7 resultados para Archaeological museums and collections

em Universidad Politécnica de Madrid


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Petrophysical properties, such as porosity, permeability, density or anisotropy de-termine the alterability of stone surfaces from archaeological sites, and therefore, the future preservation of the material. Others, like superficial roughness or color, may point out changes due to alteration processes, natural or man-induced, for ex-ample, by conservation treatments. The application of conservation treatments may vary some of these properties forcing the stone surface to a re-adaptation to the new conditions, which could generate new processes of deterioration. In this study changes resulting from the application of consolidating and hydrophobic treatments on stone materials from the Roman Theatre (marble and granite) and the Mitreo’s House (mural painting and mosaics), both archaeological sites from Merida (Spain), are analyzed. The use of portable field devices allows us to perform analyses both on site and in la-boratory, comparing treated and untreated samples. Treatments consisted of syn-thetic resins, consolidating (such as tetraethoxysilane TEOS) and hydrophobic products. Results confirm that undesirable changes may occur, with consequences ranging from purely aesthetic variations to physical, chemical and mechanical damages. This also permits us to check limitations in the use of these techniques for the evaluation of conservation treatments.

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Cultural content on the Web is available in various domains (cultural objects, datasets, geospatial data, moving images, scholarly texts and visual resources), concerns various topics, is written in different languages, targeted to both laymen and experts, and provided by different communities (libraries, archives museums and information industry) and individuals (Figure 1). The integration of information technologies and cultural heritage content on the Web is expected to have an impact on everyday life from the point of view of institutions, communities and individuals. In particular, collaborative environment scan recreate 3D navigable worlds that can offer new insights into our cultural heritage (Chan 2007). However, the main barrier is to find and relate cultural heritage information by end-users of cultural contents, as well as by organisations and communities managing and producing them. In this paper, we explore several visualisation techniques for supporting cultural interfaces, where the role of metadata is essential for supporting the search and communication among end-users (Figure 2). A conceptual framework was developed to integrate the data, purpose, technology, impact, and form components of a collaborative environment, Our preliminary results show that collaborative environments can help with cultural heritage information sharing and communication tasks because of the way in which they provide a visual context to end-users. They can be regarded as distributed virtual reality systems that offer graphically realised, potentially infinite, digital information landscapes. Moreover, collaborative environments also provide a new way of interaction between an end-user and a cultural heritage data set. Finally, the visualisation of metadata of a dataset plays an important role in helping end-users in their search for heritage contents on the Web.

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Al ser la naturaleza objeto de representación artística por el hombre, campos tan diversos como el arte y la ciencia forestal pueden compartir sus orígenes. Los pinos son un género botánico repartido por la cuenca mediterránea capaces de suscitar emociones al haber sido sujetos de lo que fue una innovación cultural. Se propone que los pinos pudieron ser objeto de las primeras representaciones artísticas de los antiguos pobladores de la Península Ibérica. La metodología en la selección de resultados se basa en patrones morfológicos: patrón 1 (plántulas de pino en sus primeras etapas de crecimiento), patrón 2 (dibujos asimilables a ramas de pino) y patrón 3 (dibujos de pinos de gran porte). La presentación de los resultados se estructura en: parte I (referente a las representaciones artísticas estimadas como de pinos en la prehistoria, diferenciando el arte paleolítico del post-paleolítico), parte II (contempla los resultados encontrados en el repertorio iconográfico del arte Íbero y Celtíbero) y parte III (presenta una selección de resultados del arte romano en Hispania). Las diferentes etapas artísticas se articulan comenzando con una introducción, seguida de enfoques multidisciplinares que incluyen una visión histórica del paisaje o de la ecología de la vegetación. A continuación se exponen los resultados de la revisión realizada en cada etapa histórica y el estudio y descripción de las piezas seleccionadas (localización geográfica, datación arqueológica, clasificación genérica de técnica, materiales, dimensiones, iconografía, contexto cultural y procedencia) y por último su discusión en cuanto a su adscripción al género Pinus y a la flora presente en el entorno, caso de ser posible. Esta información se completa con gráficos, diagramas, mapas y tablas situándolas en su contexto arqueológico y cronológico, aportando datos sobre el carácter utilitario, simbólico o ideológico de los pinos, cuya pervivencia se manifiesta en ser protagonistas de gran número de festejos en la España rural de nuestros días. SUMMARY Nature has been represented in paintings since ancient times, which enables fields of study as separate as art and forest science to share a common origin. Pine-tress belong to a botanical genus widely distributed throughout the Mediterranean basin, which are capable of rising emotion and being a representation of what at that time was cultural innovation, subsequently becoming symbols. In this dissertation we hypothesise that pine forest may have been one of the first artistic representations of the ancient dwellers of the Iberian Peninsula. The methodology used for the selection of results is based on morphological patterns, i.e.: Patern 1 (pine seedlings at their first developmental stages), Pattern 2 (drawings associated with pine branches and shoots), and Pattern 3 (paintings of large pine-trees). Results are shown according to the following structure: Part I (relating to prehistoric paintings identified as pines and differentiating Paleolithic from Post-Paleolithic art), Part II (involves the results gathered concerning Iberian and Celtiberian iconographic art) and Part III (including a selection of Roman art in Hispania concerning pine representations). The different artistic periods are linked beginning by an Introduction, followed by a multidisciplinary approach ranging from a historical landscape analysis to plant ecology within a Mediterranean context. Thereafter, results are presented by assessing each historical period and by describing each of the particular art pieces subjected to investigation (geographical location, archaeological date, generic classification of the art technique, materials, dimensions, iconography and cultural context and origin). Finally, the results are discussed according to their ascription to the Pinus genus and when possible, in relation with the surrounding flora. The information provided is complemented with diagrams, maps and tables to enable its understanding within a chronological and archaeological context and providing evidence for the functional, symbolic and ideological character of pines, which are still alive in Spain in the form of many rural feasts with particular kinds of celebrations where this species plays a central role.

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Cultural heritage is a complex and diverse concept, which brings together a wide domain of information. Resources linked to a cultural heritage site may consist of physical artefacts, books, works of art, pictures, historical maps, aerial photographs, archaeological surveys and 3D models. Moreover, all these resources are listed and described by a set of a variety of metadata specifications that allow their online search and consultation on the most basic characteristics of them. Some examples include Norma ISO 19115, Dublin Core, AAT, CDWA, CCO, DACS, MARC, MoReq, MODS, MuseumDat, TGN, SPECTRUM, VRA Core and Z39.50. Gateways are in place to fit in these metadata standards into those used in a SDI (ISO 19115 or INSPIRE), but substantial work still remains to be done for the complete incorporation of cultural heritage information. Therefore, the aim of this paper is to demonstrate how the complexity of cultural heritage resources can be dealt with by a visual exploration of their metadata within a 3D collaborative environment. The 3D collaborative environments are promising tools that represent the new frontier of our capacity of learning, understanding, communicating and transmitting culture.

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Precise modeling of the program heap is fundamental for understanding the behavior of a program, and is thus of signiflcant interest for many optimization applications. One of the fundamental properties of the heap that can be used in a range of optimization techniques is the sharing relationships between the elements in an array or collection. If an analysis can determine that the memory locations pointed to by different entries of an array (or collection) are disjoint, then in many cases loops that traverse the array can be vectorized or transformed into a thread-parallel versión. This paper introduces several novel sharing properties over the concrete heap and corresponding abstractions to represent them. In conjunction with an existing shape analysis technique, these abstractions allow us to precisely resolve the sharing relations in a wide range of heap structures (arrays, collections, recursive data structures, composite heap structures) in a computationally efflcient manner. The effectiveness of the approach is evaluated on a set of challenge problems from the JOlden and SPECjvm98 suites. Sharing information obtained from the analysis is used to achieve substantial thread-level parallel speedups.

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Ponencia en el congreso internacional RESTAPIA 2012 que recoge los resultados de los trabajos de investigación realizados en el yacimiento arqueológico colonial de Piura la Vieja, La Matanza (Piura, Perú).

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Different treatments (consolidation and water-repellent) were applied on samples of marble and granite from the Front stage of the Roman Theatre of Merida (Spain). The main goal is to study the effects of these treatments on archaeological stone material, by analyzing the surface changes. X-Ray Fluorescence and Laser-Induced Breakdown Spectroscopy techniques, as well as Nuclear Magnetic Resonance have been used in order to study changes in the surface properties of the material, comparing treated and untreated specimens. The results confirm that silicon (Si) marker tracking allows the detection of applied treatments, increasing the peak signal in treated specimens. Furthermore, it is also possible to prove changes both within the pore system of the materialand in the distribution of surface water, resulting from the application of these products