7 resultados para Skill utilization

em Universidad Politécnica de Madrid


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The aim of this study is to evaluate the effects obtained after applying two active learning methodologies (cooperative learning and project based learning) to the achievement of the competence problem solving. This study was carried out at the Technical University of Madrid, where these methodologies were applied to two Operating Systems courses. The first hypothesis tested was whether the implementation of active learning methodologies favours the achievement of ?problem solving?. The second hypothesis was focused on testing if students with higher rates in problem solving competence obtain better results in their academic performance. The results indicated that active learning methodologies do not produce any significant change in the generic competence ?problem solving? during the period analysed. Concerning this, we consider that students should work with these methodologies for a longer period, besides having a specific training. Nevertheless, a close correlation between problem solving self appraisal and academic performance has been detected.

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The ENEN III project covers the structuring, organization, coordination and implementation of training schemes in cooperation with local, national and international training organizations, to provide training to professionals active in nuclear organizations or their contractors and sub-contractors. The training schemes provide a portfolio of courses, training sessions, seminars, and workshops for continuous learning for upgrading knowledge and developing skills. The training schemes allow individuals to acquire qualifications and skills, as required by the specific positions in the nuclear sector which will be documented in a training passport. The essence of such passport is to be recognized within the EU by the whole nuclear sector which provides mobility to the individual looking for employment and an EU wide recruitment field for the nuclear employers.

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Purpose – The purpose of this paper is to introduce the design of a training tool intended to improve deminers' technique during close-in detection tasks. Design/methodology/approach – Following an introduction that highlights the impact of mines and improvised explosive devices (IEDs), and the importance of training for enhancing the safety and the efficiency of the deminers, this paper considers the utilization of a sensory tracking system to study the skill of the hand-held detector expert operators. With the compiled information, some critical performance variables can be extracted, assessed, and quantified, so that they can be used afterwards as reference values for the training task. In a second stage, the sensory tracking system is used for analysing the trainee skills. The experimentation phase aims to test the effectiveness of the elements that compose the sensory system to track the hand-held detector during the training sessions. Findings – The proposed training tool will be able to evaluate the deminers' efficiency during the scanning tasks and will provide important information for improving their competences. Originality/value – This paper highlights the need of introducing emerging technologies for enhancing the current training techniques for deminers and proposes a sensory tracking system that can be successfully utilised for evaluating trainees' performance with hand-held detectors.

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Governments are working in new policies to slow down total energy consumption and greenhouse gases (GHG) emissions, promoting the deployment of electric vehicles (EVs) in all countries. In order to facilitate this deployment and help to reduce the final costs of their batteries, additional utilization of EVs when those are parked has been proposed. EVs can be used to minimize the total electricity cost of buildings (named vehicle to building applications, V2B). In this paper an economic evaluation of EVs in the Building Energy Management System is shown. The optimal storage capacity and its equivalent number of EVs are determined. This value is then used for determining the optimal charging schedule to be applied to the batteries. From this schedule, the total expected profit is derived for the case of a real hotel in Spain.

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In Spain, large quantities of wine are produced every year (3,339,700 tonnes in 2011) (FAO, 2011) with the consequent waste generation. During the winemaking process, solid residues like grape stalks are generated, as well as grape marc and wine lees as by-products. According to the Council Regulation (EC) 1493/1999 on the common organization of the wine market, by-products coming from the winery industry must be sent to alcohol-distilleries to generate exhausted grape marc and vinasses. With an adequate composting treatment, these wastes can be applied to soils as a source of nutrients and organic matter. A three-year field experiment (2011, 2012 and 2013) was carried out in Ciudad Real (central Spain) to study the effects of wine-distillery waste compost application in a melon crop (Cucumis melo L.). Melon crop has been traditionally cultivated in this area with high inputs of water and fertilizers, but no antecedents of application of winery wastes are known. In a randomized complete block design, four treatments were compared: three compost doses consisted of 6.7 (D1), 13.3 (D2) and 20 t compost ha-1 (D3), and a control treatment without compost addition (D0). The soil was a shallow sandy-loam (Petrocalcic Palexeralfs) with a depth of 0.60 m and a discontinuous petrocalcic horizon between 0.60 and 0.70 m, slightly basic (pH 8.4), poor in organic matter (0.24%), rich in potassium (410 ppm) and with a medium level of phosphorus (22.1 ppm). During each growing period four harvests were carried out and total and marketable yield (fruits weighting <1 kg or visually rotten were not considered), fruit average weight and fruit number per plant were determined. At the end of the crop cycle, four plants per treatment were sampled and the nutrient content (N, P and K) was determined. Soil samplings (0-30 cm depth) were carried before the application of compost and at the end of each growing season and available N and P, as well as exchangeable K content were analyzed. With this information, an integrated analysis was carried out with the aim to evaluate the suitability of this compost as organic amendment.

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Recientemente, ha surgido un interés por aprender a programar, debido a las oportunidades profesionales que da este tipo de estudios universitarios. Es fácil de entender porque el número de trabajos para programadores e ingenieros informáticos está creciendo rápidamente. Por otro lado, un amplio grupo de psicólogos opinan que el pensamiento computacional es una destreza fundamental para cualquiera, no sólo para los ingenieros informáticos. Para leer, escribir y realizar operaciones aritméticas, deberíamos utilizar el pensamiento computacional y por lo tanto, para desarrollar todas las habilidades analíticas de los niños. Es necesario cambiar los requerimientos de las destrezas necesarias para trabajar, los nuevos trabajadores necesitarán destrezas más sofisticadas en ciencias, matemáticas, ingeniería y tecnología. Consecuentemente, los contenidos sobre Tecnología de la Información tales como electrónica, programación, robótica y control se incrementan en la educación tecnológica en enseñanza secundaria. El desarrollo y utilización de los Laboratorios Virtuales de Control y Robótica ayuda a alcanzar este objetivo. Nos vamos a centrar en control y robótica porque un proyecto de control y robótica incluye contenidos de otras tecnologías tales como electrónica, programación, … Se ha implementado un sitio web con Laboratorios Virtuales de Control y Robótica. En este trabajo, se muestran seis grupos de laboratorios virtuales para la enseñanza del control y la robótica a niveles preuniversitarios. Estos laboratorios virtuales han sido usados para la docencia de alumnos de enseñanza secundaria. Las estadísticas del proceso de enseñanza-aprendizaje permiten validar ciertos aspectos de dicho trabajo. Se describen dichos laboratorios y la mejora del aprendizaje en cuanto a conocimientos procedimentales y conceptuales, así como la mejora de la interactividad respecto al aprendizaje con análogas aplicaciones con objetivos de aprendizaje idénticos, pero careciendo de la componente de laboratorio virtual. Se explican algunas de las experiencias realizadas con los alumnos. Los resultados sugieren, que dentro de la educación tecnológica de la educación secundaria, los laboratorios virtuales pueden ser explotados como un efectivo y motivacional entorno de aprendizaje. ABSTRACT Recently, there has been a surge of interest in learning to code, focusing especially on career opportunities. It is easy to understand why: the number of jobs for programmers and computer scientists is growing rapidly. On the other hand, the psychologists think that computational thinking is a fundamental skill for everyone, not just for computer scientists. To reading, writing, and arithmetic, we should add computational thinking to every child’s analytical ability. It is necessary to change workforce requirements mean that new workers will need ever more sophisticated skills in science, mathematics, engineering and technology. Consequently, the contents about Information Technology as well as electronics, coding, robotics and control increase in Technology Education in High School . The development and utilization of the Virtual Laboratories of Control and Robotics help to achieve this goal. We focus on control and robotics because a control and robotics project includes other technologies contents like electronics, coding,... A web site with Virtual Laboratories of Control and Robotics was implemented. In this work, six groups of virtual laboratories for teaching control and robotics in preuniversity level are shown. These Virtual Laboratories were used for teaching students at high school. The statistics of teaching-learning process allow to check some issues of this work. The laboratories, the improvement of learning (concepts and procedures) and interactivity are described and are compared to similar applications. They share identical learning objectives but they lack the virtual laboratory aspect. Some experiences with students are explained too. The results suggest that within high school technology education, virtual laboratories can be exploited as effective and motivational learning environments.