4 resultados para Plug-filling

em Universidad Politécnica de Madrid


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The security of a passive plug-and-play QKD arrangement in the case of finite (resources) key lengths is analysed. It is assumed that the eavesdropper has full access to the channel so an unknown and untrusted source is assumed. To take into account the security of the BB84 protocol under collective attacks within the framework of quantum adversaries, a full treatment provides the well-known equations for the secure key rate. A numerical simulation keeping a minimum number of initial parameters constant as the total error sought and the number of pulses is carried out. The remaining parameters are optimized to produce the maximum secure key rate. Two main strategies are addressed: with and without two-decoy-states including the optimization of signal to decoy relationship.

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High power density is strongly preferable for the on-board battery charger of Plug-in Hybrid Electric Vehicle (PHEV). Wide band gap devices, such as Gallium Nitride HEMTs are being explored to push to higher switching frequency and reduce passive component size. In this case, the bulk DC link capacitor of AC-DC Power Factor Correction (PFC) stage, which is usually necessary to store ripple power of two times the line frequency in a DC current charging system, becomes a major barrier on power density. If low frequency ripple is allowed in the battery, the DC link capacitance can be significantly reduced. This paper focuses on the operation of a battery charging system, which is comprised of one Full Bridge (FB) AC-DC stage and one Dual Active Bridge (DAB) DC-DC stage, with charging current containing low frequency ripple at two times line frequency, designated as sinusoidal charging. DAB operation under sinusoidal charging is investigated. Two types of control schemes are proposed and implemented in an experimental prototype. It is proved that closed loop current control is the better. Full system test including both FB AC-DC stage and DAB DC-DC stage verified the concept of sinusoidal charging, which may lead to potentially very high power density battery charger for PHEV.

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In this paper we present an efficient hole filling strategy that improves the quality of the depth maps obtained with the Microsoft Kinect device. The proposed approach is based on a joint-bilateral filtering framework that includes spatial and temporal information. The missing depth values are obtained applying iteratively a joint-bilateral filter to their neighbor pixels. The filter weights are selected considering three different factors: visual data, depth information and a temporal-consistency map. Video and depth data are combined to improve depth map quality in presence of edges and homogeneous regions. Finally, the temporal-consistency map is generated in order to track the reliability of the depth measurements near the hole regions. The obtained depth values are included iteratively in the filtering process of the successive frames and the accuracy of the hole regions depth values increases while new samples are acquired and filtered

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Existen en el mercado numerosas aplicaciones para la generación de reverberación y para la medición de respuestas al impulso acústicas. Sin embargo, éstas son de precios muy elevados y/o no se permite acceder a su código y, mucho menos, distribuir de forma totalmente libre. Además, las herramientas que ofrecen para la medición de respuestas al impulso requieren de un tedioso proceso para la generación de la señal de excitación, su reproducción y grabación y, finalmente, su post-procesado. Este procedimiento puede llevar en ocasiones al usuario a cometer errores debido a la falta de conocimientos técnicos. El propósito de este proyecto es dar solución a algunos de los inconvenientes planteados. Con tal fin se llevó a cabo el desarrollo e implementación de un módulo de reverberación por convolución particionada en tiempo real, haciendo uso de software gratuito y de libre distribución. En concreto, se eligió la estación digital de trabajo (DAW. Digital Audio Worksation) REAPER de la compañía Cockos. Además de incluir las funcionalidades básicas de edición y secuenciación presentes en cualquier DAW, el programa incluye un entorno para la implementación de efectos de audio en lenguaje JS (Jesusonic), y se distribuye con licencias completamente gratuitas y sin limitaciones de uso. Complementariamente, se propone una extensión para REAPER que permite la medición de respuestas al impulso de recintos acústicos de una forma completamente automatizada y amigable para el usuario. Estas respuestas podrán ser almacenadas y posteriormente cargadas en el módulo de reverberación, permitiendo aplicar sobre nuestras pistas de audio la respuesta acústica de cualquier recinto en el que se hayan realizado medidas. La implementación del sistema de medida de respuestas se llevó a cabo empleando la herramienta ReaScript de REAPER, que permite la ejecución de pequeños scripts Python. El programa genera un Barrido Sinusoidal Logarítmico que excita el recinto acústico cuya respuesta se desea medir, grabando la misma en un archivo .wav. Este procedimiento es sencillo, intuitivo y está al alcance de cualquier usuario doméstico, ya que no requiere la utilización de sofisticado instrumental de medida. ABSTRACT. There are numerous applications in the market for the generation of reverb and measurement of acoustic impulse responses. However, they are usually very costly and closed source. In addition, the provided tools for measuring impulse responses require tedious processes for the generation and reproduction of the excitation signal, the recording of the response and its final post-processing. This procedure can sometimes drive the user to make mistakes due to the lack of technical knowledge. The purpose of this project is to solve some of the mentioned problems. To that end we developed and implemented a real-time partitioned convolution reverb module using free open source software. Specifically, the chosen software was the Cockos’ digital audio workstation (DAW) REAPER. In addition to the basic features included in any DAW, such as editing and sequencing, the program includes an environment for implementing audio effects in JS (Jesusonic) language of free distribution and features an unrestricted license. As an extension for REAPER, we propose a fully automated and user-friendly method for measuring rooms’ acoustic impulse responses. These will be stored and then loaded into the reverb module, allowing the user to apply the acoustical response of any room where measurement have been taken to any audio track. The implementation of the impulse response measurement system was done using REAPER’s ReaScript tool that allows the execution of small Python scripts. The program generates a logarithmic sine sweep that excites the room and its response is recorded in a .wav file. This procedure is simple, intuitive and it is accessible to any home user as it does not require the use of sophisticated measuring equipment.