34 resultados para Contracts of execution


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La presente tesis analiza el resultado de tratar con una plancha caliente la superficie de un estuco de cal, en estado fresco. El estuco a fuego –nombre que recibe la técnica actualmente en desuso- fue muy valorada en un pasado relativamente reciente, de forma que actualmente aparece ciertamente mitificada y sin caracterizar, habiéndose perdido prácticamente su técnica de ejecución. En el capítulo 1 se exponen las hipótesis y objetivos de la investigación realizada, y el e interés y oportunidad de la tesis. En el capítulo 2 se analizan los antecedentes y usos históricos de los estucos, con especial dedicación a los de cal y más concretamente los “planchados” o "al fuego", que son el tema central de esta tesis. Tras un detallado análisis de la bibliografía actual y de la época, se exponen las contradicciones que sobre este acabado se deducen de los diferentes autores consultados. También se sitúa cronológicamente la técnica, en un intento siempre difícil de poner límites a un proceso continuo. Se propone finalmente una técnica de ejecución que, tomando las descripciones más coherentes y creíbles, y mejor contrastadas de los diferentes autores, recupera la técnica perdida, lo que se prueba mediante las correspondientes "ejecuciones piloto". En el capítulo 3 se expone la metodología experimental seguida para caracterizar el efecto de la aplicación de la plancha caliente sobre el estuco de cal: en primer lugar se recuperará en taller el proceso de ejecución a partir de la bibliografía revisada, tomando las descripciones más coherentes y mejor contrastadas de los diferentes autores; posteriormente, se analiza el único caso conocido de esta técnica en el que ha sido posible sacar probetas; a continuación se contrastarán ambas informaciones con objeto de validar el proceso llevado a cabo; por último se proponen los ensayos realizados a las muestras de laboratorio hechas con la técnica recuperada y comparada con el caso real. En el capítulo 4 se lleva a la práctica lo desarrollado en el capítulo anterior, principalmente para determinar los posibles cambios en la superficie acabada, así como en su absorción de agua, brillo, dureza, y porosidad superficial del estuco. Los resultados obtenidos son objeto de análisis y de comparación. Toda la información estudiada hace posible las conclusiones que aparecen el capítulo 5 y que delimitan claramente el efecto que provoca el uso de la plancha caliente sobre el acabado en varios aspectos: economía en el proceso, mejora de los efectos de imitación de mármol y aumento de las propiedades físicas solicitadas a un revestimiento continuo de estas características. Termina el capítulo proponiendo unas cuestiones como futuras líneas de desarrollo de la investigación. ABSTRACT This thesis analyzes the result of dealing with a hot iron the surface of a plaster of lime, fresh state. The stucco fire-name receiving the technique in disuse today- was highly valued in the relatively recent past, so now certainly appears mystified and uncharacterized, having almost lost his playing technique. In Chapter 1 the assumptions and objectives of the research are presented, and the interest and opportunity of the thesis. In chapter 2 the background and historical uses of stucco, with particular attention to the lime and more specifically the "pressed" or "Fire", which are the focus of this thesis are discussed. After a detailed analysis of the current literature and the time, the contradictions that this finish is derived from the different authors consulted are exposed. Also it is situated chronologically the technique, in an always difficult to set limits to a continuous attempt. A technique of execution, taking the most consistent and credible descriptions, and better contrasting of different authors, recovers lost art, which is proved by the corresponding "pilot runs" was finally proposed. In Chapter 3 the experimental methodology to characterize the effect of the application of the hot iron on the lime stucco is exposed: first workshop will recover in the implementation process from the literature reviewed, taking the most consistent descriptions and better contrasted different authors; then it is analyzed the only known case in which this technique has been possible to take samples; then both information will be compared in order to validate the process undertaken; Finally tests performed at the laboratory samples made with the technique recovered and compared with the real case are proposed. Chapter 4 takes practice what it was developed in the previous chapter, mainly to determine possible changes in the finished surface as well as water absorption, gloss, hardness, surface porosity from the stucco. The results are analyzed and compared. All information makes possible to study the conclusions that appear on Chapter 5 and clearly define the effect caused by the use of the hot iron on the finish in several aspects: economy in the process, enhancing the effects of marble imitation and increased physical properties applied to a continuous coating of these features. Chapter finalizes proposing some issues and future lines of research and development.

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Este proyecto fin de carrera tiene como finalidad el diseño y la implementación de un sistema de monitorización y gestión dinámica de redes de sensores y actuadores inalámbricos (Wireless Sensor and Actuator Networks – WSAN) en base a la información de configuración almacenada en una base de datos sobre la cual un motor de detección vigila posibles cambios. Este motor informará de los cambios a la herramienta de gestión y monitorización de la WSAN para que sean llevados a cabo en la red desplegada. Este trabajo se enmarca en otro más amplio cuya finalidad es la demostración de la posibilidad de reconfigurar dinámicamente una WSAN utilizando los mecanismos propios de las Líneas de Productos Software Dinámicos (DSPL, por sus siglas en inglés). Se ha diseñado e implementado el software que proporciona los métodos necesarios para la comunicación y actuación sobre la red de sensores y actuadores inalámbricos, además de permitir el control de cada uno de los dispositivos pertenecientes a dicha red y que los dispositivos se incorporen a dicha red de manera autónoma. El desarrollo y pruebas de este proyecto fin de carrera se ha realizado utilizando una máquina virtual sobre la que se ha configurado convenientemente una plataforma que incluye un emulador de red de sensores y actuadores de tecnología SunSpot (Solarium) y todas las herramientas de desarrollo y ejecución necesarias (entre ellas, SunSpot SDK 6.0 y NetBeans). Esta máquina virtual ejecuta un sistema operativo Unix (Ubuntu Server 12.4) y facilita el rápido despliegue de las herramientas implementadas así como la integración de las mismas en desarrollos más amplios. En esta memoria se describe todo el proceso de diseño e implementación del software desarrollado, las conclusiones obtenidas de su ejecución y una guía de usuario para su despliegue y manejo. ABSTRACT. The aim of this project is the design and implementation of a system to monitor and dynamically manage a wireless sensor and actuator network (WSAN) in consistence with the configuration information stored in a database whose changes are monitored by a so-called monitoring engine. This engine informs the management and monitoring tool about the changes, in order for these to be carried out on the deployed network. This project is a part of a broader one aimed at demonstrating the ability to dynamically reconfigure a WSAN using the mechanisms of the Dynamic Software Product Lines (DSPL). A software has been designed and implemented which provides the methods to communicate with and actuate on the WSAN. It also allows to control each of the devices, as well as their autonomous incorporation to the network. Development and testing of this project was done using a virtual machine that has a conveniently configured platform which includes a SunSpot technology WSAN emulator (Solarium) as well as all the necessary development and implementation tools (including SunSpot 6.0 SDK and NetBeans). This virtual machine runs a Unix (Ubuntu Server 12.4) operating system and makes it easy to rapidly deploy the implemented tools and to integrate them into broader developments. This document explains the whole process of designing and implementing the software, the conclusions of execution and a user's manual.

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Since the early days of logic programming, researchers in the field realized the potential for exploitation of parallelism present in the execution of logic programs. Their high-level nature, the presence of nondeterminism, and their referential transparency, among other characteristics, make logic programs interesting candidates for obtaining speedups through parallel execution. At the same time, the fact that the typical applications of logic programming frequently involve irregular computations, make heavy use of dynamic data structures with logical variables, and involve search and speculation, makes the techniques used in the corresponding parallelizing compilers and run-time systems potentially interesting even outside the field. The objective of this article is to provide a comprehensive survey of the issues arising in parallel execution of logic programming languages along with the most relevant approaches explored to date in the field. Focus is mostly given to the challenges emerging from the parallel execution of Prolog programs. The article describes the major techniques used for shared memory implementation of Or-parallelism, And-parallelism, and combinations of the two. We also explore some related issues, such as memory management, compile-time analysis, and execution visualization.

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Abstract is not available.

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In this paper we present a novel execution model for parallel implementation of logic programs which is capable of exploiting both independent and-parallelism and or-parallelism in an efficient way. This model extends the stack copying approach, which has been successfully applied in the Muse system to implement or-parallelism, by integrating it with proven techniques used to support independent and-parallelism. We show how all solutions to non-deterministic andparallel goals are found without repetitions. This is done through recomputation as in Prolog (and in various and-parallel systems, like &-Prolog and DDAS), i.e., solutions of and-parallel goals are not shared. We propose a scheme for the efficient management of the address space in a way that is compatible with the apparently incompatible requirements of both and- and or-parallelism. We also show how the full Prolog language, with all its extra-logical features, can be supported in our and-or parallel system so that its sequential semantics is preserved. The resulting system retains the advantages of both purely or-parallel systems as well as purely and-parallel systems. The stack copying scheme together with our proposed memory management scheme can also be used to implement models that combine dependent and-parallelism and or-parallelism, such as Andorra and Prometheus.

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This paper addresses the design of visual paradigms for observing the parallel execution of logic programs. First, an intuitive method is proposed for arriving at the design of a paradigm and its implementation as a tool for a given model of parallelism. This method is based on stepwise reñnement starting from the deñnition of basic notions such as events and observables and some precedence relationships among events which hold for the given model of parallelism. The method is then applied to several types of parallel execution models for logic programs (Orparallelism, Determinate Dependent And parallelism, Restricted and-parallelism) for which visualization paradigms are designed. Finally, VisAndOr, a tool which implements all of these paradigms is presented, together with a discussion of its usefulness through examples.

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The interactions among three important issues involved in the implementation of logic programs in parallel (goal scheduling, precedence, and memory management) are discussed. A simplified, parallel memory management model and an efficient, load-balancing goal scheduling strategy are presented. It is shown how, for systems which support "don't know" non-determinism, special care has to be taken during goal scheduling if the space recovery characteristics of sequential systems are to be preserved. A solution based on selecting only "newer" goals for execution is described, and an algorithm is proposed for efficiently maintaining and determining precedence relationships and variable ages across parallel goals. It is argued that the proposed schemes and algorithms make it possible to extend the storage performance of sequential systems to parallel execution without the considerable overhead previously associated with it. The results are applicable to a wide class of parallel and coroutining systems, and they represent an efficient alternative to "all heap" or "spaghetti stack" allocation models.

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Although the sequential execution speed of logic programs has been greatly improved by the concepts introduced in the Warren Abstract Machine (WAM), parallel execution represents the only way to increase this speed beyond the natural limits of sequential systems. However, most proposed parallel logic programming execution models lack the performance optimizations and storage efficiency of sequential systems. This paper presents a parallel abstract machine which is an extension of the WAM and is thus capable of supporting ANDParallelism without giving up the optimizations present in sequential implementations. A suitable instruction set, which can be used as a target by a variety of logic programming languages, is also included. Special instructions are provided to support a generalized version of "Restricted AND-Parallelism" (RAP), a technique which reduces the overhead traditionally associated with the run-time management of variable binding conflicts to a series of simple run-time checks, which select one out of a series of compiled execution graphs.

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We propose a computational methodology -"B-LOG"-, which offers the potential for an effective implementation of Logic Programming in a parallel computer. We also propose a weighting scheme to guide the search process through the graph and we apply the concepts of parallel "branch and bound" algorithms in order to perform a "best-first" search using an information theoretic bound. The concept of "session" is used to speed up the search process in a succession of similar queries. Within a session, we strongly modify the bounds in a local database, while bounds kept in a global database are weakly modified to provide a better initial condition for other sessions. We also propose an implementation scheme based on a database machine using "semantic paging", and the "B-LOG processor" based on a scoreboard driven controller.

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Visualization of program executions has been found useful in applications which include education and debugging. However, traditional visualization techniques often fall short of expectations or are altogether inadequate for new programming paradigms, such as Constraint Logic Programming (CLP), whose declarative and operational semantics differ in some crucial ways from those of other paradigms. In particular, traditional ideas regarding flow control and the behavior of data often cannot be lifted in a straightforward way to (C)LP from other families of programming languages. In this paper we discuss techniques for visualizing program execution and data evolution in CLP. We briefly review some previously proposed visualization paradigms, and also propose a number of (to our knowledge) novel ones. The graphical representations have been chosen based on the perceived needs of a programmer trying to analyze the behavior and characteristics of an execution. In particular, we concéntrate on the representation of the program execution behavior (control), the runtime valúes of the variables, and the runtime constraints. Given our interest in visualizing large executions, we also pay attention to abstraction techniques, Le., techniques which are intended to help in reducing the complexity of the visual information.

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This article presents in an informal way some early results on the design of a series of paradigms for visualization of the parallel execution of logic programs. The results presented here refer to the visualization of or-parallelism, as in MUSE and Aurora, deterministic dependent and-parallelism, as in Andorra-I, and independent and-parallelism as in &-Prolog. A tool has been implemented for this purpose and has been interfaced with these systems. Results are presented showing the visualization of executions from these systems and the usefulness of the resulting tool is briefly discussed.

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The term "Logic Programming" refers to a variety of computer languages and execution models which are based on the traditional concept of Symbolic Logic. The expressive power of these languages offers promise to be of great assistance in facing the programming challenges of present and future symbolic processing applications in Artificial Intelligence, Knowledge-based systems, and many other areas of computing. The sequential execution speed of logic programs has been greatly improved since the advent of the first interpreters. However, higher inference speeds are still required in order to meet the demands of applications such as those contemplated for next generation computer systems. The execution of logic programs in parallel is currently considered a promising strategy for attaining such inference speeds. Logic Programming in turn appears as a suitable programming paradigm for parallel architectures because of the many opportunities for parallel execution present in the implementation of logic programs. This dissertation presents an efficient parallel execution model for logic programs. The model is described from the source language level down to an "Abstract Machine" level suitable for direct implementation on existing parallel systems or for the design of special purpose parallel architectures. Few assumptions are made at the source language level and therefore the techniques developed and the general Abstract Machine design are applicable to a variety of logic (and also functional) languages. These techniques offer efficient solutions to several areas of parallel Logic Programming implementation previously considered problematic or a source of considerable overhead, such as the detection and handling of variable binding conflicts in AND-Parallelism, the specification of control and management of the execution tree, the treatment of distributed backtracking, and goal scheduling and memory management issues, etc. A parallel Abstract Machine design is offered, specifying data areas, operation, and a suitable instruction set. This design is based on extending to a parallel environment the techniques introduced by the Warren Abstract Machine, which have already made very fast and space efficient sequential systems a reality. Therefore, the model herein presented is capable of retaining sequential execution speed similar to that of high performance sequential systems, while extracting additional gains in speed by efficiently implementing parallel execution. These claims are supported by simulations of the Abstract Machine on sample programs.

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This article presents in an informal way some early results on the design of a series of paradigms for visualization of the parallel execution of logic programs. The results presented here refer to the visualization of or-parallelism, as in MUSE and Aurora, deterministic dependent and-parallelism, as in Andorra-I, and independent and-parallelism as in &-Prolog. A tool has been implemented for this purpose and has been interfaced with these systems. Results are presented showing the visualization of executions from these systems and the usefulness of the resulting tool is briefly discussed.

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In this paper, we examine the issue of memory management in the parallel execution of logic programs. We concentrate on non-deterministic and-parallel schemes which we believe present a relatively general set of problems to be solved, including most of those encountered in the memory management of or-parallel systems. We present a distributed stack memory management model which allows flexible scheduling of goals. Previously proposed models (based on the "Marker model") are lacking in that they impose restrictions on the selection of goals to be executed or they may require consume a large amount of virtual memory. This paper first presents results which imply that the above mentioned shortcomings can have significant performance impacts. An extension of the Marker Model is then proposed which allows flexible scheduling of goals while keeping (virtual) memory consumption down. Measurements are presented which show the advantage of this solution. Methods for handling forward and backward execution, cut and roll back are discussed in the context of the proposed scheme. In addition, the paper shows how the same mechanism for flexible scheduling can be applied to allow the efficient handling of the very general form of suspension that can occur in systems which combine several types of and-parallelism and more sophisticated methods of executing logic programs. We believe that the results are applicable to many and- and or-parallel systems.

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In this genre analysis research paper, we compare U.S. patents, contracts, and regulations on technical matters with a focus upon the relation between vagueness and communicative purposes and subpurposes of these three genres. Our main interest is the investigation of intergeneric conventions across the three genres, based on the software analysis of three corpora (one for each genre, 1 million words per corpus). The result of the investigation is that intergeneric conventions are found at the level of types of expressed linguistic vagueness, but that intergeneric conventions at the level of actual formulations are rare. The conclusion is that at this latter level the influence from the situation type underlying the individual genre is more important than the overarching legal character of the genres, when we talk about introducing explicit vagueness in the text.