4 resultados para editor

em Massachusetts Institute of Technology


Relevância:

20.00% 20.00%

Publicador:

Resumo:

TEMPEST is a full-screen text editor that incorporates a structural paradigm in addition to the more traditional textual paradigm provided by most editors. While the textual paradigm treats the text as a sequence of characters, the structural paradigm treats it as a collection of named blocks which the user can define, group, and manipulate. Blocks can be defined to correspond to the structural features of he text, thereby providing more meaningful objects to operate on than characters of lines. The structural representation of the text is kept in the background, giving TEMPEST the appearance of a typical text editor. The structural and textual interfaces coexist equally, however, so one can always operate on the text from wither point of view. TEMPEST's representation scheme provides no semantic understanding of structure. This approach sacrifices depth, but affords a broad range of applicability and requires very little computational overhead. A prototype has been implemented to illustrate the feasibility and potential areas of application of the central ideas. It was developed and runs on an IBM Personal Computer.

Relevância:

10.00% 10.00%

Publicador:

Resumo:

The MIT-Scheme program development environment includes a general-purpose text editor, Edwin, that has an extension language, Edwin Scheme. Edwin is very similar to another general-purpose text editor, GNU Emacs, which also has an extension language, Emacs Lisp. The popularity of GNU Emacs has lead to a large library of tools written in Emacs Lisp. The goal of this thesis is to implement a useful subset of Emacs Lisp in Edwin Scheme. This subset was chosen to be sufficient for simple operation of the GNUS news reading program.

Relevância:

10.00% 10.00%

Publicador:

Resumo:

The Knowledge-Based Editor in Emacs (KBEmacs) is the current demonstration system implemented as part of the Programmer's Apprentice project. KBEmacs is capable of acting as a semi-expert assistant to a person who is writing a program ??king over some parts of the programming task. Using KBEmacs, it is possible to construct a program by issuing a series of high level commands. This series of commands can be as much as an order of magnitude shorter than the program is describes. KBEmacs is capable of operating on Ada and Lisp programs of realistic size and complexity. Although KBEmacs is neither fast enough nor robust enough to be considered a true prototype, both of these problems could be overcome if the system were to be reimplemented.

Relevância:

10.00% 10.00%

Publicador:

Resumo:

A prototype presentation system base is described. It offers mechanisms, tools, and ready-made parts for building user interfaces. A general user interface model underlies the base, organized around the concept of a presentation: a visible text or graphic for conveying information. Te base and model emphasize domain independence and style independence, to apply to the widest possible range of interfaces. The primitive presentation system model treats the interface as a system of processes maintaining a semantic relation between an application data base and a presentation data base, the symbolic screen description containing presentations. A presenter continually updates the presentation data base from the application data base. The user manipulates presentations with a presentation editor. A recognizer translates the user's presentation manipulation into application data base commands. The primitive presentation system can be extended to model more complex systems by attaching additional presentation systems. In order to illustrate the model's generality and descriptive capabilities, extended model structures for several existing user interfaces are discussed. The base provides support for building the application and presentation data bases, linked together into a single, uniform network, including descriptions of classes of objects as we as the objects themselves. The base provides an initial presentation data base network graphics to continually display it, and editing functions. A variety of tools and mechanisms help create and control presenters and recognizers. To demonstrate the base's utility, three interfaces to an operating system were constructed, embodying different styles: icons, menu, and graphical annotation.