24 resultados para UAVs

em Universidad Politécnica de Madrid


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Se trata de estudiar el comportamiento de un sistema basado en el chip CC1110 de Texas Instruments, para aplicaciones inalámbricas. Los dispositivos basados en este tipo de chips tienen actualmente gran profusión, dada la demanda cada vez mayor de aplicaciones de gestión y control inalámbrico. Por ello, en la primera parte del proyecto se presenta el estado del arte referente a este aspecto, haciendo mención a los sistemas operativos embebidos, FPGAs, etc. También se realiza una introducción sobre la historia de los aviones no tripulados, que son el vehículo elegido para el uso del enlace de datos. En una segunda parte se realiza el estudio del dispositivo mediante una placa de desarrollo, verificando y comprobando mediante el software suministrado, el alcance del mismo. Cabe resaltar en este punto que el control con la placa mencionada se debe hacer mediante programación de bajo nivel (lenguaje C), lo que aporta gran versatilidad a las aplicaciones que se pueden desarrollar. Por ello, en una tercera parte se realiza un programa funcional, basado en necesidades aportadas por la empresa con la que se colabora en el proyecto (INDRA). Este programa es realizado sobre el entorno de Matlab, muy útil para este tipo de aplicaciones, dada su versatilidad y gran capacidad de cálculo con variables. Para terminar, con la realización de dichos programas, se realizan pruebas específicas para cada uno de ellos, realizando pruebas de campo en algunas ocasiones, con vehículos los más similares a los del entorno real en el que se prevé utilizar. Como implementación al programa realizado, se incluye un manual de usuario con un formato muy gráfico, para que la toma de contacto se realice de una manera rápida y sencilla. Para terminar, se plantean líneas futuras de aplicación del sistema, conclusiones, presupuesto y un anexo con los códigos de programación más importantes. Abstract In this document studied the system behavior based on chip CC1110 of Texas Instruments, for wireless applications. These devices currently have profusion. Right the increasing demand for control and management wireless applications. In the first part of project presents the state of art of this aspect, with reference to the embedded systems, FPGAs, etc. It also makes a history introduction of UAVs, which are the vehicle for use data link. In the second part is studied the device through development board, verifying and checking with provided software the scope. The board programming is C language; this gives a good versatility to develop applications. Thus, in third part performing a functionally program, it based on requirements provided by company with which it collaborates, INDRA Company. This program is developed with Matlab, very useful for such applications because of its versatility and ability to use variables. Finally, with the implementation of such programs, specific tests are performed for each of them, field tests are performed in several cases, and vehicles used for this are the most similar to the actual environment plain to use. Like implementing with the program made, includes a graphical user manual, so your understanding is conducted quickly and easily. Ultimately, present future targets for system applications, conclusions, budget and annex of the most important programming codes.

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In this paper, we present a real-time tracking strategy based on direct methods for tracking tasks on-board UAVs, that is able to overcome problems posed by the challenging conditions of the task: e.g. constant vibrations, fast 3D changes, and limited capacity on-board. The vast majority of approaches make use of feature-based methods to track objects. Nonetheless, in this paper we show that although some of these feature-based solutions are faster, direct methods can be more robust under fast 3D motions (fast changes in position), some changes in appearance, constant vibrations (without requiring any specific hardware or software for video stabilization), and situations where part of the object to track is out the field of view of the camera. The performance of the proposed strategy is evaluated with images from real-flight tests using different evaluation mechanisms (e.g. accurate position estimation using a Vicon sytem). Results show that our tracking strategy performs better than well known feature-based algorithms and well known configurations of direct methods, and that the recovered data is robust enough for vision-in-the-loop tasks.

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El objetivo fundamental de la presente tesis doctoral es el diseño de una arquitectura cognitiva, que pueda ser empleada para la navegación autónoma de vehículos aéreos no tripulados conocidos como UAV (Unmanned Aerial Vehicle). Dicha arquitectura cognitiva se apoya en la definición de una librería de comportamientos, que aportarán la inteligencia necesaria al UAV para alcanzar los objetivos establecidos, en base a la información sensorial recopilada del entorno de operación. La navegación autónoma del UAV se apoyará en la utilización de un mapa topológico visual, consistente en la definición de un grafo que engloba mediante nodos los diferentes landmarks ubicados en el entorno, y que le servirán al UAV de guía para alcanzar su objetivo. Los arcos establecidos entre los nodos del mapa topológico, le proporcionarán de la información necesaria para establecer el rumbo más adecuado para alcanzar el siguiente landmark a visitar, siguiendo siempre una secuencia lógica de navegación, basada en la distancia entre un determinado landmark con respecto al objetivo final ó landmark destino. La arquitectura define un mecanismo híbrido de control, el cual puede conmutar entre dos diferentes modos de navegación. El primero es el denominado como Search Mode, el cual se activará cuando el UAV se encuentre en un estado desconocido dentro del entorno, para lo cual hará uso de cálculos basado en la entropía para la búsqueda de posibles landmarks. Se empleará como estrategia novedosa la idea de que la entropía de una imagen tiene una correlación directa con respecto a la probabilidad de que dicha imagen contenga uno ó varios landmarks. De esta forma, la estrategia para la búsqueda de nuevos landmarks en el entorno, se basará en un proceso continuo de maximización de la entropía. Si por el contrario el UAV identifica la existencia de un posible landmark entre los definidos en su mapa topológico, se considerará que está sobre un estado conocido, por lo que se conmutará al segundo modo de navegación denominado como Homing Mode, el cual se encargará de calcular señales de control para la aproximación del UAV al landmark localizado. Éste último modo implementa un control dual basado en dos tipos de controladores (FeedForward/FeedBack) que mediante su combinación, aportarán al UAV señales de control cada vez más óptimas, además de llevar a cabo un entrenamiento continuo y en tiempo real. Para cumplir con los requisitos de ejecución y aprendizaje en tiempo real de la arquitectura, se han tomado como principales referencias dos paradigmas empleados en diferentes estudios dentro del área de la robótica, como son el paradigma de robots de desarrollo (developmental robots) basado en un aprendizaje del robot en tiempo real y de forma adaptativa con su entorno, así como del paradigma de modelos internos (internal models) basado en los resultados obtenidos a partir de estudios neurocientíficos del cerebelo humano; dicho modelo interno sirve de base para la construcción del control dual de la arquitectura. Se presentarán los detalles de diseño e implementación de los diferentes módulos que componen la arquitectura cognitiva híbrida, y posteriormente, los diferentes resultados obtenidos a partir de las pruebas experimentales ejecutadas, empleando como UAV la plataforma robótica aérea de AR.Drone. Como resultado final se ha obtenido una validación completa de la arquitectura cognitiva híbrida objetivo de la tesis, cumplimento con la totalidad de requisitos especificados y garantizando su viabilidad como aplicación operativa en el mundo real. Finalmente, se muestran las distintas conclusiones a las cuales se ha llegado a partir de los resultados experimentales, y se presentan las diferentes líneas de investigación futuras que podrán ser ejecutadas.

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In this paper, we apply a hierarchical tracking strategy of planar objects (or that can be assumed to be planar) that is based on direct methods for vision-based applications on-board UAVs. The use of this tracking strategy allows to achieve the tasks at real-time frame rates and to overcome problems posed by the challenging conditions of the tasks: e.g. constant vibrations, fast 3D changes, or limited capacity on-board. The vast majority of approaches make use of feature-based methods to track objects. Nonetheless, in this paper we show that although some of these feature-based solutions are faster, direct methods can be more robust under fast 3D motions (fast changes in position), some changes in appearance, constant vibrations (without requiring any specific hardware or software for video stabilization), and situations in which part of the object to track is outside of the field of view of the camera. The performance of the proposed tracking strategy on-board UAVs is evaluated with images from realflight tests using manually-generated ground truth information, accurate position estimation using a Vicon system, and also with simulated data from a simulation environment. Results show that the hierarchical tracking strategy performs better than wellknown feature-based algorithms and well-known configurations of direct methods, and that its performance is robust enough for vision-in-the-loop tasks, e.g. for vision-based landing tasks.

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In this paper, two techniques to control UAVs (Unmanned Aerial Vehicles), based on visual information are presented. The first one is based on the detection and tracking of planar structures from an on-board camera, while the second one is based on the detection and 3D reconstruction of the position of the UAV based on an external camera system. Both strategies are tested with a VTOL (Vertical take-off and landing) UAV, and results show good behavior of the visual systems (precision in the estimation and frame rate) when estimating the helicopter¿s position and using the extracted information to control the UAV.

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Synthetic Aperture Radar (SAR) images a target region reflectivity function in the multi-dimensional spatial domain of range and cross-range with a finer azimuth resolution than the one provided by any on-board real antenna. Conventional SAR techniques assume a single reflection of transmitted waveforms from targets. Nevertheless, new uses of Unmanned Aerial Vehicles (UAVs) for civilian-security applications force SAR systems to work in much more complex scenes such as urban environments. Consequently, multiple-bounce returns are additionally superposed to direct-scatter echoes. They are known as ghost images, since they obscure true target image and lead to poor resolution. All this may involve a significant problem in applications related to surveillance and security. In this work, an innovative multipath mitigation technique is presented in which Time Reversal (TR) concept is applied to SAR images when the target is concealed in clutter, leading to TR-SAR technique. This way, the effect of multipath is considerably reduced ?or even removed?, recovering the lost resolution due to multipath propagation. Furthermore, some focusing indicators such as entropy (E), contrast (C) and Rényi entropy (RE) provide us with a good focusing criterion when using TR-SAR.

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Systems integration is the origin of most major difficulties found in the engineering design of aeronautical vehicles. The whole design team must assure that each subsystem accomplishes its particular goals and that, together with the rest of the systems, they all meet the general aircraft requirements.Design and building of UAS is a field of actuation to which leading Universities, research Centers and Aeronautical designers have dedicated a lot of effort. In recent years, a team of students, lecturers and professors at the Escuela Universitaria de Ingeniería Técnica Aeronáutica (EUITA) have been working on the design and building of a UAS for civil observation. The design of multi-mission Unmanned Aerial Vehicles (UAVs) has seen a rapid progress in the last years. A wide variety of designs and applications, some of them really ingenious, have been proposed. The project, which has been going on as a teamwork experience for the last ten years, consists of the design and building of a UAV, and its peculiarity is that it has been carried out entirely by undergraduate students, as part of their Final Research Project. The students face a challenge that includes all the features and stages of an authentic engineering project. We present the current moment of evolution in the process, together with a description of the main difficulties the project has undergone, as a global experience in engineering design and development.

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Unmanned Aerial Vehicles (UAVs) industry is a fast growing sector. Nowadays, the market offers numerous possibilities for off-the-shelf UAVs such as quadrotors or fixed-wings. Until UAVs demonstrate advance capabilities such as autonomous collision avoidance they will be segregated and restricted to flight in controlled environments. This work presents a visual fuzzy servoing system for obstacle avoidance using UAVs. To accomplish this task we used the visual information from the front camera. Images are processed off-board and the result send to the Fuzzy Logic controller which then send commands to modify the orientation of the aircraft. Results from flight test are presented with a commercial off-the-shelf platform.

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The road to the automation of the agricultural processes passes through the safe operation of the autonomous vehicles. This requirement is a fact in ground mobile units, but it still has not well defined for the aerial robots (UAVs) mainly because the normative and legislation are quite diffuse or even inexistent. Therefore, to define a common and global policy is the challenge to tackle. This characterization has to be addressed from the field experience. Accordingly, this paper presents the work done in this direction, based on the analysis of the most common sources of hazards when using UAV's for agricultural tasks. The work, based on the ISO 31000 normative, has been carried out by applying a three-step structure that integrates the identification, assessment and reduction procedures. The present paper exposes how this method has been applied to analyze previous accidents and malfunctions during UAV operations in order to obtain real failure causes. It has allowed highlighting common risks and hazardous sources and proposing specific guards and safety measures for the agricultural context.

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El principal objetivo de esta tesis es dotar a los vehículos aéreos no tripulados (UAVs, por sus siglas en inglés) de una fuente de información adicional basada en visión. Esta fuente de información proviene de cámaras ubicadas a bordo de los vehículos o en el suelo. Con ella se busca que los UAVs realicen tareas de aterrizaje o inspección guiados por visión, especialmente en aquellas situaciones en las que no haya disponibilidad de estimar la posición del vehículo con base en GPS, cuando las estimaciones de GPS no tengan la suficiente precisión requerida por las tareas a realizar, o cuando restricciones de carga de pago impidan añadir sensores a bordo de los vehículos. Esta tesis trata con tres de las principales áreas de la visión por computador: seguimiento visual y estimación visual de la pose (posición y orientación), que a su vez constituyen la base de la tercera, denominada control servo visual, que en nuestra aplicación se enfoca en el empleo de información visual para controlar los UAVs. Al respecto, esta tesis se ocupa de presentar propuestas novedosas que permitan solucionar problemas relativos al seguimiento de objetos mediante cámaras ubicadas a bordo de los UAVs, se ocupa de la estimación de la pose de los UAVs basada en información visual obtenida por cámaras ubicadas en el suelo o a bordo, y también se ocupa de la aplicación de las técnicas propuestas para solucionar diferentes problemas, como aquellos concernientes al seguimiento visual para tareas de reabastecimiento autónomo en vuelo o al aterrizaje basado en visión, entre otros. Las diversas técnicas de visión por computador presentadas en esta tesis se proponen con el fin de solucionar dificultades que suelen presentarse cuando se realizan tareas basadas en visión con UAVs, como las relativas a la obtención, en tiempo real, de estimaciones robustas, o como problemas generados por vibraciones. Los algoritmos propuestos en esta tesis han sido probados con información de imágenes reales obtenidas realizando pruebas on-line y off-line. Diversos mecanismos de evaluación han sido empleados con el propósito de analizar el desempeño de los algoritmos propuestos, entre los que se incluyen datos simulados, imágenes de vuelos reales, estimaciones precisas de posición empleando el sistema VICON y comparaciones con algoritmos del estado del arte. Los resultados obtenidos indican que los algoritmos de visión por computador propuestos tienen un desempeño que es comparable e incluso mejor al de algoritmos que se encuentran en el estado del arte. Los algoritmos propuestos permiten la obtención de estimaciones robustas en tiempo real, lo cual permite su uso en tareas de control visual. El desempeño de estos algoritmos es apropiado para las exigencias de las distintas aplicaciones examinadas: reabastecimiento autónomo en vuelo, aterrizaje y estimación del estado del UAV. Abstract The main objective of this thesis is to provide Unmanned Aerial Vehicles (UAVs) with an additional vision-based source of information extracted by cameras located either on-board or on the ground, in order to allow UAVs to develop visually guided tasks, such as landing or inspection, especially in situations where GPS information is not available, where GPS-based position estimation is not accurate enough for the task to develop, or where payload restrictions do not allow the incorporation of additional sensors on-board. This thesis covers three of the main computer vision areas: visual tracking and visual pose estimation, which are the bases the third one called visual servoing, which, in this work, focuses on using visual information to control UAVs. In this sense, the thesis focuses on presenting novel solutions for solving the tracking problem of objects when using cameras on-board UAVs, on estimating the pose of the UAVs based on the visual information collected by cameras located either on the ground or on-board, and also focuses on applying these proposed techniques for solving different problems, such as visual tracking for aerial refuelling or vision-based landing, among others. The different computer vision techniques presented in this thesis are proposed to solve some of the frequently problems found when addressing vision-based tasks in UAVs, such as obtaining robust vision-based estimations at real-time frame rates, and problems caused by vibrations, or 3D motion. All the proposed algorithms have been tested with real-image data in on-line and off-line tests. Different evaluation mechanisms have been used to analyze the performance of the proposed algorithms, such as simulated data, images from real-flight tests, publicly available datasets, manually generated ground truth data, accurate position estimations using a VICON system and a robotic cell, and comparison with state of the art algorithms. Results show that the proposed computer vision algorithms obtain performances that are comparable to, or even better than, state of the art algorithms, obtaining robust estimations at real-time frame rates. This proves that the proposed techniques are fast enough for vision-based control tasks. Therefore, the performance of the proposed vision algorithms has shown to be of a standard appropriate to the different explored applications: aerial refuelling and landing, and state estimation. It is noteworthy that they have low computational overheads for vision systems.

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New forms of natural interactions between human operators and UAVs (Unmanned Aerial Vehicle) are demanded by the military industry to achieve a better balance of the UAV control and the burden of the human operator. In this work, a human machine interface (HMI) based on a novel gesture recognition system using depth imagery is proposed for the control of UAVs. Hand gesture recognition based on depth imagery is a promising approach for HMIs because it is more intuitive, natural, and non-intrusive than other alternatives using complex controllers. The proposed system is based on a Support Vector Machine (SVM) classifier that uses spatio-temporal depth descriptors as input features. The designed descriptor is based on a variation of the Local Binary Pattern (LBP) technique to efficiently work with depth video sequences. Other major consideration is the especial hand sign language used for the UAV control. A tradeoff between the use of natural hand signs and the minimization of the inter-sign interference has been established. Promising results have been achieved in a depth based database of hand gestures especially developed for the validation of the proposed system.

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New concepts in air navigation have been introduced recently. Among others, are the concepts of trajectory optimization, 4D trajectories, RBT (Reference Business Trajectory), TBO (trajectory based operations), CDA (Continuous Descent Approach) and ACDA (Advanced CDA), conflict resolution, arrival time (AMAN), introduction of new aircraft (UAVs, UASs) in air space, etc. Although some of these concepts are new, the future Air Traffic Management will maintain the four ATM key performance areas such as Safety, Capacity, Efficiency, and Environmental impact. So much, the performance of the ATM system is directly related to the accuracy with which the future evolution of the traffic can be predicted. In this sense, future air traffic management will require a variety of support tools to provide suitable help to users and engineers involved in the air space management. Most of these tools are based on an appropriate trajectory prediction module as main component. Therefore, the purposes of these tools are related with testing and evaluation of any air navigation concept before they become fully operative. The aim of this paper is to provide an overview to the design of a software tool useful to estimate aircraft trajectories adapted to air navigation concepts. Other usage of the tool, like controller design, vertical navigation assessment, procedures validation and hardware and software in the loop are available in the software tool. The paper will show the process followed to design the tool, the software modules needed to perform accurately and the process followed to validate the output data.

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En esta memoria se describe el trabajo de construcción de una arquitectura software diseñada para facilitar el desarrollo un planificador de misión de un vehículo aéreo no tripulado (UAV), con el fin de que éste alcance los objetivos marcados en la competición internacional de robótica IARC (séptima edición). A lo largo de la memoria, se describe en primer lugar, una revisión de técnicas de robótica inteligente aplicadas a la construcción de vehículos aéreos no tripulados, en el que se ven los diferentes paradigmas de programación de la robótica inteligente y la clasificación de dichos robots aéreos, dependiendo de su autonomía. Este descripción finaliza con la presentación del problema correspondiente a la competición IARC. A continuación se describe el diseño realizado para soporte al desarrollo de un planificador de misiones de UAVs, con simulación de comportamiento de vehículos robóticos y visualización 3D con movimiento. Finalmente, se muestran las pruebas que se han realizado para validar la construcción de dicha arquitectura software. ---ABSTRACT---In this report it is presented the construction of a software architecture, designed to facilitate the development of a mission planner for an unmanned aerial vehicle (UAV), so that it reaches the goals set in the International Aerial Robotics Competition - IARC (seventh edition). Throughout this report, it is described first, a review of intelligent robotics techniques applied to the construction of unmanned aerial vehicles, where different paradigms of intelligent robotics are seen, along with a classification of such aerial robots, depending on their autonomy. Description ends with the presentation of the problem corresponding to the IARC competition. Following, it is described the design made to satisfy the support to the development of a mission planner for UAV´s, with a simulation of the robotics vehicles’ behaviours and a 3D display with motion. Finally, we will deal with the tests that have been conducted to validate the construction of the software architecture.

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En las últimas décadas, el avance tecnológico ha aumentado a una velocidad vertiginosa. Muchos son los campos beneficiados, entre ellos la ingeniería y por consiguiente el desarrollo de maquinaria, técnicas y herramientas que facilitan el trabajo. Los vehículos aéreos no tripulados (UAVs), más conocidos como drones, se presentan como una alternativa muy interesante para llevar a cabo levantamientos topográficos mediante la técnica fotogramétrica. En este proyecto se desarrollan los Modelos Digitales del Terreno (MDT) de una superficie sobrevolada por un UAV en la localidad de Cubillos del Sil (León). Para ello, se han utilizado dos software: Mission Planner y PhotoModeler. En el primero se ha llevado a cabo la programación de la misión de vuelo del drone, siendo el fin la toma de fotografías aéreas. El segundo es el encargado de realizar la reconstrucción digital en 3D del terreno sobrevolado a partir de esas fotografías. El objetivo final es que los MDT obtenidos puedan ser utilizados en un futuro por cualquier equipo de trabajo que quiera desarrollar un proyecto sobre esos terrenos. ABSTRACT The pace of technology innovation is faster now than it has been for the past few decades. Engineering, and consequently machinery and diverse techniques, are the main beneficiaries. A clear example of this is the development of unmanned aerial vehicles (UAVs), more commonly known as drones. They are a very good alternative that can be used to carry out topographic surveys through photogrammetry. In this project the Digital Terrain Models (DTM) of an overflown area in the municipality of Cubillos del Sil (León) are developed. Two main pieces of software have been used for this purpose; Mission Planner and PhotoModeler. Programming of the drone flight mission was done with the former, allowing it to take aerial pictures, whilst the latter was used to digitally rebuild the overflown area in 3D, using the pictures from the first piece of software. The final aim of the project is to make the obtained DTM available for any future project.

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Autonomous landing is a challenging and important technology for both military and civilian applications of Unmanned Aerial Vehicles (UAVs). In this paper, we present a novel online adaptive visual tracking algorithm for UAVs to land on an arbitrary field (that can be used as the helipad) autonomously at real-time frame rates of more than twenty frames per second. The integration of low-dimensional subspace representation method, online incremental learning approach and hierarchical tracking strategy allows the autolanding task to overcome the problems generated by the challenging situations such as significant appearance change, variant surrounding illumination, partial helipad occlusion, rapid pose variation, onboard mechanical vibration (no video stabilization), low computational capacity and delayed information communication between UAV and Ground Control Station (GCS). The tracking performance of this presented algorithm is evaluated with aerial images from real autolanding flights using manually- labelled ground truth database. The evaluation results show that this new algorithm is highly robust to track the helipad and accurate enough for closing the vision-based control loop.