12 resultados para 2-DICHLOROETHANE INTERFACE

em Universidad Politécnica de Madrid


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Esta Tesis Doctoral tiene como principal objetivo el obtener una cadena de tratamientos seguros de aguas seriados que nos permita asegurar la calidad de las aguas para consumo humano en caso de emergencias, de tal forma que se minimicen los efectos de acciones hostiles, como sabotajes o actos terroristas, desastres naturales, etc y buscar soluciones adecuadas para garantizar en este caso la salud. Las plantas de tratamientos de aguas existentes comercialmente no aseguran dicha calidad y la documentación sobre el tema presenta vacíos de conocimiento, contradicciones entre resultados de investigaciones o insostenibilidad de conclusiones de las mismas. Estas carencias nos permiten determinar los aspectos a tratar durante la investigación. Por ello, este objetivo se concretó en tres acciones: Investigar sobre rendimientos de plantas convencionales en eliminación de microorganismos y productos tóxicos y peligrosos. Introducir mejoras que garanticen el rendimiento de las plantas convencionales. Investigar sobre la conveniencia de complementar las instalaciones existentes buscando seguridad y garantía sanitaria. Y se desarrollaron tres líneas de investigación: LI 1 “Inorgánicos”: Investigación sobre la eliminación de los metales boro, cobre y molibdeno mediante procesos de intercambio iónico y de coagulaciónfloculación- decantación. LI 2 “Compuestos Orgánicos Volátiles”: Investigación sobre la eliminación de los compuestos orgánicos 1,1 dicloroetano, 1,2 dicloroetano, clorobenceno, 1,3 dicloropropeno y hexacloro 1,3 butadieno mediante procesos de carbón activo granular y de oxidación avanzada. LI 3 “Plantas portátiles”: Investigación sobre plantas existentes portátiles para verificar su rendimiento teórico y proponer mejoras. Estas líneas de investigación se desarrollaron tanto en el nivel teórico como en el empírico, bien sea en laboratorio como en campo. A lo largo del documento se demuestra que las principales fuentes de contaminación, salvo la degradación de yacimientos naturales, proceden de la actividad humana (efluentes industriales y agrícolas, aguas residuales y actividades beligerantes) que provocan un amplio espectro de enfermedades por lo que dificultan tanto la definición de la fuente como la anticipada detección de la enfermedad. Las principales conclusiones que se obtuvieron están relacionadas con el rendimiento de eliminación de los parámetros tras la aplicación de los procesos y plantas de tratamiento de aguas anteriormente reseñadas. Sin embargo, el verdadero elemento designador de originalidad de esta Tesis Doctoral, tal como se ha reseñado arriba, radica en la definición de un sistema seriado de procesos de tratamiento de aguas que asegura la calidad en caso de emergencia. Éste se define en el siguiente orden: pretratamiento, oxidación, coagulación-floculación-decantación, filtración por arena, intercambio iónico, carbón activo granular, microfiltración, radiación UV, ósmosis inversa, radiación UV y cloración final. The main objective of this Thesis is to obtain a chain of stepwise safe water treatments that allow us to ensure the quality of water for human consumption in case of emergencies, so that the effects of hostile actions, such as sabotage or terrorism, natural disasters, etc. and seek appropriate solutions in this case to ensure health. The existing commercial water treatment plants do not ensure quality, and the documentation on the subject presents knowledge gaps or contradictions. These gaps allow us to determine the issues to be discussed during the investigation. Therefore, this objective was manifested in three actions: Researching yields in commercial plants and microorganisms, or toxic and dangerous products removal. Improvements to ensure the performance of conventional plants. Inquire about the advisability of implementing existing facilities for safety and health guarantee. And three lines of research are developed: LI 1 “Inorganic elements”: Research removing metals iron, copper and molybdenum by ion exchange processes and coagulation-flocculation-decantation. LI 2 “Volatile Organic Compounds”: Research removing organic compounds 1,1 dichloroethane, 1,2 dichloroethane, chlorobenzene, 1,3-dichloropropene and 1,3-butadiene hexachloro through processes of granular activated carbon and advanced oxidation. LI 3 “Compact Water Treatment Plants”: Research on existing packaged plants to verify theoretical performance and suggest improvements. These lines of research are developed both theoretically and empirically, both in the laboratory and in the field. Throughout the document, it is evident that the main sources of pollution, other than the degradation of natural deposits, come from human activity (industrial and agricultural effluents, sewage and belligerent activities) which cause a broad spectrum of diseases which hamper both the definition of the source and the early detection of the disease. The main conclusions drawn are related to both the removal efficiency parameters after application of processes and treatment plants outlined above water. However, the real designator of originality of this thesis, such as outlined above, lies in the definition of a serial system water treatment processes assuring quality in case of emergency. This is defined in the following order: pretreatment, oxidation, coagulation-flocculation-sedimentation, sand filtration, ion exchange, granular activated carbon, microfiltration, UV radiation, reverse osmosis, UV radiation and final chlorination.

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The transport properties of thin-film solar cells based on wide-gap CuGaSe(2) absorbers have been investigated as a function of the bulk [Ga]/[Cu] ratio ranging from 1.01 to 1.33. We find that (i) the recombination processes in devices prepared from absorbers with a composition close to stoichiometry ([Ga]/[Cu] = 1.01) are strongly tunnelling assisted resulting in low recombination activation energies (E(a)) of approx. 0.95 eV in the dark and 1.36 eV under illumination. (ii) With an increasing [Ga]/[Cu] ratio, the transport mechanism changes to be dominated by thermally activated Shockley-Read-Hall recombination with similar E(a) values of approx. 1.52-1.57 eV for bulk [Ga]/[Cu] ratios of 1.12-1.33. The dominant recombination processes take place at the interface between CdS buffer and CuGaSe(2) absorber independently from the absorber composition. The increase of E(a) with the [Ga]/[Cu] ratio correlates with the open circuit voltage and explains the better performance of corresponding solar cells.

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Accurate weight perception is important particularly in tasks where the user has to apply vertical forces to ensure safe landing of a fragile object or precise penetration of a surface with a probe. Moreover, depending on physical properties of objects such as weight and size we may switch between unimanual and bimanual manipulation during a task. Research has shown that bimanual manipulation of real objects results in a misperception of their weight: they tend to feel lighter than similarly heavy objects which are handled with one hand only [8]. Effective simulation of bimanual manipulation with desktop haptic interfaces should be able to replicate this effect of bimanual manipulation on weight perception. Here, we present the MasterFinger-2, a new multi-finger haptic interface allowing bimanual manipulation of virtual objects with precision grip and we conduct weight discrimination experiments to evaluate its capacity to simulate unimanual and bimanual weight. We found that the bimanual ‘lighter’ bias is also observed with the MasterFinger-2 but the sensitivity to changes of virtual weights deteriorated.

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Several issues concerning the current use of speech interfaces are discussed and the design and development of a speech interface that enables air traffic controllers to command and control their terminals by voice is presented. A special emphasis is made in the comparison between laboratory experiments and field experiments in which a set of ergonomics-related effects are detected that cannot be observed in the controlled laboratory experiments. The paper presents both objective and subjective performance obtained in field evaluation of the system with student controllers at an air traffic control (ATC) training facility. The system exhibits high word recognition test rates (0.4% error in Spanish and 1.5% in English) and low command error (6% error in Spanish and 10.6% error in English in the field tests). Subjective impression has also been positive, encouraging future development and integration phases in the Spanish ATC terminals designed by Aeropuertos Españoles y Navegación Aérea (AENA).

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There exists an interest in performing full core pin-by-pin computations for present nuclear reactors. In such type of problems the use of a transport approximation like the diffusion equation requires the introduction of correction parameters. Interface discontinuity factors can improve the diffusion solution to nearly reproduce a transport solution. Nevertheless, calculating accurate pin-by-pin IDF requires the knowledge of the heterogeneous neutron flux distribution, which depends on the boundary conditions of the pin-cell as well as the local variables along the nuclear reactor operation. As a consequence, it is impractical to compute them for each possible configuration. An alternative to generate accurate pin-by-pin interface discontinuity factors is to calculate reference values using zero-net-current boundary conditions and to synthesize afterwards their dependencies on the main neighborhood variables. In such way the factors can be accurately computed during fine-mesh diffusion calculations by correcting the reference values as a function of the actual environment of the pin-cell in the core. In this paper we propose a parameterization of the pin-by-pin interface discontinuity factors allowing the implementation of a cross sections library able to treat the neighborhood effect. First results are presented for typical PWR configurations.

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Interface discontinuity factors based on the Generalized Equivalence Theory are commonly used in nodal homogenized diffusion calculations so that diffusion average values approximate heterogeneous higher order solutions. In this paper, an additional form of interface correction factors is presented in the frame of the Analytic Coarse Mesh Finite Difference Method (ACMFD), based on a correction of the modal fluxes instead of the physical fluxes. In the ACMFD formulation, implemented in COBAYA3 code, the coupled multigroup diffusion equations inside a homogenized region are reduced to a set of uncoupled modal equations through diagonalization of the multigroup diffusion matrix. Then, physical fluxes are transformed into modal fluxes in the eigenspace of the diffusion matrix. It is possible to introduce interface flux discontinuity jumps as the difference of heterogeneous and homogeneous modal fluxes instead of introducing interface discontinuity factors as the ratio of heterogeneous and homogeneous physical fluxes. The formulation in the modal space has been implemented in COBAYA3 code and assessed by comparison with solutions using classical interface discontinuity factors in the physical space

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Identification and tracking of objects in specific environments such as harbors or security areas is a matter of great importance nowadays. With this purpose, numerous systems based on different technologies have been developed, resulting in a great amount of gathered data displayed through a variety of interfaces. Such amount of information has to be evaluated by human operators in order to take the correct decisions, sometimes under highly critical situations demanding both speed and accuracy. In order to face this problem we describe IDT-3D, a platform for identification and tracking of vessels in a harbour environment able to represent fused information in real time using a Virtual Reality application. The effectiveness of using IDT-3D as an integrated surveillance system is currently under evaluation. Preliminary results point to a significant decrease in the times of reaction and decision making of operators facing up a critical situation. Although the current application focus of IDT-3D is quite specific, the results of this research could be extended to the identification and tracking of targets in other controlled environments of interest as coastlines, borders or even urban areas.

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El dispositivo Microsoft Kinect for Windows y similares, han introducido en el mundo del PC una nueva forma de interacción denominada “Touchless Gesture User Interface” o TGUI (Interfaz de Usuario por Gestos sin Contacto) [Gentile et al. 2011]. Se trata de una tecnología novedosa en proceso de evolución. La tecnología de Kinect detecta la presencia de un usuario y monitoriza la posición en el espacio de sus articulaciones principales. Esta información permite desarrollar aplicaciones que posibiliten interactuar al usuario con una computadora mediante gestos y sin la necesidad de estar en contacto con periférico alguno. Desde la invención del periférico ratón en los años 60, resulta curioso que con la frenética evolución que ha experimentado el mundo de la informática en todos estos años, este dispositivo no haya sufrido cambios significativos o no haya sido incluso sustituido por otro periférico. En este proyecto se ha abordado el reto de desarrollar un controlador de ratón gestual para Windows utilizando Microsoft Kinect, de tal forma que se sustituya el uso del típico ratón y sea el propio usuario el que actúe como controlador mediante gestos y movimientos de sus manos. El resultado es llamativo y aporta numerosas mejoras y novedades frente a aplicaciones similares, aunque deja en evidencia algunas de las limitaciones de la tecnología implementada por Kinect a día de hoy. Es de esperar que cuando evolucione su tecnología, su uso se convierta en cotidiano.

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SSR es el acrónimo de SoundScape Renderer (tool for real-time spatial audio reproduction providing a variety of rendering algorithms), es un programa escrito en su mayoría en C++. El programa permite al usuario escuchar tanto sonidos grabados con anterioridad como sonidos en directo. El sonido o los sonidos se oirán, desde el punto de vista del oyente, como si el sonido se produjese en el punto que el programa decida, lo interesante de este proyecto es que el sonido podrá cambiar de lugar, moverse, etc. Todo en tiempo real. Esto se consigue sin modificar el sonido al grabarlo pero sí al emitirlo, el programa calcula las variaciones necesarias para que al emitir el sonido al oyente le llegue como si el sonido realmente se generase en un punto del espacio o lo más parecido posible. La sensación de movimiento no deja de ser el punto anterior cambiando de lugar. La idea era crear una aplicación web basada en Canvas de HTML5 que se comunicará con esta interfaz de usuario remota. Así se solucionarían todos los problemas de compatibilidad ya que cualquier dispositivo con posibilidad de visualizar páginas web podría correr una aplicación basada en estándares web, por ejemplo un sistema con Windows o un móvil con navegador. El protocolo debía de ser WebSocket porque es un protocolo HTML5 y ofrece las “garantías” de latencia que una aplicación con necesidades de información en tiempo real requiere. Nos permite una comunicación full-dúplex asíncrona sin mucho payload que es justo lo que se venía a evitar al no usar polling normal de HTML. El problema que surgió fue que la interfaz de usuario de red que tenía el programa no era compatible con WebSocket debido a un handshacking inicial y obligatorio que realiza el protocolo, por lo que se necesitaba otra interfaz de red. Se decidió entonces cambiar a JSON como formato para el intercambio de mensajes. Al final el proyecto comprende no sólo la aplicación web basada en Canvas sino también un servidor funcional y la definición de una nueva interfaz de usuario de red con su protocolo añadido. ABSTRACT. This project aims to become a part of the SSR tool to extend its capabilities in the field of the access. SSR is an acronym for SoundScape Renderer, is a program mostly written in C++ that allows you to hear already recorded or live sound with a variety of sound equipment as if the sound came from a desired place in the space. Like the web-page of the SSR says surely better explained: “The SoundScape Renderer (SSR) is a tool for real-time spatial audio reproduction providing a variety of rendering algorithms.” The application can be used with a graphical interface written in Qt but has also a network interface for external applications to use it. This network interface communicates using XML messages. A good example of it is the Android client. This Android client is already working. In order to use the application should be run it by loading an audio source and the wanted environment so that the renderer knows what to do. In that moment the server binds and anyone can use the network interface. Since the network interface is documented everyone can make an application to interact with this network interface. So the application can have as many user interfaces as wanted. The part that is developed in this project has nothing to do neither with audio rendering nor even with the reproduction of the spatial audio. The part that is developed here is about the interface used in the SSR application. As it can be deduced from the title: “Distributed Web Interface for Real-Time Spatial Audio Reproduction System”, this work aims only to offer the interface via web for the SSR (“Real-Time Spatial Audio Reproduction System”). The idea is not to make a new graphical interface for SSR but to allow more types of interfaces and communication. To accomplish the objective of allowing more graphical interfaces this project is going to use a new network interface. By now the SSR application is using only XML for data interchange but this new network interface support JSON. This project comprehends the server that launch the application, the user interface and the new network interface. It is done with these modules in order to allow creating new user interfaces that can communicate with the server or new servers that can communicate with the user interface by defining a complete network interface for data interchange.

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In this paper, the optical behavior of a nonlinear interface is studied. The nonlinear medium has been a nematic liquid crystal, namely MBBA, and the nonlinear one, glasses of different types (F-10 and F-2) depending on the experimental needs. The anchoring forces at the boundary have been found to inhibit the action of the evanescent field in the case of total internal reflection. Most of observed nonlinearities are due to thermal effects. As a consequence, liquid crystals do not seem to be good candidates for total internal reflection optical bistability.

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We present a quasi-monotone semi-Lagrangian particle level set (QMSL-PLS) method for moving interfaces. The QMSL method is a blend of first order monotone and second order semi-Lagrangian methods. The QMSL-PLS method is easy to implement, efficient, and well adapted for unstructured, either simplicial or hexahedral, meshes. We prove that it is unconditionally stable in the maximum discrete norm, � · �h,∞, and the error analysis shows that when the level set solution u(t) is in the Sobolev space Wr+1,∞(D), r ≥ 0, the convergence in the maximum norm is of the form (KT/Δt)min(1,Δt � v �h,∞ /h)((1 − α)hp + hq), p = min(2, r + 1), and q = min(3, r + 1),where v is a velocity. This means that at high CFL numbers, that is, when Δt > h, the error is O( (1−α)hp+hq) Δt ), whereas at CFL numbers less than 1, the error is O((1 − α)hp−1 + hq−1)). We have tested our method with satisfactory results in benchmark problems such as the Zalesak’s slotted disk, the single vortex flow, and the rising bubble.

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El proyecto consiste en el diseño y estudio de un software cuyas prestaciones estén orientadas a gestionar una simulación de un sistema de radar. El prototipo de este entorno de simulación se ha realizado en el lenguaje Matlab debido a que inicialmente se considera el más adecuado para el tratamiento de las señales que los sistemas de radar manejan para realizar sus cálculos. Se ha escogido como modelo el software desarrollado por la compañía SAP para gestionar los E.R.P.s de grandes empresas. El motivo es que es un software cuyo diseño y funcionalidad es especialmente adecuado para la gestión ordenada de una cantidad grande de datos diversos de forma integrada. Diseñar e implementar el propio entorno es una tarea de enorme complejidad y que requerirá el esfuerzo de una cantidad importante de personas; por lo que este proyecto se ha limitado, a un prototipo básico con una serie de características mínimas; así como a indicar y dejar preparado el camino por el que deberán transcurrir las futuras agregaciones de funcionalidad o mejoras. Funcionalmente, esto es, independientemente de la implementación específica con la que se construya el entorno de simulación, se ha considerado dividir las características y prestaciones ofrecidas por el sistema en bloques. Estos bloques agruparán los componentes relacionados con un aspecto específico de la simulación, por ejemplo, el bloque 1, es el asignado a todo lo relacionado con el blanco a detectar. El usuario del entorno de simulación interactuará con el sistema ejecutando lo que se llaman transacciones, que son agrupaciones lógicas de datos a introducir/consultar en el sistema relacionados y que se pueden ejecutar de forma independiente. Un ejemplo de transacción es la que permite mantener una trayectoria de un blanco junto con sus parámetros, pero también puede ser una transacción la aplicación que permite por ejemplo, gestionar los usuarios con acceso al entorno. Es decir, las transacciones son el componente mínimo a partir del cual el usuario puede interactuar con el sistema. La interfaz gráfica que se le ofrecerá al usuario, está basada en modos, que se pueden considerar “ventanas” independientes entre sí dentro de las cuáles el usuario ejecuta sus transacciones. El usuario podrá trabajar con cuantos modos en paralelo desee y cambiar según desee entre ellos. La programación del software se ha realizado utilizando la metodología de orientación a objetos y se ha intentado maximizar la reutilización del código así como la configurabilidad de su funcionalidad. Una característica importante que se ha incorporado para garantizar la integridad de los datos es un diccionario sintáctico. Para permitir la persistencia de los datos entre sesiones del usuario se ha implementado una base de datos virtual (que se prevé se reemplace por una real), que permite manejar, tablas, campos clave, etc. con el fin de guardar todos los datos del entorno, tanto los de configuración que solo serían responsabilidad de los administradores/desarrolladores como los datos maestros y transaccionales que serían gestionados por los usuarios finales del entorno de simulación. ABSTRACT. This end-of-degree project comprises the design, study and implementation of a software based application able to simulate the various aspects and performance of a radar system. A blueprint for this application has been constructed upon the Matlab programming language. This is due to the fact that initially it was thought to be the one most suitable to the complex signals radar systems usually process; but it has proven to be less than adequate for all the other core processes the simulation environment must provide users with. The software’s design has been based on another existing software which is the one developed by the SAP company for managing enterprises, a software categorized (and considered the paradigm of) as E.R.P. software (E.R.P. stands for Enterprise Resource Planning). This software has been selected as a model because is very well suited (its basic features) for working in an orderly fashion with a pretty good quantity of data of very diverse characteristics, and for doing it in a way which protects the integrity of the data. To design and construct the simulation environment with all its potential features is a pretty hard task and requires a great amount of effort and work to be dedicated to its accomplishment. Due to this, the scope of this end-of-degree project has been focused to design and construct a very basic prototype with minimal features, but which way future developments and upgrades to the systems features should go has also been pointed. In a purely functional approach, i.e. disregarding completely the specific implementation which accomplishes the simulation features, the different parts or aspects of the simulation system have been divided and classified into blocks. The blocks will gather together and comprise the various components related with a specific aspect of the simulation landscape, for example, block number one will be the one dealing with all the features related to the radars system target. The user interaction with the system will be based on the execution of so called transactions, which essentially consist on bunches of information which logically belong together and can thus be managed together. A good example, could be a transaction which permits to maintain a series of specifications for target’s paths; but it could also be something completely unrelated with the radar system itself as for example, the management of the users who can access the system. Transactions will be thus the minimum unit of interaction of users with the system. The graphic interface provided to the user will be mode based, which can be considered something akin to a set of independent windows which are able on their own to sustain the execution of an independent transaction. The user ideally should be able to work with as many modes simultaneously as he wants to, switching his focus between them at will. The approach to the software construction has been based on the object based paradigm. An effort has been made to maximize the code’s reutilization and also in maximizing its customizing, i.e., same sets of code able to perform different tasks based on configuration data. An important feature incorporated to the software has been a data dictionary (a syntactic one) which helps guarantee data integrity. Another important feature that allow to maintain data persistency between user sessions, is a virtual relational data base (which should in future times become a real data base) which allows to store data in tables. The data store in this tables comprises both the system’s configuration data (which administrators and developers will maintain) and also master and transactional data whose maintenance will be the end users task.