12 resultados para Charged System Search

em Universidad Politécnica de Madrid


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Renewable energy hybrid systems and mini-grids for electrification of rural areas are known to be reliable and more cost efficient than grid extension or only-diesel based systems. However, there is still some uncertainty in some areas, for example, which is the most efficient way of coupling hybrid systems: AC, DC or AC-DC? With the use of Matlab/Simulink a mini-grid that connects a school, a small hospital and an ecotourism hostel has been modelled. This same mini grid has been coupled in the different possible ways and the system’s efficiency has been studied. In addition, while keeping the consumption constant, the generation sources and the consumption profile have been modified and the effect on the efficiency under each configuration has also been analysed. Finally different weather profiles have been introduced and, again, the effect on the efficiency of each system has been observed.

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This paper describes the GTH-UPM system for the Albayzin 2014 Search on Speech Evaluation. Teh evaluation task consists of searching a list of terms/queries in audio files. The GTH-UPM system we are presenting is based on a LVCSR (Large Vocabulary Continuous Speech Recognition) system. We have used MAVIR corpus and the Spanish partition of the EPPS (European Parliament Plenary Sessions) database for training both acoustic and language models. The main effort has been focused on lexicon preparation and text selection for the language model construction. The system makes use of different lexicon and language models depending on the task that is performed. For the best configuration of the system on the development set, we have obtained a FOM of 75.27 for the deyword spotting task.

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This article presents a multi-agent expert system (SMAF) , that allows the input of incidents which occur in different elements of the telecommunications area. SMAF interacts with experts and general users, and each agent with all the agents? community, recording the incidents and their solutions in a knowledge base, without the analysis of their causes. The incidents are expressed using keywords taken from natural language (originally Spanish) and their main concepts are recorded with their severities as the users express them. Then, there is a search of the best solution for each incident, being helped by a human operator using a distancenotions between them.

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This article presents the model of a multi-agent system (SMAF), which objectives are the input of fuzzy incidents as the human experts express them with different severities degrees and the further search and suggestion of solutions. The solutions will be later confirm or not by the users. This model was designed, implemented and tested in the telecommunications field, with heterogeneous agents in a cooperative model. In the design, different abstract levels where considered, according to the agents? objectives, their ways to carry it out and the environment in which they act. Each agent is modeled with different spectrum of the knowledge base

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This article presents the model and implementation of a multiagent fuzzy system (MAFS), to automate the search of solutions of incidents in telecommunications, expressed by the users in an imprecise way and, later, registered in a a knowledge base keeping their original vaguenesses and the relationships between the incidents considered as ancestors and descendants. The process of the fuzzy incidents, no matter their causes, is based on the application of a formula which transforms the intervals of the fuzzy incidents to a computational language and in the interaction between the different kinds of software agents and the humans. To search and suggest solutions of the incident originally stated, a search algorithm is used and illustrated with an example. The preliminary results obtained show the users' satisfaction, in a great percentage of the presented cases. The system is adaptive and allows to record new solutions for future users.

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Ciao is a public domain, next generation multi-paradigm programming environment with a unique set of features: Ciao offers a complete Prolog system, supporting ISO-Prolog, but its novel modular design allows both restricting and extending the language. As a result, it allows working with fully declarative subsets of Prolog and also to extend these subsets (or ISO-Prolog) both syntactically and semantically. Most importantly, these restrictions and extensions can be activated separately on each program module so that several extensions can coexist in the same application for different modules. Ciao also supports (through such extensions) programming with functions, higher-order (with predicate abstractions), constraints, and objects, as well as feature terms (records), persistence, several control rules (breadth-first search, iterative deepening, ...), concurrency (threads/engines), a good base for distributed execution (agents), and parallel execution. Libraries also support WWW programming, sockets, external interfaces (C, Java, TclTk, relational databases, etc.), etc. Ciao offers support for programming in the large with a robust module/object system, module-based separate/incremental compilation (automatically -no need for makefiles), an assertion language for declaring (optional) program properties (including types and modes, but also determinacy, non-failure, cost, etc.), automatic static inference and static/dynamic checking of such assertions, etc. Ciao also offers support for programming in the small producing small executables (including only those builtins used by the program) and support for writing scripts in Prolog. The Ciao programming environment includes a classical top-level and a rich emacs interface with an embeddable source-level debugger and a number of execution visualization tools. The Ciao compiler (which can be run outside the top level shell) generates several forms of architecture-independent and stand-alone executables, which run with speed, efficiency and executable size which are very competive with other commercial and academic Prolog/CLP systems. Library modules can be compiled into compact bytecode or C source files, and linked statically, dynamically, or autoloaded. The novel modular design of Ciao enables, in addition to modular program development, effective global program analysis and static debugging and optimization via source to source program transformation. These tasks are performed by the Ciao preprocessor ( ciaopp, distributed separately). The Ciao programming environment also includes lpdoc, an automatic documentation generator for LP/CLP programs. It processes Prolog files adorned with (Ciao) assertions and machine-readable comments and generates manuals in many formats including postscript, pdf, texinfo, info, HTML, man, etc. , as well as on-line help, ascii README files, entries for indices of manuals (info, WWW, ...), and maintains WWW distribution sites.

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We propose the use of the "infotaxis" search strategy as the navigation system of a robotic platform, able to search and localize infectious foci by detecting the changes in the profile of volatile organic compounds emitted by and infected plant. We builded a simple and cost effective robot platform that substitutes odour sensors in favour of light sensors and study their robustness and performance under non ideal conditions such as the exitence of obstacles due to land topology or weeds.

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This paper presents the main results of the eContent HARMOS project. The project has developed a webbased educational system for professional musicians. The main idea of the project consists of recording master classes taught by highly recognised maestros and annotate this multimedia material using an educational musical taxonomy and automatic annotation tools. Users of the system access a multi-criteria search engine that allows them to find and play video segments according to a combination of criteria, which include instrument, teacher, composer, composition, movement and pedagogical concept. In order to preserve teachers and students rights, a DRM and protection system has been developed. The system is being publicly exploited. This model preserves musical heritage, since these valuable master classes are usually not recorded and it also provides a sustainable model for musical institutions.

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The SESAR (Single European Sky ATM Research) program is an ambitious re-search and development initiative to design the future European air traffic man-agement (ATM) system. The study of the behavior of ATM systems using agent-based modeling and simulation tools can help the development of new methods to improve their performance. This paper presents an overview of existing agent-based approaches in air transportation (paying special attention to the challenges that exist for the design of future ATM systems) and, subsequently, describes a new agent-based approach that we proposed in the CASSIOPEIA project, which was developed according to the goals of the SESAR program. In our approach, we use agent models for different ATM stakeholders, and, in contrast to previous work, our solution models new collaborative decision processes for flow traffic management, it uses an intermediate level of abstraction (useful for simulations at larger scales), and was designed to be a practical tool (open and reusable) for the development of different ATM studies. It was successfully applied in three stud-ies related to the design of future ATM systems in Europe.

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Plant diseases represent a major economic and environmental problem in agriculture and forestry. Upon infection, a plant develops symptoms that affect different parts of the plant causing a significant agronomic impact. As many such diseases spread in time over the whole crop, a system for early disease detection can aid to mitigate the losses produced by the plant diseases and can further prevent their spread [1]. In recent years, several mathematical algorithms of search have been proposed [2,3] that could be used as a non-invasive, fast, reliable and cost-effective methods to localize in space infectious focus by detecting changes in the profile of volatile organic compounds. Tracking scents and locating odor sources is a major challenge in robotics, on one hand because odour plumes consists of non-uniform intermittent odour patches dispersed by the wind and on the other hand because of the lack of precise and reliable odour sensors. Notwithstanding, we have develop a simple robotic platform to study the robustness and effectiveness of different search algorithms [4], with respect to specific problems to be found in their further application in agriculture, namely errors committed in the motion and sensing and to the existence of spatial constraints due to land topology or the presence of obstacles.

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La Tesis estudia un tipo de refugio ganadero de la Cuenca Alta del río Tajo, conocidos como chozones. Singular arquitectura ligada a la ganadería extensiva ovina que servía de abrigo al ganado durante la noche invernal y umbráculo en estío. Construcciones de muros bajos de mampuesto colocados a hueso de planta circular o rectangular, levantadas alrededor de una estructura leñosa o un árbol en posición de vida que soportan una cubierta de ramas de la poda de la sabina. Son cientos diseminados por toda la región, si bien concentrados en la Sesma del sabinar, una de las cuatro divisiones históricas del Señorío de Molina. La decadencia de la ganadería en la comarca, sumada a otras causas de sociales y económicas, ha llevado a que estén cada vez en peor estado de conservación; con todo lo que ello supone de pérdida de una memoria histórica inseparable del paisaje del que son parte. Mi primera aproximación a estos refugios fue una oferta que aceptó el equipo de dirección del Parque Natural del Alto Tajo para catalogar los que se encontraban en su área de protección, un paisaje de Alto Valor Natural donde la ganadería ha sido el sustento tradicional. Tras terminar el inventario se produjo el gran incendio en Riba de Saélices (2005). Además de calcinar a 11 retenes voluntarios, quemó parte de las chozones inventariados. Tomé entonces consciencia de la fragilidad de este patrimonio popular y del valor que cobraba el trabajo realizado, pues en muchos casos era el único testimonio que había de los chozones desaparecidos. De ahí nació esta investigación. Al comienzo el enfoque analítico fue eminentemente disciplinar, como recoge la primera parte del título de la tesis: arquitectura y construcción. Pronto comprendí que este enfoque no era suficiente para entender las preguntas dejadas abierta por el análisis espacial, tales como su origen, razón de ser, función social, etc. Profundizando en estos temas la investigación fue haciéndose más amplia y transversal, hasta llegar a lo indicado en la segunda parte del título: paisaje y territorio. En síntesis, la tesis pasó del análisis de un objeto en sí a su entendimiento como parte de una sociedad y un paisaje del que es indisoluble. Para lograr estos objetivos transversales, los refugios ganaderos se estudiaron considerando desde sus aspectos geográficos e históricos a los propios de la arquitectura y del sistema ganadero que acoge. A cada enfoque se dedica un capítulo de la Tesis, lo que nos obligó a utilizar distintas metodologías de análisis: de un amplio trabajo de campo para catalogar y levantar los casi un centenar de chozones inventariados a la búsqueda de información documental en archivos históricos. Por el carácter del estudio fue también fundamental la revisión del material etnográfico de la zona, así como las entrevistas con vecinos y los pocos pastores que quedaban en los municipios estudiados. Los resultados de la Tesis muestran que los refugios ganaderos son construcciones con una serie de valores de distinto tipo. Entre ellos destacaría: (a) ambientales, porque son arquitecturas integradas en el medio ambiente, con empleo de materiales del territorio y adaptación a sus condiciones físicas; (b) históricos, porque son testimonio de un patrimonio arquitectónico que al menos desde la Edad Media se mantiene sin apenas modificaciones; (c) etnográficos, porque son un elemento arquitectónico con usos estrechamente ligados a la cultura tradicional, ganadera y rural de la cuenca del Alto Tajo. Tan clara es la relación entre estos tres aspectos que no es exagerado afirmar que desde el comienzo hasta su final, pasando por las distintas actividades cotidianas, la vida de los habitantes de la comarca giraba en torno al patrimonio vernáculo estudiado. Por ello, entendemos que todos estos elementos son lo suficientemente relevantes como para intentar evitar su destrucción, fomentar una reutilización que contribuya a un desarrollo sostenible de este singular paisaje etnológico. ABSTRACT My first approach to these refugees was commissioned by the management of the Alto Tajo Natural Park to catalog those who were in their protection area, a landscape of high natural value where livestock has been the traditional livelihood. After completing the inventory came the great fire in Riba de Saelices (2005). Besides calcine 11 firefighters, burned many of these popular architectures. I took then awareness of the fragility of this vernacular heritage and the value of the work charged, since in many cases it was the only witness who had disappeared from the shelters. At that time, this research was born. At the begging our study was eminently from the point of view of our discipline, as it picks up the first part of the title of the Thesis: architecture and construction. Soon I realized that this approach was not sufficient to understand the questions left open by the spatial analysis, such as its origin, purpose, social function, etc. By studying topics, my research become to be more comprehensive and transversal, up to coming to the indicated in the second part of the title: landscape and territory. In synthesis, the Thesis went on from the analysis of an object in itself to its understanding like part of a society and a landscape of which it is indissoluble. To achieve these cross-cutting objectives, livestock shelters were studied considering from its geographic and historic aspects to this relating to his architecture own the livestock system to which they belong. To each approach we devoted a chapter of the Thesis, which forced us to use different methodologies of analysis: an extensive field work in cataloguing and lift the nearly a hundred chozones inventoried to the search of documentary information in historical archives. By the nature of the study, the review of the ethnographic material in the area was also essential, as well as interviews with neighbors and the few remaining shepherds in the municipalities studied. The results of our Thesis show that livestock shelters are constructions with a series of values of different types. Among them I would highlight three: (a) environmental, because they are architectures integrated in the territory, with the use of materials of the location and adapted to their physical conditions; (b) historical, because they are testimony of an architectural heritage that at least since the Middle Ages remains with little modifications; (c) ethnographic, because they are architectural elements closely linked to livestock, rural and traditional culture of the Alto Tajo basin. So clear is the relationship between these three aspects, that is not an exaggeration to say that from the beginning until the end, passing through the various daily activities, the life of the inhabitants of the region was in completed connection with the studied vernacular heritage. For it, we understand that all these elements are relevant enough to try to prevent their destruction and promote a recycling that contributes to a sustainable development of this unique ethnological landscape.

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This document is a summary of the Bachelor thesis titled “VHDL-Based System Design of a Cognitive Sensorimotor Loop (CSL) for Haptic Human-Machine Interaction (HMI)” written by Pablo de Miguel Morales, Electronics Engineering student at the Universidad Politécnica de Madrid (UPM Madrid, Spain) during an Erasmus+ Exchange Program at the Beuth Hochschule für Technik (BHT Berlin, Germany). The tutor of this project is Dr. Prof. Hild. This project has been developed inside the Neurobotics Research Laboratory (NRL) in close collaboration with Benjamin Panreck, a member of the NRL, and another exchange student from the UPM Pablo Gabriel Lezcano. For a deeper comprehension of the content of the thesis, a deeper look in the document is needed as well as the viewing of the videos and the VHDL design. In the growing field of automation, a large amount of workforce is dedicated to improve, adapt and design motor controllers for a wide variety of applications. In the specific field of robotics or other machinery designed to interact with humans or their environment, new needs and technological solutions are often being discovered due to the existing, relatively unexplored new scenario it is. The project consisted of three main parts: Two VHDL-based systems and one short experiment on the haptic perception. Both VHDL systems are based on a Cognitive Sensorimotor Loop (CSL) which is a control loop designed by the NRL and mainly developed by Dr. Prof. Hild. The CSL is a control loop whose main characteristic is the fact that it does not use any external sensor to measure the speed or position of the motor but the motor itself. The motor always generates a voltage that is proportional to its angular speed so it does not need calibration. This method is energy efficient and simplifies control loops in complex systems. The first system, named CSL Stay In Touch (SIT), consists in a one DC motor system controller by a FPGA Board (Zynq ZYBO 7000) whose aim is to keep contact with any external object that touches its Sensing Platform in both directions. Apart from the main behavior, three features (Search Mode, Inertia Mode and Return Mode) have been designed to enhance the haptic interaction experience. Additionally, a VGA-Screen is also controlled by the FPGA Board for the monitoring of the whole system. This system has been completely developed, tested and improved; analyzing its timing and consumption properties. The second system, named CSL Fingerlike Mechanism (FM), consists in a fingerlike mechanical system controlled by two DC motors (Each controlling one part of the finger). The behavior is similar to the first system but in a more complex structure. This system was optional and not part of the original objectives of the thesis and it could not be properly finished and tested due to the lack of time. The haptic perception experiment was an experiment conducted to have an insight into the complexity of human haptic perception in order to implement this knowledge into technological applications. The experiment consisted in testing the capability of the subjects to recognize different objects and shapes while being blindfolded and with their ears covered. Two groups were done, one had full haptic perception while the other had to explore the environment with a plastic piece attached to their finger to create a haptic handicap. The conclusion of the thesis was that a haptic system based only on a CSL-based system is not enough to retrieve valuable information from the environment and that other sensors are needed (temperature, pressure, etc.) but that a CSL-based system is very useful to control the force applied by the system to interact with haptic sensible surfaces such as skin or tactile screens. RESUMEN. Este documento es un resumen del proyecto fin de grado titulado “VHDL-Based System Design of a Cognitive Sensorimotor Loop (CSL) for Haptic Human-Machine Interaction (HMI)” escrito por Pablo de Miguel, estudiante de Ingeniería Electrónica de Comunicaciones en la Universidad Politécnica de Madrid (UPM Madrid, España) durante un programa de intercambio Erasmus+ en la Beuth Hochschule für Technik (BHT Berlin, Alemania). El tutor de este proyecto ha sido Dr. Prof. Hild. Este proyecto se ha desarrollado dentro del Neurorobotics Research Laboratory (NRL) en estrecha colaboración con Benjamin Panreck (un miembro del NRL) y con Pablo Lezcano (Otro estudiante de intercambio de la UPM). Para una comprensión completa del trabajo es necesaria una lectura detenida de todo el documento y el visionado de los videos y análisis del diseño VHDL incluidos en el CD adjunto. En el creciente sector de la automatización, una gran cantidad de esfuerzo está dedicada a mejorar, adaptar y diseñar controladores de motor para un gran rango de aplicaciones. En el campo específico de la robótica u otra maquinaria diseñada para interactuar con los humanos o con su entorno, nuevas necesidades y soluciones tecnológicas se siguen desarrollado debido al relativamente inexplorado y nuevo escenario que supone. El proyecto consta de tres partes principales: Dos sistemas basados en VHDL y un pequeño experimento sobre la percepción háptica. Ambos sistemas VHDL están basados en el Cognitive Sesnorimotor Loop (CSL) que es un lazo de control creado por el NRL y cuyo desarrollador principal ha sido Dr. Prof. Hild. El CSL es un lazo de control cuya principal característica es la ausencia de sensores externos para medir la velocidad o la posición del motor, usando el propio motor como sensor. El motor siempre genera un voltaje proporcional a su velocidad angular de modo que no es necesaria calibración. Este método es eficiente en términos energéticos y simplifica los lazos de control en sistemas complejos. El primer sistema, llamado CSL Stay In Touch (SIT), consiste en un sistema formado por un motor DC controlado por una FPGA Board (Zynq ZYBO 7000) cuyo objetivo es mantener contacto con cualquier objeto externo que toque su plataforma sensible en ambas direcciones. Aparte del funcionamiento básico, tres modos (Search Mode, Inertia Mode y Return Mode) han sido diseñados para mejorar la interacción. Adicionalmente, se ha diseñado el control a través de la FPGA Board de una pantalla VGA para la monitorización de todo el sistema. El sistema ha sido totalmente desarrollado, testeado y mejorado; analizando su propiedades de timing y consumo energético. El segundo sistema, llamado CSL Fingerlike Mechanism (FM), consiste en un mecanismo similar a un dedo controlado por dos motores DC (Cada uno controlando una falange). Su comportamiento es similar al del primer sistema pero con una estructura más compleja. Este sistema no formaba parte de los objetivos iniciales del proyecto y por lo tanto era opcional. No pudo ser plenamente desarrollado debido a la falta de tiempo. El experimento de percepción háptica fue diseñado para profundizar en la percepción háptica humana con el objetivo de aplicar este conocimiento en aplicaciones tecnológicas. El experimento consistía en testear la capacidad de los sujetos para reconocer diferentes objetos, formas y texturas en condiciones de privación del sentido del oído y la vista. Se crearon dos grupos, en uno los sujetos tenían plena percepción háptica mientras que en el otro debían interactuar con los objetos a través de una pieza de plástico para generar un hándicap háptico. La conclusión del proyecto fue que un sistema háptico basado solo en sistemas CSL no es suficiente para recopilar información valiosa del entorno y que debe hacer uso de otros sensores (temperatura, presión, etc.). En cambio, un sistema basado en CSL es idóneo para el control de la fuerza aplicada por el sistema durante la interacción con superficies hápticas sensibles tales como la piel o pantallas táctiles.