaturas Ciencias Sociales, Ciencias de la Naturaleza y Tecnología. En segundo lugar, con objetivo de complementar los resultados obtenidos de los cursos e-learning, se realizó una actividad en dos Institutos de Educación Secundaria orientada a difundir las IDE. La puesta en práctica de estas estrategias ofreció al profesorado la información necesaria sobre qué son las IDE y proporcionó ejemplos concretos de uso de las mismas en su asignatura, permitiéndoles disponer de los conocimientos e información para emitir una valoración sobre las posibilidades que ofrecen las IDE como un recurso educativo TIC. Since about the middle of the 1990 decade, owing to the potential of the World Wide Web, cartography freed itself from its dependence on its physical support, enabling the access and visualisation of millions of maps stored in graphical formats through the Internet. In this context, the role of Geographic Information (GI) in daily life became relevant in as much as its access turned out to be ever easier due to multiple tools and applications to distribute and bring maps in different formats closer to society in general. Yet, since the information available often became outdated, a demand for updated information arose from different specific fields (security, environment, transport, services, etc.) and from the general public. As a response to this demand, the so-called Spatial Data Infrastructure (SDI) initiatives arose which, through the coordinated action of a set of technologies, stan-dards, and policies, enabled users to access updated GI created by organisations and official institutions, through the Internet, within a cooperative framework and an organisational structure. In this context the educational world has not remained aloof, since it represented one of the most propitious scope for the dissemination of the potentials and uses of SDI. In this thesis the utilization of SDI in the educational context is proposed, specifically in the Spanish Compulsory Secondary Education (Educación Secundaria Obligatoria – ESO). This utilization implies assigning SDI a role in the teaching-learning process; here the theo-retical foundation is presented which allows asserting that SDI is an educational resource fitting in with the characteristics of the Information and Communication Technologies (ICT). This is made explicit by means of a broader concept we have called “ICT educa-tional resource”. The possibilities offered by SDI to reach the objective of learning ESO subjects related to GI are analyzed, and contents apt to be addressed by using them are identified. On the other hand, attending to the educational model of learning based on competences, the possibilities and potentials the SDI offer to develop the digital compe-tence are exposed. After having set forth the theoretical frame, two strategies of training and dissemination of SDI were developed, oriented to the ESO teaching staff. First, using the ADDIE Instruc-tional Design Model, three learning courses were designed, developed, implemented and evaluated for the ESO teaching staff in the subjects of Social Sciences, Natural Sciences and Technology. In the second place, with the purpose of supplementing the results ob-tained from the e-learning courses, an activity was carried out in two High Schools, ori-ented to disseminate the SDI. The implementation of these strategies offered the teaching staff the needed information concerning the SDI and provided specific instances of utilisa-tion thereof in their subject, thus enabling them to acquire the knowledge and information to issue an assessment of the possibilities the SDI offer as an ICT educational resource
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The goal of this paper is to show the results of an on-going experience on teaching project management to grade students by following a development scheme of management related competencies on an individual basis. In order to achieve that goal, the students are organized in teams that must solve a problem and manage the development of a feasible solution to satisfy the needs of a client. The innovative component advocated in this paper is the formal introduction of negotiating and virtual team management aspects, as different teams from different universities at different locations and comprising students with different backgrounds must collaborate and compete amongst them. The different learning aspects are identified and the improvement levels are reflected in a rubric that has been designed ad hoc for this experience. Finally, the effort frameworks for the student and instructor have been established according to the requirements of the Bologna paradigms. This experience is developed through a software-based support system allowing blended learning for the theoretical and individual?s work aspects, blogs, wikis, etc., as well as project management tools based on WWW that allow the monitoring of not only the expected deliverables and the achievement of the goals but also the progress made on learning as established in the defined rubric
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Nowadays, computer simulators are becoming basic tools for education and training in many engineering fields. In the nuclear industry, the role of simulation for training of operators of nuclear power plants is also recognized of the utmost relevance. As an example, the International Atomic Energy Agency sponsors the development of nuclear reactor simulators for education, and arranges the supply of such simulation programs. Aware of this, in 2008 Gas Natural Fenosa, a Spanish gas and electric utility that owns and operate nuclear power plants and promotes university education in the nuclear technology field, provided the Department of Nuclear Engineering of Universidad Politécnica de Madrid with the Interactive Graphic Simulator (IGS) of “José Cabrera” (Zorita) nuclear power plant, an industrial facility whose commercial operation ceased definitively in April 2006. It is a state-of-the-art full-scope real-time simulator that was used for training and qualification of the operators of the plant control room, as well as to understand and analyses the plant dynamics, and to develop, qualify and validate its emergency operating procedures.
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Training and assessment paradigms for laparoscopic surgical skills are evolving from traditional mentor–trainee tutorship towards structured, more objective and safer programs. Accreditation of surgeons requires reaching a consensus on metrics and tasks used to assess surgeons’ psychomotor skills. Ongoing development of tracking systems and software solutions has allowed for the expansion of novel training and assessment means in laparoscopy. The current challenge is to adapt and include these systems within training programs, and to exploit their possibilities for evaluation purposes. This paper describes the state of the art in research on measuring and assessing psychomotor laparoscopic skills. It gives an overview on tracking systems as well as on metrics and advanced statistical and machine learning techniques employed for evaluation purposes. The later ones have a potential to be used as an aid in deciding on the surgical competence level, which is an important aspect when accreditation of the surgeons in particular, and patient safety in general, are considered. The prospective of these methods and tools make them complementary means for surgical assessment of motor skills, especially in the early stages of training. Successful examples such as the Fundamentals of Laparoscopic Surgery should help drive a paradigm change to structured curricula based on objective parameters. These may improve the accreditation of new surgeons, as well as optimize their already overloaded training schedules.
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BIOLOGY is a dynamic and fascinating science. The study of this subject is an amazing trip for all the students that have a first contact with this subject. Here, we present the development of the study and learning experience of this subject belonging to an area of knowledge that is different to the training curriculum of students who have studied Physics during their degree period. We have taken a real example, the “Elements of Biology” subject, which is taught as part of the Official Biomedical Physics Master, at the Physics Faculty, of the Complutense University of Madrid, since the course 2006/07. Its main objective is to give to the student an understanding how the Physics can have numerous applications in the Biomedical Sciences area, giving the basic training to develop a professional, academic or research career. The results obtained when we use new virtual tools combined with the classical learning show that there is a clear increase in the number of persons that take and pass the final exam. On the other hand, this new learning strategy is well received by the students and this is translated to a higher participation and a decrease of the giving the subject up