37 resultados para Mobile Networks

em Universidad Politécnica de Madrid


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We show a cluster based routing protocol in order to improve the convergence of the clusters and of the network it is proposed to use a backup cluster head. The use of a event discrete simulator is used for the implementation and the simulation of a hierarchical routing protocol called the Backup Cluster Head Protocol (BCHP). Finally it is shown that the BCHP protocol improves the convergence and availability of the network through a comparative analysis with the Ad Hoc On Demand Distance Vector (AODV)[1] routing protocol and Cluster Based Routing Protocol (CBRP)[2]

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Of the many state-of-the-art methods for cooperative localization in wireless sensor networks (WSN), only very few adapt well to mobile networks. The main problems of the well-known algorithms, based on nonparametric belief propagation (NBP), are the high communication cost and inefficient sampling techniques. Moreover, they either do not use smoothing or just apply it o ine. Therefore, in this article, we propose more flexible and effcient variants of NBP for cooperative localization in mobile networks. In particular, we provide: i) an optional 1-lag smoothing done almost in real-time, ii) a novel low-cost communication protocol based on package approximation and censoring, iii) higher robustness of the standard mixture importance sampling (MIS) technique, and iv) a higher amount of information in the importance densities by using the population Monte Carlo (PMC) approach, or an auxiliary variable. Through extensive simulations, we confirmed that all the proposed techniques outperform the standard NBP method.

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Lately, the mobile data market has moved into a growth stage triggered by two facts: affordability of mobile broadband, and availability of data-friendly devices. At this stage, market growth is no longer dependent on push strategies from suppliers; on the contrary, demand is now driving the market. However, it will not be easy for mobile operating companies to cope up with the demand to come in the near future. The infrastructure that is needed to support corresponding demand is far from completion. Operators are forced to make heavy investments to upgrade and expand their networks. To decide how to handle the present and upcoming demand, they need to identify and understand the characteristics of the scenarios they face. This is precisely the aim of this article, which provides figures on the consequences for mobile infrastructures of a generalised mobile media uptake. Data from the Spanish mobile deployment case have been used to arrive at practical figures and illustration of results, but the conclusions are easily extended to other countries and regions

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One of the advantages of social networks is the possibility to socialize and personalize the content created or shared by the users. In mobile social networks, where the devices have limited capabilities in terms of screen size and computing power, Multimedia Recommender Systems help to present the most relevant content to the users, depending on their tastes, relationships and profile. Previous recommender systems are not able to cope with the uncertainty of automated tagging and are knowledge domain dependant. In addition, the instantiation of a recommender in this domain should cope with problems arising from the collaborative filtering inherent nature (cold start, banana problem, large number of users to run, etc.). The solution presented in this paper addresses the abovementioned problems by proposing a hybrid image recommender system, which combines collaborative filtering (social techniques) with content-based techniques, leaving the user the liberty to give these processes a personal weight. It takes into account aesthetics and the formal characteristics of the images to overcome the problems of current techniques, improving the performance of existing systems to create a mobile social networks recommender with a high degree of adaptation to any kind of user.

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Providing QoS in the context of Ad Hoc networks includes a very wide field of application from the perspective of every level of the architecture in the network. Saying It in another way, It is possible to speak about QoS when a network is capable of guaranteeing a trustworthy communication in both extremes, between any couple of the network nodes by means of an efficient Management and administration of the resources that allows a suitable differentiation of services in agreement with the characteristics and demands of every single application.The principal objective of this article is the analysis of the quality parameters of service that protocols of routering reagents such as AODV and DSR give in the Ad Hoc mobile Networks; all of this is supported by the simulator ns-2. Here were going to analyze the behavior of some other parameters like effective channel, loss of packages and latency in the protocols of routering. Were going to show you which protocol presents better characteristics of Quality of Service (QoS) in the MANET networks.

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HELLO protocol or neighborhood discovery is essential in wireless ad hoc networks. It makes the rules for nodes to claim their existence/aliveness. In the presence of node mobility, no fix optimal HELLO frequency and optimal transmission range exist to maintain accurate neighborhood tables while reducing the energy consumption and bandwidth occupation. Thus a Turnover based Frequency and transmission Power Adaptation algorithm (TFPA) is presented in this paper. The method enables nodes in mobile networks to dynamically adjust both their HELLO frequency and transmission range depending on the relative speed. In TFPA, each node monitors its neighborhood table to count new neighbors and calculate the turnover ratio. The relationship between relative speed and turnover ratio is formulated and optimal transmission range is derived according to battery consumption model to minimize the overall transmission energy. By taking advantage of the theoretical analysis, the HELLO frequency is adapted dynamically in conjunction with the transmission range to maintain accurate neighborhood table and to allow important energy savings. The algorithm is simulated and compared to other state-of-the-art algorithms. The experimental results demonstrate that the TFPA algorithm obtains high neighborhood accuracy with low HELLO frequency (at least 11% average reduction) and with the lowest energy consumption. Besides, the TFPA algorithm does not require any additional GPS-like device to estimate the relative speed for each node, hence the hardware cost is reduced.

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El consumo energético de las Redes de Sensores Inalámbricas (WSNs por sus siglas en inglés) es un problema histórico que ha sido abordado desde diferentes niveles y visiones, ya que no solo afecta a la propia supervivencia de la red sino que el creciente uso de dispositivos inteligentes y el nuevo paradigma del Internet de las Cosas hace que las WSNs tengan cada vez una mayor influencia en la huella energética. Debido a la tendencia al alza en el uso de estas redes se añade un nuevo problema, la saturación espectral. Las WSNs operan habitualmente en bandas sin licencia como son las bandas Industrial, Científica y Médica (ISM por sus siglas en inglés). Estas bandas se comparten con otro tipo de redes como Wi-Fi o Bluetooth cuyo uso ha crecido exponencialmente en los últimos años. Para abordar este problema aparece el paradigma de la Radio Cognitiva (CR), una tecnología que permite el acceso oportunista al espectro. La introducción de capacidades cognitivas en las WSNs no solo permite optimizar su eficiencia espectral sino que también tiene un impacto positivo en parámetros como la calidad de servicio, la seguridad o el consumo energético. Sin embargo, por otra parte, este nuevo paradigma plantea algunos retos relacionados con el consumo energético. Concretamente, el sensado del espectro, la colaboración entre los nodos (que requiere comunicación adicional) y el cambio en los parámetros de transmisión aumentan el consumo respecto a las WSN clásicas. Teniendo en cuenta que la investigación en el campo del consumo energético ha sido ampliamente abordada puesto que se trata de una de sus principales limitaciones, asumimos que las nuevas estrategias deben surgir de las nuevas capacidades añadidas por las redes cognitivas. Por otro lado, a la hora de diseñar estrategias de optimización para CWSN hay que tener muy presentes las limitaciones de recursos de estas redes en cuanto a memoria, computación y consumo energético de los nodos. En esta tesis doctoral proponemos dos estrategias de reducción de consumo energético en CWSNs basadas en tres pilares fundamentales. El primero son las capacidades cognitivas añadidas a las WSNs que proporcionan la posibilidad de adaptar los parámetros de transmisión en función del espectro disponible. La segunda es la colaboración, como característica intrínseca de las CWSNs. Finalmente, el tercer pilar de este trabajo es teoría de juegos como algoritmo de soporte a la decisión, ampliamente utilizado en WSNs debido a su simplicidad. Como primer aporte de la tesis se presenta un análisis completo de las posibilidades introducidas por la radio cognitiva en materia de reducción de consumo para WSNs. Gracias a las conclusiones extraídas de este análisis, se han planteado las hipótesis de esta tesis relacionadas con la validez de usar capacidades cognitivas como herramienta para la reducción de consumo en CWSNs. Una vez presentada las hipótesis, pasamos a desarrollar las principales contribuciones de la tesis: las dos estrategias diseñadas para reducción de consumo basadas en teoría de juegos y CR. La primera de ellas hace uso de un juego no cooperativo que se juega mediante pares de jugadores. En la segunda estrategia, aunque el juego continúa siendo no cooperativo, se añade el concepto de colaboración. Para cada una de las estrategias se presenta el modelo del juego, el análisis formal de equilibrios y óptimos y la descripción de la estrategia completa donde se incluye la interacción entre nodos. Con el propósito de probar las estrategias mediante simulación e implementación en dispositivos reales hemos desarrollado un marco de pruebas compuesto por un simulador cognitivo y un banco de pruebas formado por nodos cognitivos capaces de comunicarse en tres bandas ISM desarrollados en el B105 Lab. Este marco de pruebas constituye otra de las aportaciones de la tesis que permitirá el avance en la investigación en el área de las CWSNs. Finalmente, se presentan y discuten los resultados derivados de la prueba de las estrategias desarrolladas. La primera estrategia proporciona ahorros de energía mayores al 65% comparados con una WSN sin capacidades cognitivas y alrededor del 25% si la comparamos con una estrategia cognitiva basada en el sensado periódico del espectro para el cambio de canal de acuerdo a un nivel de ruido fijado. Este algoritmo se comporta de forma similar independientemente del nivel de ruido siempre que éste sea espacialmente uniformemente. Esta estrategia, a pesar de su sencillez, nos asegura el comportamiento óptimo en cuanto a consumo energético debido a la utilización de teoría de juegos en la fase de diseño del comportamiento de los nodos. La estrategia colaborativa presenta mejoras respecto a la anterior en términos de protección frente al ruido en escenarios de ruido más complejos donde aporta una mejora del 50% comparada con la estrategia anterior. ABSTRACT Energy consumption in Wireless Sensor Networks (WSNs) is a known historical problem that has been addressed from different areas and on many levels. But this problem should not only be approached from the point of view of their own efficiency for survival. A major portion of communication traffic has migrated to mobile networks and systems. The increased use of smart devices and the introduction of the Internet of Things (IoT) give WSNs a great influence on the carbon footprint. Thus, optimizing the energy consumption of wireless networks could reduce their environmental impact considerably. In recent years, another problem has been added to the equation: spectrum saturation. Wireless Sensor Networks usually operate in unlicensed spectrum bands such as Industrial, Scientific, and Medical (ISM) bands shared with other networks (mainly Wi-Fi and Bluetooth). To address the efficient spectrum utilization problem, Cognitive Radio (CR) has emerged as the key technology that enables opportunistic access to the spectrum. Therefore, the introduction of cognitive capabilities to WSNs allows optimizing their spectral occupation. Cognitive Wireless Sensor Networks (CWSNs) do not only increase the reliability of communications, but they also have a positive impact on parameters such as the Quality of Service (QoS), network security, or energy consumption. These new opportunities introduced by CWSNs unveil a wide field in the energy consumption research area. However, this also implies some challenges. Specifically, the spectrum sensing stage, collaboration among devices (which requires extra communication), and changes in the transmission parameters increase the total energy consumption of the network. When designing CWSN optimization strategies, the fact that WSN nodes are very limited in terms of memory, computational power, or energy consumption has to be considered. Thus, light strategies that require a low computing capacity must be found. Since the field of energy conservation in WSNs has been widely explored, we assume that new strategies could emerge from the new opportunities presented by cognitive networks. In this PhD Thesis, we present two strategies for energy consumption reduction in CWSNs supported by three main pillars. The first pillar is that cognitive capabilities added to the WSN provide the ability to change the transmission parameters according to the spectrum. The second pillar is that the ability to collaborate is a basic characteristic of CWSNs. Finally, the third pillar for this work is the game theory as a decision-making algorithm, which has been widely used in WSNs due to its lightness and simplicity that make it valid to operate in CWSNs. For the development of these strategies, a complete analysis of the possibilities is first carried out by incorporating the cognitive abilities into the network. Once this analysis has been performed, we expose the hypotheses of this thesis related to the use of cognitive capabilities as a useful tool to reduce energy consumption in CWSNs. Once the analyses are exposed, we present the main contribution of this thesis: the two designed strategies for energy consumption reduction based on game theory and cognitive capabilities. The first one is based on a non-cooperative game played between two players in a simple and selfish way. In the second strategy, the concept of collaboration is introduced. Despite the fact that the game used is also a non-cooperative game, the decisions are taken through collaboration. For each strategy, we present the modeled game, the formal analysis of equilibrium and optimum, and the complete strategy describing the interaction between nodes. In order to test the strategies through simulation and implementation in real devices, we have developed a CWSN framework composed by a CWSN simulator based on Castalia and a testbed based on CWSN nodes able to communicate in three different ISM bands. We present and discuss the results derived by the energy optimization strategies. The first strategy brings energy improvement rates of over 65% compared to WSN without cognitive techniques. It also brings energy improvement rates of over 25% compared with sensing strategies for changing channels based on a decision threshold. We have also seen that the algorithm behaves similarly even with significant variations in the level of noise while working in a uniform noise scenario. The collaborative strategy presents improvements respecting the previous strategy in terms of noise protection when the noise scheme is more complex where this strategy shows improvement rates of over 50%.

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The objective of this thesis is the development of cooperative localization and tracking algorithms using nonparametric message passing techniques. In contrast to the most well-known techniques, the goal is to estimate the posterior probability density function (PDF) of the position of each sensor. This problem can be solved using Bayesian approach, but it is intractable in general case. Nevertheless, the particle-based approximation (via nonparametric representation), and an appropriate factorization of the joint PDFs (using message passing methods), make Bayesian approach acceptable for inference in sensor networks. The well-known method for this problem, nonparametric belief propagation (NBP), can lead to inaccurate beliefs and possible non-convergence in loopy networks. Therefore, we propose four novel algorithms which alleviate these problems: nonparametric generalized belief propagation (NGBP) based on junction tree (NGBP-JT), NGBP based on pseudo-junction tree (NGBP-PJT), NBP based on spanning trees (NBP-ST), and uniformly-reweighted NBP (URW-NBP). We also extend NBP for cooperative localization in mobile networks. In contrast to the previous methods, we use an optional smoothing, provide a novel communication protocol, and increase the efficiency of the sampling techniques. Moreover, we propose novel algorithms for distributed tracking, in which the goal is to track the passive object which cannot locate itself. In particular, we develop distributed particle filtering (DPF) based on three asynchronous belief consensus (BC) algorithms: standard belief consensus (SBC), broadcast gossip (BG), and belief propagation (BP). Finally, the last part of this thesis includes the experimental analysis of some of the proposed algorithms, in which we found that the results based on real measurements are very similar with the results based on theoretical models.

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La capacidad de comunicación de los seres humanos ha crecido gracias a la evolución de dispositivos móviles cada vez más pequeños, manejables, potentes, de mayor autonomía y más asequibles. Esta tendencia muestra que en un futuro próximo cercano cada persona llevaría consigo por lo menos un dispositivo de altas prestaciones. Estos dispositivos tienen incorporados algunas formas de comunicación: red de telefonía, redes inalámbricas, bluetooth, entre otras. Lo que les permite también ser empleados para la configuración de redes móviles Ad Hoc. Las redes móviles Ad Hoc, son redes temporales y autoconfigurables, no necesitan un punto de acceso para que los nodos intercambien información entre sí. Cada nodo realiza las tareas de encaminador cuando sea requerido. Los nodos se pueden mover, cambiando de ubicación a discreción. La autonomía de estos dispositivos depende de las estrategias de como sus recursos son utilizados. De tal forma que los protocolos, algoritmos o modelos deben ser diseñados de forma eficiente para no impactar el rendimiento del dispositivo, siempre buscando un equilibrio entre sobrecarga y usabilidad. Es importante definir una gestión adecuada de estas redes especialmente cuando estén siendo utilizados en escenarios críticos como los de emergencias, desastres naturales, conflictos bélicos. La presente tesis doctoral muestra una solución eficiente para la gestión de redes móviles Ad Hoc. La solución contempla dos componentes principales: la definición de un modelo de gestión para redes móviles de alta disponibilidad y la creación de un protocolo de enrutamiento jerárquico asociado al modelo. El modelo de gestión propuesto, denominado High Availability Management Ad Hoc Network (HAMAN), es definido en una estructura de cuatro niveles, acceso, distribución, inteligencia e infraestructura. Además se describen los componentes de cada nivel: tipos de nodos, protocolos y funcionamiento. Se estudian también las interfaces de comunicación entre cada componente y la relación de estas con los niveles definidos. Como parte del modelo se diseña el protocolo de enrutamiento Ad Hoc, denominado Backup Cluster Head Protocol (BCHP), que utiliza como estrategia de encaminamiento el empleo de cluster y jerarquías. Cada cluster tiene un Jefe de Cluster que concentra la información de enrutamiento y de gestión y la envía al destino cuando esta fuera de su área de cobertura. Para mejorar la disponibilidad de la red el protocolo utiliza un Jefe de Cluster de Respaldo el que asume las funciones del nodo principal del cluster cuando este tiene un problema. El modelo HAMAN es validado a través de un proceso la simulación del protocolo BCHP. El protocolo BCHP se implementa en la herramienta Network Simulator 2 (NS2) para ser simulado, comparado y contrastado con el protocolo de enrutamiento jerárquico Cluster Based Routing Protocol (CBRP) y con el protocolo de enrutamiento Ad Hoc reactivo denominado Ad Hoc On Demand Distance Vector Routing (AODV). Abstract The communication skills of humans has grown thanks to the evolution of mobile devices become smaller, manageable, powerful, more autonomy and more affordable. This trend shows that in the near future each person will carry at least one high-performance device. These high-performance devices have some forms of communication incorporated: telephony network, wireless networks, bluetooth, among others. What can also be used for configuring mobile Ad Hoc networks. Ad Hoc mobile networks, are temporary and self-configuring networks, do not need an access point for exchange information between their nodes. Each node performs the router tasks as required. The nodes can move, change location at will. The autonomy of these devices depends on the strategies of how its resources are used. So that the protocols, algorithms or models should be designed to efficiently without impacting device performance seeking a balance between overhead and usability. It is important to define appropriate management of these networks, especially when being used in critical scenarios such as emergencies, natural disasters, wars. The present research shows an efficient solution for managing mobile ad hoc networks. The solution comprises two main components: the definition of a management model for highly available mobile networks and the creation of a hierarchical routing protocol associated with the model. The proposed management model, called High Availability Management Ad Hoc Network (HAMAN) is defined in a four-level structure: access, distribution, intelligence and infrastructure. The components of each level: types of nodes, protocols, structure of a node are shown and detailed. It also explores the communication interfaces between each component and the relationship of these with the levels defined. The Ad Hoc routing protocol proposed, called Backup Cluster Head Protocol( BCHP), use of cluster and hierarchies like strategies. Each cluster has a cluster head which concentrates the routing information and management and sent to the destination when out of cluster coverage area. To improve the availability of the network protocol uses a Backup Cluster Head who assumes the functions of the node of the cluster when it has a problem. The HAMAN model is validated accross the simulation of their BCHP routing protocol. BCHP protocol has been implemented in the simulation tool Network Simulator 2 (NS2) to be simulated, compared and contrasted with a hierarchical routing protocol Cluster Based Routing Protocol (CBRP) and a routing protocol called Reactive Ad Hoc On Demand Distance Vector Routing (AODV).

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Internet fue sólo el principio de los grandes cambios. Desde la invención de la imprenta no ha habido un cambio tecnológico con tantas repercusiones como el de la era de la digitalización. Más aún, con la aparición de los primeros terminales móviles que confirmaron la nueva revolución en esta etapa. Este proyecto se centra en el caso europeo. Para ello, se realiza un análisis que, en primer lugar, abordará el tema económico, en el que se explicarán los factores que han influido positiva y negativamente, tales como: el capitalismo, la globalización, la crisis financiera... Después, se expondrá la cuestión política, haciendo referencia al marco legal europeo, los proyectos y las relaciones internacionales. Otros de los aspectos a tratar (y no menos importantes) serán los relacionados con el desarrollo cultural, el movimiento social y los impactos medioambientales. Finalmente se expondrán los distintos tipos de tecnología a los que han dado lugar estos cambios, y cómo han ido evolucionando a lo largo del tiempo, hasta la aparición de nuevas formas de comunicación. Una vez estudiadas las distintas disciplinas, se podrá “diseñar” una posible perspectiva hacia la que se dirigen las redes móviles e Internet en Europa. En definitiva, conocer de dónde venimos, qué es lo que hacemos y hacia dónde nos dirigimos. Internet was only the beginning of great changes. Since the invention of the printing press there has been such an important technological change as the age of digitization. Moreover, with the appearance of the first mobile terminal which confirmed the new revolution at this stage. This project concentrates on the European case. To do this, an analysis is performed that, in the first place board the economic issue, which will explain the factors that have influenced positively and negatively, such as capitalism, globalization, financial crisis... Then the political question will be discussed, referring to the European legal framework, projects and international relations. Other aspects to be treated (and no less important) are those related to the cultural, social movement and environmental impacts. Finally we will present the different types of technology to which these changes have led, and how they have evolved through time, until the emergence of new forms of communication. After studying the different disciplines, you can "design" a possible perspective towards that target mobile networks and Internet in Europe. In short, knowing where we came from, what we do and where we are going.

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One major problem of concurrent multi-path transfer (CMT) scheme in multi-homed mobile networks is that the utilization of different paths with diverse delays may cause packet reordering among packets of the same ?ow. In the case of TCP-like, the reordering exacerbates the problem by bringing more timeouts and unnecessary retransmissions, which eventually degrades the throughput of connections considerably. To address this issue, we ?rst propose an Out-of-order Scheduling for In-order Arriving (OSIA), which exploits the sending time discrepancy to preserve the in-order packet arrival. Then, we formulate the optimal traf?c scheduling as a constrained optimization problem and derive its closedform solution by our proposed progressive water-?lling solution. We also present an implementation to enforce the optimal scheduling scheme using cascaded leaky buckets with multiple faucets, which provides simple guidelines on maximizing the utilization of aggregate bandwidth while decreasing the probability of triggering 3 dupACKs. Compared with previous work, the proposed scheme has lower computation complexity and can also provide the possibility for dynamic network adaptability and ?ner-grain load balancing. Simulation results show that our scheme signi?cantly alleviates reordering and enhances transmission performance.

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En la última década ha aumentado en gran medida el interés por las redes móviles Ad Hoc. La naturaleza dinámica y sin infraestructura de estas redes, exige un nuevo conjunto de algoritmos y estrategias para proporcionar un servicio de comunicación fiable extremo a extremo. En el contexto de las redes móviles Ad Hoc, el encaminamiento surge como una de las áreas más interesantes para transmitir información desde una fuente hasta un destino, con la calidad de servicio de extremo a extremo. Debido a las restricciones inherentes a las redes móviles, los modelos de encaminamiento tradicionales sobre los que se fundamentan las redes fijas, no son aplicables a las redes móviles Ad Hoc. Como resultado, el encaminamiento en redes móviles Ad Hoc ha gozado de una gran atención durante los últimos años. Esto ha llevado al acrecentamiento de numerosos protocolos de encaminamiento, tratando de cubrir con cada uno de ellos las necesidades de los diferentes tipos de escenarios. En consecuencia, se hace imprescindible estudiar el comportamiento de estos protocolos bajo configuraciones de red variadas, con el fin de ofrecer un mejor encaminamiento respecto a los existentes. El presente trabajo de investigación muestra precisamente una solución de encaminamiento en las redes móviles Ad Hoc. Dicha solución se basa en el mejoramiento de un algoritmo de agrupamiento y la creación de un modelo de encaminamiento; es decir, un modelo que involucra la optimización de un protocolo de enrutamiento apoyado de un mecanismo de agrupación. El algoritmo mejorado, denominado GMWCA (Group Management Weighted Clustering Algorithm) y basado en el WCA (Weighted Clustering Algorithm), permite calcular el mejor número y tamaño de grupos en la red. Con esta mejora se evitan constantes reagrupaciones y que los jefes de clústeres tengan más tiempo de vida intra-clúster y por ende una estabilidad en la comunicación inter-clúster. En la tesis se detallan las ventajas de nuestro algoritmo en relación a otras propuestas bajo WCA. El protocolo de enrutamiento Ad Hoc propuesto, denominado QoS Group Cluster Based Routing Protocol (QoSG-CBRP), utiliza como estrategia el empleo de clúster y jerarquías apoyada en el algoritmo de agrupamiento. Cada clúster tiene un jefe de clúster (JC), quien administra la información de enrutamiento y la envía al destino cuando esta fuera de su área de cobertura. Para evitar que haya constantes reagrupamientos y llamados al algoritmo de agrupamiento se consideró agregarle un jefe de cluster de soporte (JCS), el que asume las funciones del JC, siempre y cuando este haya roto el enlace con los otros nodos comunes del clúster por razones de alejamiento o por desgaste de batería. Matemáticamente y a nivel de algoritmo se han demostrado las mejoras del modelo propuesto, el cual ha involucrado el mejoramiento a nivel de algoritmo de clustering y del protocolo de enrutamiento. El protocolo QoSG-CBRP, se ha implementado en la herramienta de simulación Network Simulator 2 (NS2), con la finalidad de ser comparado con el protocolo de enrutamiento jerárquico Cluster Based Routing Protocol (CBRP) y con un protocolo de enrutamiento Ad Hoc reactivo denominado Ad Hoc On Demand Distance Vector Routing (AODV). Estos protocolos fueron elegidos por ser los que mejor comportamiento presentaron dentro de sus categorías. Además de ofrecer un panorama general de los actuales protocolos de encaminamiento en redes Ad Hoc, este proyecto presenta un procedimiento integral para el análisis de capacidades de la propuesta del nuevo protocolo con respecto a otros, sobre redes que tienen un alto número de nodos. Estas prestaciones se miden en base al concepto de eficiencia de encaminamiento bajo parámetros de calidad de servicio (QoS), permitiendo establecer el camino más corto posible entre un nodo origen y un nodo destino. Con ese fin se han realizado simulaciones con diversos escenarios para responder a los objetivos de la tesis. La conclusiones derivadas del análisis de los resultados permiten evaluar cualitativamente las capacidades que presenta el protocolo dentro del modelo propuesto, al mismo tiempo que avizora un atractivo panorama en líneas futuras de investigación. ABSTRACT In the past decade, the interest in mobile Ad Hoc networks has greatly increased. The dynamic nature of these networks without infrastructure requires a new set of algorithms and strategies to provide a reliable end-to-end communication service. In the context of mobile Ad Hoc networks, routing emerges as one of the most interesting areas for transmitting information from a source to a destination, with the quality of service from end-to-end. Due to the constraints of mobile networks, traditional routing models that are based on fixed networks are not applicable to Ad Hoc mobile networks. As a result, the routing in mobile Ad Hoc networks has experienced great attention in recent years. This has led to the enhancement of many routing protocols, trying to cover with each one of them, the needs of different types of scenarios. Consequently, it is essential to study the behavior of these protocols under various network configurations, in order to provide a better routing scheme. Precisely, the present research shows a routing solution in mobile Ad Hoc networks. This solution is based on the improvement of a clustering algorithm, and the creation of a routing model, ie a model that involves optimizing a routing protocol with the support of a grouping mechanism. The improved algorithm called GMWCA (Group Management Weighted Clustering Algorithm) and based on the WCA (Weighted Clustering Algorithm), allows to calculate the best number and size of groups in the network. With this enhancement, constant regroupings are prevented and cluster heads are living longer intra-cluster lives and therefore stability in inter-cluster communication. The thesis details the advantages of our algorithm in relation to other proposals under WCA. The Ad Hoc routing protocol proposed, called QoS Group Cluster Based Routing Protocol (QoSG-CBRP), uses a cluster-employment strategy and hierarchies supported by the clustering algorithm. Each cluster has a cluster head (JC), who manages the routing information and sends it to the destination when is out of your coverage area. To avoid constant rearrangements and clustering algorithm calls, adding a support cluster head (JCS) was considered. The JCS assumes the role of the JC as long as JC has broken the link with the other nodes in the cluster for common restraining reasons or battery wear. Mathematically and at an algorithm level, the improvements of the proposed model have been showed, this has involved the improvement level clustering algorithm and the routing protocol. QoSG-CBRP protocol has been implemented in the simulation tool Network Simulator 2 (NS2), in order to be compared with the hierarchical routing protocol Cluster Based Routing Protocol (CBRP) and with the reactive routing protocol Ad Hoc On Demand Distance Vector Routing (AODV). These protocols were chosen because they showed the best individual performance in their categories. In addition to providing an overview of existing routing protocols in Ad Hoc networks, this project presents a comprehensive procedure for capacity analysis of the proposed new protocol with respect to others on networks that have a high number of nodes. These benefits are measured based on the concept of routing efficiency under the quality of service (QoS) parameters, thus allowing for the shortest possible path between a source node and a destination node. To meet the objectives of the thesis, simulations have been performed with different scenarios. The conclusions derived from the analysis of the results to assess qualitatively the protocol capabilities presented in the proposed model, while an attractive scenario for future research appears.

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This paper tackles the optimization of applications in multi-provider hybrid cloud scenarios from an economic point of view. In these scenarios the great majority of solutions offer the automatic allocation of resources on different cloud providers based on their current prices. However our approach is intended to introduce a novel solution by making maximum use of divide and rule. This paper describes a methodology to create cost aware cloud applications that can be broken down into the three most important components in cloud infrastructures: computation, network and storage. A real videoconference system has been modified in order to evaluate this idea with both theoretical and empirical experiments. This system has become a widely used tool in several national and European projects for e-learning and collaboration purposes.

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El continuo desarrollo que está teniendo el mundo de las telecomunicaciones móviles hace que la red móvil esté sufriendo progresivos cambios para adaptarse a las nuevas tecnologías móviles que ofrecen un mejor servicio. El cambio en la red móvil no solo se produce por el desarrollo de las nuevas generaciones móviles. La red móvil se adapta también a la demanda de usuarios la cual no deja de incrementar a lo largo de los últimos años. Por tanto, los operadores tienen que ampliar su red instalando nodos que tengan las nuevas tecnologías y también las anteriores. Aparte de crear nuevos nodos también tienen que modificar sus nodos antiguos y convertirlos en nodos que soporten mayor número de usuarios. Hoy en día, en España, se están instalando nuevos nodos con 2G, 3G y 4G y además se están realizando ampliaciones de portadora para 3G. Este proyecto se divide en cuatro partes, la primera de ella se centra en explicar el proceso a seguir para la instalación de un nuevo nodo urbano. Este proceso es muy parecido para instalar un nodo con una tecnología u otra, en el caso del proyecto se explicarán los pasos a seguir para la instalación de un nodo con 2G y 3G. Posteriormente se explicará cómo se realizan las medidas para corroborar el correcto funcionamiento de un nodo rural y se compararán a las medidas de zona urbana mediante capturas de un nodo específico. En la penúltima parte del proyecto se estudia la cobertura en interiores y las diversas soluciones que se toman normalmente para mejorar dicha cobertura en edificios, almacenes y centros comerciales. Por último aparecen las conclusiones del proyecto y los trabajos futuros en donde se realiza una visión de posibles estudios relacionados con este proyecto y una visión de cómo puede quedar formada la red en unos años. ABSTRACT. Due to the continuous development of mobile telecommunications the mobile networks have undergone rapid changes to adapt to new mobile technologies that offer a better service. The mobile network change hasn´t only occurred because of the development of new generations of mobile radio-communications. The mobile network adapts itself to user demand, which has been growing over the last few years faster than expected. Therefore, mobile operators have to enlarge its network by installing nodes that share the old and new technologies. Apart from creating new nodes, the operators have to modify the old ones and turn them into nodes that support an increasing number of users. Nowadays, in Spain new nodes with 2G 3G and 4G are being installed, and carrier extensions for 3G are being made as well. This project is divided into four parts. The first chapter focuses on explaining the process that should be followed to install a new urban node. This process is similar to install a node with any of the technologies available. In the case of this project, the steps to follow in setting up a wireless node with 2G and 3G will be detailed. Afterwards, in the second chapter the document continues explaining the measurements that should be carried out to ensure proper performance of a rural node. Then, those measurements will be compared with the ones of an urban node. In the third part of the project it is explained how coverage indoor studies are performed, and the different solutions that are usually proposed to improve coverage in buildings, stores and shopping centers. The last chapter explains the conclusions that have been reached and future works. It is provided a widespread view of possible studies related to this project and how the mobile will improve in the following years.

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Since the Digital Agenda for Europe released the Europe2020 flagship, Member States are looking for ways of fulfilling their agreed commitments to fast and ultrafast internet deployment. However, Europe is not a homogenous reality. The economic, geographic, social and demographic features of each country make it a highly diverse region to develop best practices over Next Generation Access Networks (NGAN) deployments. There are special concerns about NGAN deployments for “the final third”, as referred to the last 25% of the country’s population who, usually, live in rural areas. This paper assesses, through a techno-economic analysis, the access cost of providing over 30 Mbps broadband for the final third of Spain`s population in municipalities, which are classified into area types, referred to as geotypes. Fixed and mobile technologies are compared in order to determine which is the most cost-effective technology for each geotype. The demographic limit for fixed networks (cable, fibre and copper) is also discussed. The assessment focuses on the supply side and the results show the access network cost only. The research completes a previous published assessment (Techno-economic analysis of next generation access networks roll-out. The case of platform competition, regulation and public policy in Spain) by including the LTE scenario. The LTE scenario is dimensioned to provide 30 Mbps (best effort) broadband, considering a network take-up of 25%. The Rocket techno-economic model is used to assess a ten-year study period deployment. Nevertheless, the deployment must start in 2014 and be completed by 2020, in order to fulfil the Digital Agenda’s goals. The feasibility of the deployment is defined as the ability to recoup the investment at the end of the study period. This ability is highly related to network take-up and, therefore, to service adoption. Network deployment in each geotype is compared with the cost of the deployment in the Urban geotype and broadband expected penetration rates for clarity and simplicity. Debating the cost-effective deployments for each geotype, while addressing the Digital Agenda’s goals regarding fast and ultrafast internet, is the main purpose of this paper. At the end of the last year, the independent Spanish regulation agency released the Spain broadband coverage report at the first half of 2013. This document claimed that 59% and 52% of Spain’s population was already covered by NGAN capable of providing 30 Mbps and 100 Mbps broadband respectively. HFC, with 47% of population coverage, and FTTH, with 14%, were considered as a 100 Mbps capable NGAN. Meanwhile VDSL, with 12% of the population covered, was the only NGAN network considered for the 30 Mbps segment. Despite not being an NGAN, the 99% population coverage of HSPA networks was also noted in the report. Since mobile operators are also required to provide 30 Mbps broadband to 90% of the population in rural areas by the end of 2020, mobile networks will play a significant role on the achievement of the 30 Mbps goal in Spain’s final third. The assessment indicates the cost of the deployment per cumulative households coverage with 4 different NGANs: FTTH, HFC, VDSL and LTE. Research shows that an investment ranging from €2,700 (VDSL) to €5,400 (HFC) million will be needed to cover the first half of the population with any fixed technology assessed. The results state that at least €3,000 million will be required to cover these areas with the least expensive technology (LTE). However, if we consider the throughput that fixed networks could provide and achievement of the Digital Agenda’s objectives, fixed network deployments are recommended for up to 90% of the population. Fibre and cable deployments could cover up to a maximum of 88% of the Spanish population cost efficiently. As there are some concerns about the service adoption, we recommend VDSL and mobile network deployments for the final third of the population. Despite LTE being able to provide the most economical roll-out, VDSL could also provide 50 Mbps from 75% to 90% of the Spanish population cost efficiently. For this population gap, facility based competition between VDSL providers and LTE providers must be encouraged. Regarding 90% to 98.5% of the Spanish population, LTE deployment is the most appropriate. Since costumers in less populated the municipalities are more sensitive to the cost of the service, we consider that a single network deployment could be most appropriate. Finally, it has become clear that it is not possible to deliver 30Mbps to the final 1.5% of the population cost-efficiently and adoption predictions are not optimistic either. As there are other broadband alternatives able to deliver up to 20 Mbps, in the authors’ opinion, it is not necessary to cover the extreme rural areas, where public financing would be required.