31 resultados para Learning process of arithmetic


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Today, it is more and more important to develop competences in the learning process of the university students (that is to say, to acquire knowledge but also skills, abilities, attitudes and values). This is because professional practice requires that the future graduates design and market products, defend the interests of their clients, be introduced in the Administration or, even, in the Politics. Universities must form professionals that become social and opinion leaders, consultants, advisory, entrepreneurs and, in short, people with capacity to solve problems. This paper offers a tool to evaluate the application for the professor of different styles of management in the process of the student’s learning. Its main contribution consists on advancing toward the setting in practice of a model that overcomes the limitations of the traditional practices based on the masterful class, and that it has been applied in Portugal and Spain.

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Self-consciousness implies not only self or group recognition, but also real knowledge of one’s own identity. Self-consciousness is only possible if an individual is intelligent enough to formulate an abstract self-representation. Moreover, it necessarily entails the capability of referencing and using this elf-representation in connection with other cognitive features, such as inference, and the anticipation of the consequences of both one’s own and other individuals’ acts. In this paper, a cognitive architecture for self-consciousness is proposed. This cognitive architecture includes several modules: abstraction, self-representation, other individuals'representation, decision and action modules. It includes a learning process of self-representation by direct (self-experience based) and observational learning (based on the observation of other individuals). For model implementation a new approach is taken using Modular Artificial Neural Networks (MANN). For model testing, a virtual environment has been implemented. This virtual environment can be described as a holonic system or holarchy, meaning that it is composed of autonomous entities that behave both as a whole and as part of a greater whole. The system is composed of a certain number of holons interacting. These holons are equipped with cognitive features, such as sensory perception, and a simplified model of personality and self-representation. We explain holons’ cognitive architecture that enables dynamic self-representation. We analyse the effect of holon interaction, focusing on the evolution of the holon’s abstract self-representation. Finally, the results are explained and analysed and conclusions drawn.

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Actualmente se reconoce de forma generalizada que la problemática de los barrios más desfavorecidos presenta un trasfondo estructural de magnitud multidimensional que implica a múltiples actores, que requiere respuestas de carácter multiescalar, multidimensional y multiagente y un alto nivel de cooperación institucional y de coordinación entre la diversidad de actores, que pone en cuestión los modelos de gobernanza y gestión urbana tradicionales. Frente a los retos e implicaciones que plantea la noción de espacio como construcción social y los problemas de coordinación detectados que limitan el alcance de la regeneración urbana integrada, en esta investigación se pregunta por los principales elementos que pueden facilitar la dinamización y coordinación de los procesos y se plantea que es preciso aprovechar el propio proceso participativo para reforzar el papel de estos elementos y generar mejores condiciones para la colaboración en un proceso de aprendizaje práctico de formas de análisis e intervención integrada y gestión relacional, que supere los niveles de información y consulta de la práctica participativa habitual. Se centra por tanto la atención en los factores que facilitan la dinamización y coordinación de los procesos (elementos dinamizadores y articuladores), en el nivel de participación social y cooperación institucional en los distintos momentos de la planificación de la estrategia entendida como un proceso continuo de reflexión-acción-reflexión y en aquellas condiciones del modelo de participación que pueden propiciar relaciones estratégicas y mejorar la capacidad de interacción y acción del sistema de actores y relaciones en el proceso de planificación y gestión, que lleva a cuestionar en qué medida los soportes (foros de participación y nodos y ejes de actividad y relación) y el tipo de técnicas (técnicas de dinamización y técnicas de identificación y activación de oportunidades) de los modelos de participación de experiencias concretas pueden fomentar formas de interacción que mejoren la comunicación y la movilización de recursos. Para analizar esta situación en la práctica, se desarrolla un marco conceptual, metodológico y operativo a partir de la contribución de conceptos, teorías y modelos basados en una visión relacional y multidimensional de las dinámicas de desarrollo local integrado. Esta metodología se valida en cuatro casos de referencia a partir de la información de documentos oficiales y de las visiones de la diversidad de actores implicados recogidas a través de una primera consulta a expertos (13) y entrevistas semiestructuradas a representantes de la diversidad de actores implicados (75), que se ha procesado por medio de tres herramientas conceptuales de análisis complementarias desarrolladas a lo largo de la investigación apoyadas en la perspectiva relacional de la reinterpretación actual del espacio y las escalas: el ‘Sistema de acción local’, el ‘Diagrama de momentos’ del proceso de planificación y gestión, y la ‘Matriz de caracterización’ del modelo de participación. La evaluación y la comparativa de los casos según el método de análisis evidencian la importancia del papel ejercido por los elementos articuladores (actores y organismos de enlace, espacios de encuentro y acción, y los significados y visiones compartidas) y dinamizadores (el capital social y las capacidades institucionales propiciadas en redes de colaboración) a la hora de facilitar la colaboración entre las distintas instituciones responsables, reforzar las relaciones entre actores, grupos y entidades del barrio, y mejorar los problemas de convivencia vecinal, y en definitiva, de mejorar las posibilidades de los diferentes actores urbanos de implicarse de manera activa. Además, las fórmulas alternativas que se han puesto en marcha en los distintos casos frente a las dificultades que presenta la administración a la hora de trabajar por proyectos y el resto de actores de colaborar de forma constructiva, han supuesto un importante proceso de aprendizaje y práctica en formas de participación y colaboración. ABSTRACT It is widely accepted that the current situation of multi-deprived neighborhoods has a structural and a multidimensional basis involving multiple actors that calls for multiscale, multidimensional and multiagent solutions and requires a high level of institutional cooperation and a great deal of coordination between different actors. This calls into question traditional governance and management models. In order to cope with the challenges and implications of the idea of the social construction of space and these coordination requirements that compromise the scope of integrated urban regeneration strategies, this research focuses on the main elements and factors that facilitate the mobilization and coordination of the regeneration processes, and recognizes the importance of participation processes facilitating better social, communication and collaboration skills in a practical learning process of integrated analysis and urban regeneration interventions and relational governance mechanisms going beyond mere information and consultation levels. Thus, the study focuses on the principal factors which facilitate the mobilization and coordination of integrated area regeneration, the level of social participation and institutional cooperation at different planning moments in a continuous process of reflection-action-reflection, and the conditions under which the participation process may promote strategic relationships and improve the performance of the system of actors and relationships in the planning and management process. This questions to what extent the supports (participation arenas and activity nodes and axis) and the type of techniques (participation encouragement and opportunities identification and activation techniques) considered in participation models had led to a level of interaction that has improved communication and resource mobilization capabilities. In order to analyze this situation in practice, a conceptual, methodological and operational framework is developed, which considers the contributions of the review of concepts, theories and models based on a relational and multidimensional view of local development dynamics. This methodology is validated in four representative case studies in view of official documents and the contributions of diverse stakeholders gathered through a first consultation to experts (13) and semi-structured interviews to representatives of the diversity of actors involved (75). This data has been processed by three complementary analytical tools developed during the research, based on the relational perspective of the current reinterpretation of space and scales: the 'Local Action System', the 'Diagram of planning moments', and the 'Characterization matrix of the participation model'. The comparative evaluation of the four case studies carried out using the analytical method developed during the project, shows the importance of the availability and the role of linkage elements (actors and organizations, collective spaces and shared visions) and drivers (social capital and institutional capacities generated through collaborative networks) in facilitating the collaboration among all responsible institutions, in promoting and strengthening relations between actors, groups and neighborhood organizations, and in improving the conviviality and social cohesion conditions, and ultimately in fostering the possibilities of diversity of urban actors to engage and participate actively in the transformation process, increasing accordingly the options for change. In addition, despite all the difficulties, these practices have implemented alternative formulas addressing the limitations of the administration in working by projects and not by competences and of the stakeholders in collaborating in a constructive way. The development and implementation of these participatory formulas has been an important learning process.

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The objective of this paper is to address the methodological process of a teaching strategy for training project management complexity in postgraduate programs. The proposal is made up of different methods —intuitive, comparative, deductive, case study, problem-solving Project-Based Learning— and different activities inside and outside the classroom. This integration of methods motivated the current use of the concept oflearning strategy”. The strategy has two phases: firstly, the integration of the competences —technical, behavioral and contextual—in real projects; and secondly, the learning activity was oriented in upper level of knowledge, the evaluating the complexity for projects management in real situations. Both the competences in the learning strategy and the Project Complexity Evaluation are based on the ICB of IPMA. The learning strategy is applied in an international Postgraduate Program —Erasmus Mundus Master of Science— with the participation of five Universities of the European Union. This master program is fruit of a cooperative experience from one Educative Innovation Group of the UPM -GIE-Project-, two Research Groups of the UPM and the collaboration with other external agents to the university. Some reflections on the experience and the main success factors in the learning strategy were presented in the paper

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A high productivity rate in Engineering is related to an efficient management of the flow of the large quantities of information and associated decision making activities that are consubstantial to the Engineering processes both in design and production contexts. Dealing with such problems from an integrated point of view and mimicking real scenarios is not given much attention in Engineering degrees. In the context of Engineering Education, there are a number of courses designed for developing specific competencies, as required by the academic curricula, but not that many in which integration competencies are the main target. In this paper, a course devoted to that aim is discussed. The course is taught in a Marine Engineering degree but the philosophy could be used in any Engineering field. All the lessons are given in a computer room in which every student can use each all the treated software applications. The first part of the course is dedicated to Project Management: the students acquire skills in defining, using Ms-PROJECT, the work breakdown structure (WBS), and the organization breakdown structure (OBS) in Engineering projects, through a series of examples of increasing complexity, ending up with the case of vessel construction. The second part of the course is dedicated to the use of a database manager, Ms-ACCESS, for managing production related information. A series of increasing complexity examples is treated ending up with the management of the pipe database of a real vessel. This database consists of a few thousand of pipes, for which a production timing frame is defined, which connects this part of the course with the first one. Finally, the third part of the course is devoted to the work with FORAN, an Engineering Production package of widespread use in the shipbuilding industry. With this package, the frames and plates where all the outfitting will be carried out are defined through cooperative work by the studens, working simultaneously in the same 3D model. In the paper, specific details about the learning process are given. Surveys have been posed to the students in order to get feed-back from their experience as well as to assess their satisfaction with the learning process. Results from these surveys are discussed in the paper

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The objective of this paper is to address the methodological process of a teaching strategy for training project management complexity in postgraduate programs. The proposal is made up of different methods —intuitive, comparative, deductive, case study, problem-solving Project-Based Learning— and different activities inside and outside the classroom. This integration of methods motivated the current use of the concept oflearning strategy‖. The strategy has two phases: firstly, the integration of the competences —technical, behavioral and contextual—in real projects; and secondly, the learning activity was oriented in upper level of knowledge, the evaluating the complexity for projects management in real situations. Both the competences in the learning strategy and the Project Complexity Evaluation are based on the ICB of IPMA. The learning strategy is applied in an international Postgraduate Program —Erasmus Mundus Master of Science— with the participation of five Universities of the European Union. This master program is fruit of a cooperative experience from one Educative Innovation Group of the UPM -GIE-Project-, two Research Groups of the UPM and the collaboration with other external agents to the university. Some reflections on the experience and the main success factors in the learning strategy were presented in the paper.

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E-learning systems output a huge quantity of data on a learning process. However, it takes a lot of specialist human resources to manually process these data and generate an assessment report. Additionally, for formative assessment, the report should state the attainment level of the learning goals defined by the instructor. This paper describes the use of the granular linguistic model of a phenomenon (GLMP) to model the assessment of the learning process and implement the automated generation of an assessment report. GLMP is based on fuzzy logic and the computational theory of perceptions. This technique is useful for implementing complex assessment criteria using inference systems based on linguistic rules. Apart from the grade, the model also generates a detailed natural language progress report on the achieved proficiency level, based exclusively on the objective data gathered from correct and incorrect responses. This is illustrated by applying the model to the assessment of Dijkstra’s algorithm learning using a visual simulation-based graph algorithm learning environment, called GRAPHs

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Web-based education or „e-learning‟ has become a critical component in higher education for the last decade, replacing other distance learning methods, such as traditional computer training or correspondence learning. The number of university students who take on-line courses is continuously increasing all over the world. In Spain, nearly a 90% of the universities have an institutional e-learning platform and over 60% of the traditional on-site courses use this technology as a supplement to the traditional face-to-face classes. This new form of learning allows the disappearance of geographical barriers and enables students to schedule their own learning process, among some other advantages. On-line education is developed through specific software called „e-learning platform‟ or „virtual learning environment‟ (VLE). A considerable number of web-based tools to deliver distance courses are currently available. Open source software packages such as Moodle, Sakai, dotLRN or Dokeos are the most commonly used in the virtual campuses of Spanish universities. This paper analyzes the possibilities that virtual learning environments provide university teachers and learners and offers a technical comparison among some of the most popular e-learning learning platforms.

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Analysis of learning data (learning analytics) is a new research field with high growth potential. The main objective of Learning analytics is the analysis of data (interactions being the basic data unit) generated in virtual learning environments, in order to maximize the outcomes of the learning process; however, a consensus has not been reached yet on which interactions must be measured and what is their influence on learning outcomes. This research is grounded on the study of e-learning interaction typologies and their relationship with students? academic performance, by means of a comparative study between different interaction typologies (based on the agents involved, frequency of use and participation mode). The main conclusions are a) that classifications based on agents offer a better explanation of academic performance; and b) that each of the three typologies are able to explain academic performance in terms of some of their components (student-teacher and student-student interactions, evaluating students interactions and active interactions, respectively), with the other components being nonrelevant.

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Learning analytics is the analysis of static and dynamic data extracted from virtual learning environments, in order to understand and optimize the learning process. Generally, this dynamic data is generated by the interactions which take place in the virtual learning environment. At the present time, many implementations for grouping of data have been proposed, but there is no consensus yet on which interactions and groups must be measured and analyzed. There is also no agreement on what is the influence of these interactions, if any, on learning outcomes, academic performance or student success. This study presents three different extant interaction typologies in e-learning and analyzes the relation of their components with students? academic performance. The three different classifications are based on the agents involved in the learning process, the frequency of use and the participation mode, respectively. The main findings from the research are: a) that agent-based classifications offer a better explanation of student academic performance; b) that at least one component in each typology predicts academic performance; and c) that student-teacher and student-student, evaluating students, and active interactions, respectively, have a significant impact on academic performance, while the other interaction types are not significantly related to academic performance.

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In this paper we report the process of designing and building the EYEFLY 1, a real UAS platform which has just performed its maiden flight. For the development of this aircraft, 30 groups of students from successive years at the Escuela Universitaria de Ingeniería Técnica Aeronáutica (EUITA) of the Universidad Politécnica de Madrid (UPM) carried out their compulsory End of Degree Project as a coordinated Project Based learning activity. Our conclusions clearly indicate that Project Based Learning activities can provide a valid complement to more conventional, theoretically-based, teaching methods. The combination of both approaches will allow us to maintain traditional but well-tested methods for providing our students with a sound knowledge of fundamental engineering disciplines and, at the same time, to introduce our students to exciting and relevant engineering situations and sceneries where social and business skills, such as communication skills, team-working or decision-taking, can be put into practice.

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Acourse focused on the acquisition of integration competencies in ship production engineering, organized in collaboration with selected industry partners, is presented in this paper. The first part of the course is dedicated to Project Management: the students acquire skills in defining, using MS-PROJECT, the work breakdown structure (WBS), and the organization breakdown structure (OBS) in Engineering projects, through a series of examples of increasing complexity with the final one being the construction planning of a vessel. The second part of the course is dedicated to the use of a database manager, MS-ACCESS, in managing production related information.Aseries of increasing complexity examples is treated, the final one being the management of the piping database of a real vessel. This database consists of several thousand pipes, for which a production timing frame is defined connecting this part of the course with the first one. Finally, the third part of the course is devoted to working withFORAN,an Engineering Production application developed bySENERand widely used in the shipbuilding industry. With this application, the structural elements where all the outfittings will be located are defined through cooperative work by the students, working simultaneously in the same 3D model. In this paper, specific details about the learning process are given. Surveys have been posed to the students in order to get feedback from their experience as well as to assess their satisfaction with the learning process, compared to more traditional ones. Results from these surveys are discussed in the paper.

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The project arises from the need to develop improved teaching methodologies in field of the mechanics of continuous media. The objective is to offer the student a learning process to acquire the necessary theoretical knowledge, cognitive skills and the responsibility and autonomy to professional development in this area. Traditionally the teaching of the concepts of these subjects was performed through lectures and laboratory practice. During these lessons the students attitude was usually passive, and therefore their effectiveness was poor. The proposed methodology has already been successfully employed in universities like University Bochum, Germany, University the South Australia and aims to improve the effectiveness of knowledge acquisition through use by the student of a virtual laboratory. This laboratory allows to adapt the curricula and learning techniques to the European Higher Education and improve current learning processes in the University School of Public Works Engineers -EUITOP- of the Technical University of Madrid -UPM-, due there are not laboratories in this specialization. The virtual space is created using a software platform built on OpenSim, manages 3D virtual worlds, and, language LSL -Linden Scripting Language-, which imprints specific powers to objects. The student or user can access this virtual world through their avatar -your character in the virtual world- and can perform practices within the space created for the purpose, at any time, just with computer with internet access and viewfinder. The virtual laboratory has three partitions. The virtual meeting rooms, where the avatar can interact with peers, solve problems and exchange existing documentation in the virtual library. The interactive game room, where the avatar is has to resolve a number of issues in time. And the video room where students can watch instructional videos and receive group lessons. Each audiovisual interactive element is accompanied by explanations framing it within the area of knowledge and enables students to begin to acquire a vocabulary and practice of the profession for which they are being formed. Plane elasticity concepts are introduced from the tension and compression testing of test pieces of steel and concrete. The behavior of reticulated and articulated structures is reinforced by some interactive games and concepts of tension, compression, local and global buckling will by tests to break articulated structures. Pure bending concepts, simple and composite torsion will be studied by observing a flexible specimen. Earthquake resistant design of buildings will be checked by a laboratory test video.

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The assessment of learning outcomes is a key concept in the European Credit Transfer and Accumulation System (ECTS) since credits are awarded when the assessment shows the competences which were aimed at have been developed at an appropriate level. This paper describes a study which was first part of the project of the Bologna Experts Team-Spain and then developed as an independent study. It was carried out with the overall goal to gain experience in the assessment of learning outcomes. More specifically it aimed at 1) designing procedures for the assessment of learning outcomes related to these compulsory generic competences; 2) testing some basic psychometric features that an assessment device with some consequences for the subjects being evaluated needs to prove; 3) testing different procedures of standard setting, and 4) using assessment results as orienting feedback to students and their tutors. The process of development of tests to carry out the assessment of learning outcomes related to these competences, as well as some basic features regarding their reliability and validity is described and first results on the comparison of results achieved at two academic levels, will also be described at a later stage.

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The increasing ageing population is demanding new care approaches to maintain the quality of life of elderly people. Informal carers are becoming crucial agents in the care and support of elderly people, which can lead to those carers suffering from additional stress due to competing priorities with employment or due to lack of knowledge about elderly people?s care needs. Thus, support and stress relief in carers should be a key issue in the home-care process of these older adults. Considering this context, this work presents the iCarer project aimed at developing a personalized and adaptive platform to offer informal carers support by means of monitoring their activities of daily care and psychological state, as well as providing an orientation to help them improve the care provided. Additionally, iCarer will provide e-Learning services and an informal carers learning network. As a result, carers will be able to expand their knowledge, supported by the experience provided by expert counsellors and fellow carers. Additionally, the coordination between formal and informal carers will be improved, offering the informal carers flexibility to organize and combine their assistance and social activities.