2 resultados para Virtual agent
em Universidad Politécnica de Madrid
Resumo:
La unión de distintos sistemas software constituye un elemento principal de las nuevas Tecnologías de la Información y la Comunicación. La integración de entornos virtuales tridimensionales con agentes software inteligentes es el objetivo que persigue este trabajo de investigación. Para llevar a cabo esta integración se parte de la creación de un agente virtual, un personaje que es controlado por una mente desarrollada siguiendo un enfoque basado en agentes software. Se busca así dotar al sistema de cierto nivel de inteligencia, tomando como referencia el funcionamiento del cerebro humano. Lo que se consigue es que el agente capte los estímulos del entorno, los procese y genere comportamientos, tanto reactivos como deliberativos, que son ejecutados por el personaje. Los resultados obtenidos resaltan el dinamismo del sistema, a la vez que animan a seguir investigando en este campo lleno de aplicaciones directas y reales sobre el mundo. En conclusión, esta investigación busca y consigue un nuevo paso en el progreso de las nuevas tecnologías mediante una integración real de distintos sistemas software. ---ABSTRACT---The union of different software systems is a major element of Information and Communications Technology. The aim of this research is the integration of 3D virtual environments and intelligent software agents. This integration is based on the development of a virtual agent, a character that is controlled by a mind developed following a software agent approach. It is sought to provide the system with some intelligence level, taking the human brain function as a reference point. The consequence is that the agent captures environmental stimuli, processes them and creates reactive and deliberative behaviours that can be executed by the avatar. The findings emphasize the dynamism of the system as well as they encourage to research more in this field that has a lot of direct and real-life applications on the world. In conclusion, this research seeks and takes a new step in the progress of new technologies through a real integration of different software systems.
Resumo:
Learning analytics is the analysis of static and dynamic data extracted from virtual learning environments, in order to understand and optimize the learning process. Generally, this dynamic data is generated by the interactions which take place in the virtual learning environment. At the present time, many implementations for grouping of data have been proposed, but there is no consensus yet on which interactions and groups must be measured and analyzed. There is also no agreement on what is the influence of these interactions, if any, on learning outcomes, academic performance or student success. This study presents three different extant interaction typologies in e-learning and analyzes the relation of their components with students? academic performance. The three different classifications are based on the agents involved in the learning process, the frequency of use and the participation mode, respectively. The main findings from the research are: a) that agent-based classifications offer a better explanation of student academic performance; b) that at least one component in each typology predicts academic performance; and c) that student-teacher and student-student, evaluating students, and active interactions, respectively, have a significant impact on academic performance, while the other interaction types are not significantly related to academic performance.