41 resultados para Gomez Ortega, José.

em Universidad Politécnica de Madrid


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After the extraordinary spread of the World Wide Web during the last fifteen years, engineers and developers are pushing now the Internet to its next border. A new conception in computer science and networks communication has been burgeoning during roughly the last decade: a world where most of the computers of the future will be extremely downsized, to the point that they will look like dust at its most advanced prototypes. In this vision, every single element of our “real” world has an intelligent tag that carries all their relevant data, effectively mapping the “real” world into a “virtual” one, where all the electronically augmented objects are present, can interact among them and influence with their behaviour that of the other objects, or even the behaviour of a final human user. This is the vision of the Internet of the Future, which also draws ideas of several novel tendencies in computer science and networking, as pervasive computing and the Internet of Things. As it has happened before, materializing a new paradigm that changes the way entities interrelate in this new environment has proved to be a goal full of challenges in the way. Right now the situation is exciting, with a plethora of new developments, proposals and models sprouting every time, often in an uncoordinated, decentralised manner away from any standardization, resembling somehow the status quo of the first developments of advanced computer networking, back in the 60s and the 70s. Usually, a system designed after the Internet of the Future will consist of one or several final user devices attached to these final users, a network –often a Wireless Sensor Network- charged with the task of collecting data for the final user devices, and sometimes a base station sending the data for its further processing to less hardware-constrained computers. When implementing a system designed with the Internet of the Future as a pattern, issues, and more specifically, limitations, that must be faced are numerous: lack of standards for platforms and protocols, processing bottlenecks, low battery lifetime, etc. One of the main objectives of this project is presenting a functional model of how a system based on the paradigms linked to the Internet of the Future works, overcoming some of the difficulties that can be expected and showing a model for a middleware architecture specifically designed for a pervasive, ubiquitous system. This Final Degree Dissertation is divided into several parts. Beginning with an Introduction to the main topics and concepts of this new model, a State of the Art is offered so as to provide a technological background. After that, an example of a semantic and service-oriented middleware is shown; later, a system built by means of this semantic and service-oriented middleware, and other components, is developed, justifying its placement in a particular scenario, describing it and analysing the data obtained from it. Finally, the conclusions inferred from this system and future works that would be good to be tackled are mentioned as well. RESUMEN Tras el extraordinario desarrollo de la Web durante los últimos quince años, ingenieros y desarrolladores empujan Internet hacia su siguiente frontera. Una nueva concepción en la computación y la comunicación a través de las redes ha estado floreciendo durante la última década; un mundo donde la mayoría de los ordenadores del futuro serán extremadamente reducidas de tamaño, hasta el punto que parecerán polvo en sus más avanzado prototipos. En esta visión, cada uno de los elementos de nuestro mundo “real” tiene una etiqueta inteligente que porta sus datos relevantes, mapeando de manera efectiva el mundo “real” en uno “virtual”, donde todos los objetos electrónicamente aumentados están presentes, pueden interactuar entre ellos e influenciar con su comportamiento el de los otros, o incluso el comportamiento del usuario final humano. Ésta es la visión del Internet del Futuro, que también toma ideas de varias tendencias nuevas en las ciencias de la computación y las redes de ordenadores, como la computación omnipresente y el Internet de las Cosas. Como ha sucedido antes, materializar un nuevo paradigma que cambia la manera en que las entidades se interrelacionan en este nuevo entorno ha demostrado ser una meta llena de retos en el camino. Ahora mismo la situación es emocionante, con una plétora de nuevos desarrollos, propuestas y modelos brotando todo el rato, a menudo de una manera descoordinada y descentralizada lejos de cualquier estandarización, recordando de alguna manera el estado de cosas de los primeros desarrollos de redes de ordenadores avanzadas, allá por los años 60 y 70. Normalmente, un sistema diseñado con el Internet del futuro como modelo consistirá en uno o varios dispositivos para usuario final sujetos a estos usuarios finales, una red –a menudo, una red de sensores inalámbricos- encargada de recolectar datos para los dispositivos de usuario final, y a veces una estación base enviando los datos para su consiguiente procesado en ordenadores menos limitados en hardware. Al implementar un sistema diseñado con el Internet del futuro como patrón, los problemas, y más específicamente, las limitaciones que deben enfrentarse son numerosas: falta de estándares para plataformas y protocolos, cuellos de botella en el procesado, bajo tiempo de vida de las baterías, etc. Uno de los principales objetivos de este Proyecto Fin de Carrera es presentar un modelo funcional de cómo trabaja un sistema basado en los paradigmas relacionados al Internet del futuro, superando algunas de las dificultades que pueden esperarse y mostrando un modelo de una arquitectura middleware específicamente diseñado para un sistema omnipresente y ubicuo. Este Proyecto Fin de Carrera está dividido en varias partes. Empezando por una introducción a los principales temas y conceptos de este modelo, un estado del arte es ofrecido para proveer un trasfondo tecnológico. Después de eso, se muestra un ejemplo de middleware semántico orientado a servicios; después, se desarrolla un sistema construido por medio de este middleware semántico orientado a servicios, justificando su localización en un escenario particular, describiéndolo y analizando los datos obtenidos de él. Finalmente, las conclusiones extraídas de este sistema y las futuras tareas que sería bueno tratar también son mencionadas.

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En las últimas décadas se han producido importantes avances tecnológicos, lo que ha producido un crecimiento importante de las Redes Inalámbricas de Sensores (RIS), conocidas en inglés como Wireless Sensor Networks (WSN). Estas redes están formadas por un conjunto de pequeños nodos o también, conocidos como motas, compuestos por diversos tipos de sensores. Las Redes Inalámbricas de Sensores pueden resultar muy útiles en entornos donde el despliegue de redes cableadas, formadas por ordenadores, encaminadores u otros dispositivos de red no sea posible. Sin embargo, este tipo de redes presentan una serie de carencias o problemas que dificultan, en ocasiones, su implementación y despliegue. Este Proyecto Fin de Carrera tiene como principales objetivos: diseñar e implementar un agente que haga uso de la tecnología Bluetooth para que se pueda comunicar tanto con la arquitectura orientada a servicios, vía radio, como con el módulo Bioharness para obtener parámetros fisiológicos; ofrecer una serie de servicios simples a la Red Inalámbrica de Sensores; diseñar un algoritmo para un sistema de alarmas; realizar e implementar una pasarela entre protocolos que usen el estándar IEEE802.15.4 (ZigBee) y el estándar IEEE802.15.1 de la Tecnología Bluetooth. Por último, implementar una aplicación Android para el reloj WiMM y que este pueda recibir alarmas en tiempo real a través del la Interfaz Bluetooth. Para lograr estos objetivos, en primer lugar realizaremos un estudio del Estado del Arte de las Redes Inalámbricas de Sensores, con el fin de estudiar su arquitectura, el estándar Bluetooth y los dispositivos Bluetooth que se han utilizado en este Proyecto. Seguidamente, describiremos detalladamente el firmware iWRAP versión 4, centrándonos en sus modos de operación, comandos AT y posibles errores que puedan ocurrir. A continuación, se describirá la arquitectura y la especificación nSOM, para adentrarnos en la arquitectura orientada a servicios. Por último, ejecutaremos la fase de validación del sistema y se analizarán los resultados obtenidos durante la fase de pruebas. ABSTRACT In last decades there have been significant advances in technology, which has resulted in important growth of Wireless Sensor Networks (WSN). These networks consist of a small set of nodes, also known as spots; equipped with various types of sensors. Wireless Sensor Networks can be very useful in environments where deployment of wired networks, formed by computers, routers or other network devices is not possible. However, these networks have a number of shortcomings or challenges to, sometimes, their implementation and deployment. The main objectives of this Final Project are to design and implement an agent that makes use of Bluetooth technology so you can communicate with both the service-oriented architecture, via radio, as with Bioharness module for physiological parameters; offer simple services to Wireless Sensor Network, designing an algorithm for an alarm system, make and implement a gateway between protocols using the standard IEEE802.15.4 (ZigBee) and IEEE802.15.1 standard Bluetooth Technology. Finally, implement an Android application for WiMM watch that can receive real-time alerts through the Bluetooth interface. In order to achieve these objectives, firstly we are going to carry out a study of the State of the Art in Wireless Sensor Network, where we study the architecture, the Bluetooth standard and Bluetooth devices that have been used in this project. Then, we will describe in detail the iWRAP firmware version 4, focusing on their operation modes, AT commands and errors that may occur. Therefore, we will describe the architecture and specification nSOM, to enter into the service-oriented architecture. Finally, we will execute the phase of validation of the system in a real application scenario, analyzing the results obtained during the testing phase.

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The LifeWear-Mobilized Lifestyle with Wearables (Lifewear) project attempts to create Ambient Intelligence (AmI) ecosystems by composing personalized services based on the user information, environmental conditions and reasoning outputs. Two of the most important benefits over traditional environments are 1) take advantage of wearable devices to get user information in a nonintrusive way and 2) integrate this information with other intelligent services and environmental sensors. This paper proposes a new ontology composed by the integration of users and services information, for semantically representing this information. Using an Enterprise Service Bus, this ontology is integrated in a semantic middleware to provide context-aware personalized and semantically annotated services, with discovery, composition and orchestration tasks. We show how these services support a real scenario proposed in the Lifewear project.

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The precise pathophysiology of fibromyalgia, a syndrome characterized by, among other symptoms, chronic widespread pain, remains to be elucidated (Abeles et al., 2007). The fact that, when subjected to the same amount of stimulation, patients show enhanced brain responses as compared to controls provides evidence of central pain augmentation in this syndrome. We aimed to characterize brain response differences when stimulation is adjusted to elicit similar subjective levels of pain in both groups.

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En las últimas décadas el mundo ha sufrido un aumento exponencial en la utilización de soluciones tecnológicas, lo que ha desembocado en la necesidad de medir situaciones o estados de los distintos objetos que nos rodean. A menudo, no es posible cablear determinados sensores por lo que ese aumento en la utilización de soluciones tecnológicas, se ha visto traducido en un aumento de la necesidad de utilización de sensórica sin cables para poder hacer telemetrías correctas. A nivel social, el aumento de la demografía mundial está estrechamente ligado al aumento de la necesidad de servicios tecnológicos, por lo que es lógico pensar que a más habitantes, más tecnología será consumida. El objetivo de este Proyecto Final de Carrera está basado en la utilización de diversos nodos o también llamados motas capaces de realizar transferencia de datos en modo sin cables, permitiendo así realizar una aplicación real que solvente problemas generados por el aumento de la densidad de población. En concreto se busca la realización de un sistema de aparcamiento inteligente para estacionamientos en superficie, ayudando por tanto a las tareas de ordenación vehicular dentro del marco de las Smart cities. El sistema está basado en el protocolo de comunicaciones 802.15.4 (ZigBee) cuyas características fundamentales radican en el bajo consumo de energía de los componentes hardware asociados. En primer lugar se realizará un Estado del Arte de las Redes Inalámbricas de Sensores, abordando tanto la arquitectura como el estándar Zigbee y finalmente los componentes XBee que se van a utilizar en este Proyecto. Seguidamente se realizará la algoritmia necesaria para el buen funcionamiento del sistema inteligente de estacionamiento y finalmente se realizará un piloto demostrador del correcto funcionamiento de la tecnología. ABSTRACT In the last decades the world has experienced an exponential increase in the use of technological solutions, which has resulted in the need to measure situations or states of the objects around us. Often, wired sensors cannot be used at many situations, so the increase in the use of technological solutions, has been translated into a increase of the need of using wireless sensors to make correct telemetries. At the social level, the increase in global demographics is closely linked to the increased need for technological services, so it is logical that more people, more technology will be consumed. The objective of this Final Project is based on the use of various nodes or so-called motes, capable of performing data transfer in wireless mode, thereby allowing performing a real application solving problems generated by the increase of population densities. Specifically looking for the realization of a smart outdoor parking system, thus helping to vehicular management tasks within the framework of the Smart Cities. The system is based on the communication protocol 802.15.4 (ZigBee) whose main characteristics lie in the low energy consumption associated to the hardware components. First there will be a State of the Art of Wireless Sensor Networks, addressing both architecture and finally the Zigbee standard XBee components to be used in this project. Then the necessary algorithms will be developed for the proper working of the intelligent parking system and finally there will be a pilot demonstrator validating the whole system.

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Wireless Sensor Networks (WSNs) are spearheading the efforts taken to build and deploy systems aiming to accomplish the ultimate objectives of the Internet of Things. Due to the sensors WSNs nodes are provided with, and to their ubiquity and pervasive capabilities, these networks become extremely suitable for many applications that so-called conventional cabled or wireless networks are unable to handle. One of these still underdeveloped applications is monitoring physical parameters on a person. This is an especially interesting application regarding their age or activity, for any detected hazardous parameter can be notified not only to the monitored person as a warning, but also to any third party that may be helpful under critical circumstances, such as relatives or healthcare centers. We propose a system built to monitor a sportsman/woman during a workout session or performing a sport-related indoor activity. Sensors have been deployed by means of several nodes acting as the nodes of a WSN, along with a semantic middleware development used for hardware complexity abstraction purposes. The data extracted from the environment, combined with the information obtained from the user, will compose the basis of the services that can be obtained.

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The Internet of Things (IoT) is growing at a fast pace with new devices getting connected all the time. A new emerging group of these devices are the wearable devices, and Wireless Sensor Networks are a good way to integrate them in the IoT concept and bring new experiences to the daily life activities. In this paper we present an everyday life application involving a WSN as the base of a novel context-awareness sports scenario where physiological parameters are measured and sent to the WSN by wearable devices. Applications with several hardware components introduce the problem of heterogeneity in the network. In order to integrate different hardware platforms and to introduce a service-oriented semantic middleware solution into a single application, we propose the use of an Enterprise Service Bus (ESB) as a bridge for guaranteeing interoperability and integration of the different environments, thus introducing a semantic added value needed in the world of IoT-based systems. This approach places all the data acquired (e.g., via Internet data access) at application developers disposal, opening the system to new user applications. The user can then access the data through a wide variety of devices (smartphones, tablets, computers) and Operating Systems (Android, iOS, Windows, Linux, etc.).

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Wireless sensor networks (WSNs) consist of thousands of nodes that need to communicate with each other. However, it is possible that some nodes are isolated from other nodes due to limited communication range. This paper focuses on the influence of communication range on the probability that all nodes are connected under two conditions, respectively: (1) all nodes have the same communication range, and (2) communication range of each node is a random variable. In the former case, this work proves that, for 0menor queepsmenor quee^(-1) , if the probability of the network being connected is 0.36eps , by means of increasing communication range by constant C(eps) , the probability of network being connected is at least 1-eps. Explicit function C(eps) is given. It turns out that, once the network is connected, it also makes the WSNs resilient against nodes failure. In the latter case, this paper proposes that the network connection probability is modeled as Cox process. The change of network connection probability with respect to distribution parameters and resilience performance is presented. Finally, a method to decide the distribution parameters of node communication range in order to satisfy a given network connection probability is developed.

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El aumento de las capacidades de interconexión de dispositivos de todo tipo está suponiendo una revolución en el campo de la prestación de servicios, tanto en la cantidad como en la variedad. Esta evolución ha puesto de manifiesto la necesidad de abordar un desarrollo tecnológico sin precedentes, donde la previsión de dispositivos interconectados e interoperando entre sí y con las personas alcanza cifras del orden de los millardos. Esta idea de un mundo de cosas interconectadas ha dado lugar a una visión que se ha dado en llamar Internet de las Cosas. Un mundo donde las cosas de cualquier tipo pueden interactuar con otras cosas, incluyendo las que forman parte de redes con recurso limitados. Y esto además conduce a la creación de servicios compuestos que superan a la suma de las partes. Además de la relevancia tecnológica, esta nueva visión enlaza con la de la Ciudad del Futuro. Un concepto que recurre a la convergencia de la energía, el transporte y las tecnologías de la información y las comunicaciones para definir una forma mediante la que lograr el crecimiento sostenible y competitivo, mejorando así la calidad de vida y abriendo el gobierno de las ciudades a la participación ciudadana. En la línea de desarrollo que permite avanzar hacia la consecución de tales objetivos, este Proyecto Fin de Carrera propone una forma de virtualizar los servicios ofrecidos por la diversidad de dispositivos que van adquiriendo la capacidad de interoperar en una red. Para ello se apoya en el uso de una capa de intermediación orientada a servicios, nSOM, desarrollada en la EUITT. Sobre esta arquitectura se proponen como objetivos el diseño y desarrollo de una pasarela de servicios que haga accesibles desde la web los recursos ofrecidos en una red de sensores; el diseño y desarrollo de un registro de dispositivos y servicios en concordancia a la propuesta de arquitectura de referencia para Internet de las Cosas; y el estudio y diseño de un marco para la composición de servicios orquestados en redes de recursos limitados. Para alcanzar estos objetivos primero se abordará un estudio del estado del arte donde se profundizará en el conocimiento de la las tecnologías para la interoperatividad entre cosas, abordando los principios de las redes inalámbricas de sensores y actuadores, las arquitecturas para las comunicaciones Máquina a Máquina e Internet de las Cosas, y la visión de la Web de las Cosas. Seguidamente se tratarán las tecnologías de red y de servicios de interés, para finalizar con un breve repaso a las tecnologías para la composición de servicios. Le seguirá una descripción detallada de la arquitectura nSOM y del diseño propuesto para este proyecto. Finalmente se propondrá un escenario sobre el que se llevarán a cabo diferentes pruebas de validación. ABSTRACT. The increasing of the capabilities of all kind of devices is causing a revolution in the field of the provision of services, both in quantity and in diversity. This situation has highlighted the need to address unprecedented technological development, where the forecast of interconnected and interoperable devices between them and human beings reaches the order of billions. And these numbers go further when the connectivity of constrained networks is taken into account. This idea of an interconnected world of things has led to a vision that has been called "The Internet of Things". It’s a vision of a world where things of any kind can interact with other things, even those in the domain of a constrained network. This also leads to the creation of new composed services that exceed the sum of the parts. Besides the technological interest, this new vision relates with the one from the Smart City. A concept that uses the convergence of the energy, the transport, and the information and communication technologies to define a way to achieve sustainable and competitive growth, improving the quality of life, and opening the governance of the cities to the participation. In the development pathway to reach these goals, this Final Degree Dissertation proposes a way for the virtualization of the services offered by the variety of devices that are reaching the ability to interoperate in a network. For this it is supported by a service oriented middleware called nSOM that has been developed at EUITT. Using this architecture the goals proposed for this project are the design and development of a service gateway that makes available the resources of a sensor network through a web interface; the design and development of a Device & Service Registry according to the reference architecture proposal for the Internet of Things; and the study and design of a composition framework for orchestrated services in constrained networks. To achieve these goals this dissertation begins with a State of the Art study where the background knowledge about the technologies in use for the interoperation of things will be settled. At first it starts talking about Wireless Sensor and Actuator Networks, the architectures for Machine-to-Machine communication and Internet of Things, and also the concepts for the Web of Things vision. Next the related network and services technologies are explored, ending with a brief review of service composition technologies. Then will follow a detailed description of the nSOM architecture, and also of the proposed design for this project. Finally a scenario will be proposed where a series of validation tests will be conducted.

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The worldwide "hyper-connection" of any object around us is the challenge that promises to cover the paradigm of the Internet of Things. If the Internet has colonized the daily life of more than 2000 million1 people around the globe, the Internet of Things faces of connecting more than 100000 million2 "things" by 2020. The underlying Internet of Things’ technologies are the cornerstone that promises to solve interrelated global problems such as exponential population growth, energy management in cities, and environmental sustainability in the average and long term. On the one hand, this Project has the goal of knowledge acquisition about prototyping technologies available in the market for the Internet of Things. On the other hand, the Project focuses on the development of a system for devices management within a Wireless Sensor and Actuator Network to offer some services accessible from the Internet. To accomplish the objectives, the Project will begin with a detailed analysis of various “open source” hardware platforms to encourage creative development of applications, and automatically extract information from the environment around them for transmission to external systems. In addition, web platforms that enable mass storage with the philosophy of the Internet of Things will be studied. The project will culminate in the proposal and specification of a service-oriented software architecture for embedded systems that allows communication between devices on the network, and the data transmission to external systems. Furthermore, it abstracts the complexities of hardware to application developers. RESUMEN. La “hiper-conexión” a nivel mundial de cualquier objeto que nos rodea es el desafío al que promete dar cobertura el paradigma de la Internet de las Cosas. Si la Internet ha colonizado el día a día de más de 2000 millones1 de personas en todo el planeta, la Internet de las Cosas plantea el reto de conectar a más de 100000 millones2 de “cosas” para el año 2020. Las tecnologías subyacentes de la Internet de las Cosas son la piedra angular que prometen dar solución a problemas globales interrelacionados como el crecimiento exponencial de la población, la gestión de la energía en las ciudades o la sostenibilidad del medioambiente a largo plazo. Este Proyecto Fin de Carrera tiene como principales objetivos por un lado, la adquisición de conocimientos acerca de las tecnologías para prototipos disponibles en el mercado para la Internet de las Cosas, y por otro lado el desarrollo de un sistema para la gestión de dispositivos de una red inalámbrica de sensores que ofrezcan unos servicios accesibles desde la Internet. Con el fin de abordar los objetivos marcados, el proyecto comenzará con un análisis detallado de varias plataformas hardware de tipo “open source” que estimulen el desarrollo creativo de aplicaciones y que permitan extraer de forma automática información del medio que les rodea para transmitirlo a sistemas externos para su posterior procesamiento. Por otro lado, se estudiarán plataformas web identificadas con la filosofía de la Internet de las Cosas que permitan el almacenamiento masivo de datos que diferentes plataformas hardware transfieren a través de la Internet. El Proyecto culminará con la propuesta y la especificación una arquitectura software orientada a servicios para sistemas empotrados que permita la comunicación entre los dispositivos de la red y la transmisión de datos a sistemas externos, así como facilitar el desarrollo de aplicaciones a los programadores mediante la abstracción de la complejidad del hardware.

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The traditional power grid is just a one-way supplier that gets no feedback data about the energy delivered, what tariffs could be the most suitable ones for customers, the shifting daily needs of electricity in a facility, etc. Therefore, it is only natural that efforts are being invested in improving power grid behavior and turning it into a Smart Grid. However, to this end, several components have to be either upgraded or created from scratch. Among the new components required, middleware appears as a critical one, for it will abstract all the diversity of the used devices for power transmission (smart meters, embedded systems, etc.) and will provide the application layer with a homogeneous interface involving power production and consumption management data that were not able to be provided before. Additionally, middleware is expected to guarantee that updates to the current metering infrastructure (changes in service or hardware availability) or any added legacy measuring appliance will get acknowledged for any future request. Finally, semantic features are of major importance to tackle scalability and interoperability issues. A survey on the most prominent middleware architectures for Smart Grids is presented in this paper, along with an evaluation of their features and their strong points and weaknesses.

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Among the main features that are intended to become part of what can be expected from the Smart City, one of them should be an improved energy management system, in order to benefit from a healthier relation with the environment, minimize energy expenses, and offer dynamic market opportunities. A Smart Grid seems like a very suitable infrastructure for this objective, as it guarantees a two-way information flow that will provide the means for energy management enhancement. However, to obtain all the required information, another entity must care about all the devices required to gather the data. What is more, this entity must consider the lifespan of the devices within the Smart Grid—when they are turned on and off or when new appliances are added—along with the services that devices are able to provide. This paper puts forward SMArc—an acronym for semantic middleware architecture—as a middleware proposal for the Smart Grid, so as to process the collected data and use it to insulate applications from the complexity of the metering facilities and guarantee that any change that may happen at these lower levels will be updated for future actions in the system.

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Applications based on Wireless Sensor Networks for Internet of Things scenarios are on the rise. The multiple possibilities they offer have spread towards previously hard to imagine fields, like e-health or human physiological monitoring. An application has been developed for its usage in scenarios where data collection is applied to smart spaces, aiming at its usage in fire fighting and sports. This application has been tested in a gymnasium with real, non-simulated nodes and devices. A Graphic User Interface has been implemented to suggest a series of exercises to improve a sportsman/woman s condition, depending on the context and their profile. This system can be adapted to a wide variety of e-health applications with minimum changes, and the user will interact using different devices, like smart phones, smart watches and/or tablets.

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There is an increasing tendency of turning the current power grid, essentially unaware of variations in electricity demand and scattered energy sources, into something capable of bringing a degree of intelligence by using tools strongly related to information and communication technologies, thus turning into the so-called Smart Grid. In fact, it could be considered that the Smart Grid is an extensive smart system that spreads throughout any area where power is required, providing a significant optimization in energy generation, storage and consumption. However, the information that must be treated to accomplish these tasks is challenging both in terms of complexity (semantic features, distributed systems, suitable hardware) and quantity (consumption data, generation data, forecasting functionalities, service reporting), since the different energy beneficiaries are prone to be heterogeneous, as the nature of their own activities is. This paper presents a proposal on how to deal with these issues by using a semantic middleware architecture that integrates different components focused on specific tasks, and how it is used to handle information at every level and satisfy end user requests.

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Wireless Sensor Networks (WSNs) are generally used to collect information from the environment. The gathered data are delivered mainly to sinks or gateways that become the endpoints where applications can retrieve and process such data. However, applications would also expect from a WSN an event-driven operational model, so that they can be notified whenever occur some specific environmental changes instead of continuously analyzing the data provided periodically. In either operational model, WSNs represent a collection of interconnected objects, as outlined by the Internet of Things. Additionally, in order to fulfill the Internet of Things principles, Wireless Sensor Networks must have a virtual representation that allows indirect access to their resources, a model that should also include the virtualization of event sources in a WSN. Thus, in this paper a model for a virtual representation of event sources in a WSN is proposed. They are modeled as internet resources that are accessible by any internet application, following an Internet of Things approach. The model has been tested in a real implementation where a WSN has been deployed in an open neighborhood environment. Different event sources have been identified in the proposed scenario, and they have been represented following the proposed model.