2 resultados para Artificial source

em Universidad Politécnica de Madrid


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El presente proyecto pretende mostrar las posibilidades de la recarga artificial como elemento de gestión de los recursos de agua subterránea del acuífero aluvial del río Llobregat, en su sector de la Cubeta de Sant Andreu de la Barca (Barcelona), el cual es fuente de abastecimiento urbano, agrícola e industrial del entorno de Sant Andreu de la Barca. Igualmente, se revisa la efectividad de la aplicación de dicha técnica que se practica actualmente. Hace años, las condiciones naturales del río hacían posible la recarga natural de la Cubeta, pero la implantación de industrias en la zona y la regulación mediante la presa de La Baells desde el año 1976, han originado cambios en el comportamiento natural del acuífero, que se han manifestado básicamente en una disminución de la recarga natural como consecuencia de la impermeabilización de los suelos originada por la urbanización de los mismos. Se ha producido también un fenómeno de colmatación del lecho del río, al dificultarse la removilización de los materiales finos depositados en el fondo del cauce, produciendo también una disminución de la recarga al acuífero a través del lecho. Por último, la mayor demanda de suministro por parte del sector industrial ha influido negativamente en el almacenamiento del acuífero. Desde hace décadas, se lleva efectuando una recarga artificial en el lecho del río para tratar de paliar en lo posible estos efectos perjudiciales. La misma se efectúa mediante dos sistemas distintos: escarificando el lecho del río para aumentar su capacidad de infiltración, y mediante la utilización de balsas de recarga, a través de las cuales se infiltra el agua en el acuífero. El objetivo de este proyecto es analizar el efecto actual que la recarga mediante balsas está teniendo sobre el acuífero. Para ello, se utilizarán, entre otras técnicas, la elaboración de un modelo matemático con el que poder simular el efecto de la recarga. VIII ABSTRACT This project aims to show the possibilities of artificial recharge as groundwater resources management element in the alluvial aquifer of the Llobregat River, in the sector of the Basin of Sant Andreu de la Barca (Barcelona), which is a source of urban, agricultural and industrial supply of the Sant Andreu de la Barca area. Too, the effectiveness of the current implementation of this technique is reviewed. Years ago, natural river conditions made possible the natural recharge of the aquifer, but the establishment of industries in the area and the river regulation by the la Baells dam since 1976, have led to changes in the natural behavior of the aquifer, which basically are a decrease in natural recharge, because the soil has become impervious, due to land urbanization. There has been also a phenomenon of clogging of the river bed, caused by the difficult in the remobilization of fine materials deposited on the river bed, which has produced a decrease in the groundwater recharge through the river. Finally, the increase in water demand by the industrial sector, has diminished aquifer storage. For decades, artificial recharge in the river bed has been practiced to alleviate negative effects. It is done by two different systems: scratching the river bed to increase its infiltration capacity, and using recharge ponds, through which water infiltrates into the aquifer. The objective of this project is to analyze the current effect that recharge by ponds is having in the aquifer. Among other techniques, mathematical modeling has been used for simulating the effect of artificial recharge in the aquifer.

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Emotion is generally argued to be an influence on the behavior of life systems, largely concerning flexibility and adaptivity. The way in which life systems acts in response to a particular situations of the environment, has revealed the decisive and crucial importance of this feature in the success of behaviors. And this source of inspiration has influenced the way of thinking artificial systems. During the last decades, artificial systems have undergone such an evolution that each day more are integrated in our daily life. They have become greater in complexity, and the subsequent effects are related to an increased demand of systems that ensure resilience, robustness, availability, security or safety among others. All of them questions that raise quite a fundamental challenges in control design. This thesis has been developed under the framework of the Autonomous System project, a.k.a the ASys-Project. Short-term objectives of immediate application are focused on to design improved systems, and the approaching of intelligence in control strategies. Besides this, long-term objectives underlying ASys-Project concentrate on high order capabilities such as cognition, awareness and autonomy. This thesis is placed within the general fields of Engineery and Emotion science, and provides a theoretical foundation for engineering and designing computational emotion for artificial systems. The starting question that has grounded this thesis aims the problem of emotion--based autonomy. And how to feedback systems with valuable meaning has conformed the general objective. Both the starting question and the general objective, have underlaid the study of emotion, the influence on systems behavior, the key foundations that justify this feature in life systems, how emotion is integrated within the normal operation, and how this entire problem of emotion can be explained in artificial systems. By assuming essential differences concerning structure, purpose and operation between life and artificial systems, the essential motivation has been the exploration of what emotion solves in nature to afterwards analyze analogies for man--made systems. This work provides a reference model in which a collection of entities, relationships, models, functions and informational artifacts, are all interacting to provide the system with non-explicit knowledge under the form of emotion-like relevances. This solution aims to provide a reference model under which to design solutions for emotional operation, but related to the real needs of artificial systems. The proposal consists of a multi-purpose architecture that implement two broad modules in order to attend: (a) the range of processes related to the environment affectation, and (b) the range or processes related to the emotion perception-like and the higher levels of reasoning. This has required an intense and critical analysis beyond the state of the art around the most relevant theories of emotion and technical systems, in order to obtain the required support for those foundations that sustain each model. The problem has been interpreted and is described on the basis of AGSys, an agent assumed with the minimum rationality as to provide the capability to perform emotional assessment. AGSys is a conceptualization of a Model-based Cognitive agent that embodies an inner agent ESys, the responsible of performing the emotional operation inside of AGSys. The solution consists of multiple computational modules working federated, and aimed at conforming a mutual feedback loop between AGSys and ESys. Throughout this solution, the environment and the effects that might influence over the system are described as different problems. While AGSys operates as a common system within the external environment, ESys is designed to operate within a conceptualized inner environment. And this inner environment is built on the basis of those relevances that might occur inside of AGSys in the interaction with the external environment. This allows for a high-quality separate reasoning concerning mission goals defined in AGSys, and emotional goals defined in ESys. This way, it is provided a possible path for high-level reasoning under the influence of goals congruence. High-level reasoning model uses knowledge about emotional goals stability, letting this way new directions in which mission goals might be assessed under the situational state of this stability. This high-level reasoning is grounded by the work of MEP, a model of emotion perception that is thought as an analogy of a well-known theory in emotion science. The work of this model is described under the operation of a recursive-like process labeled as R-Loop, together with a system of emotional goals that are assumed as individual agents. This way, AGSys integrates knowledge that concerns the relation between a perceived object, and the effect which this perception induces on the situational state of the emotional goals. This knowledge enables a high-order system of information that provides the sustain for a high-level reasoning. The extent to which this reasoning might be approached is just delineated and assumed as future work. This thesis has been studied beyond a long range of fields of knowledge. This knowledge can be structured into two main objectives: (a) the fields of psychology, cognitive science, neurology and biological sciences in order to obtain understanding concerning the problem of the emotional phenomena, and (b) a large amount of computer science branches such as Autonomic Computing (AC), Self-adaptive software, Self-X systems, Model Integrated Computing (MIC) or the paradigm of models@runtime among others, in order to obtain knowledge about tools for designing each part of the solution. The final approach has been mainly performed on the basis of the entire acquired knowledge, and described under the fields of Artificial Intelligence, Model-Based Systems (MBS), and additional mathematical formalizations to provide punctual understanding in those cases that it has been required. This approach describes a reference model to feedback systems with valuable meaning, allowing for reasoning with regard to (a) the relationship between the environment and the relevance of the effects on the system, and (b) dynamical evaluations concerning the inner situational state of the system as a result of those effects. And this reasoning provides a framework of distinguishable states of AGSys derived from its own circumstances, that can be assumed as artificial emotion.