5 resultados para Notion of code

em Massachusetts Institute of Technology


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We present the results of an implemented system for learning structural prototypes from grey-scale images. We show how to divide an object into subparts and how to encode the properties of these subparts and the relations between them. We discuss the importance of hierarchy and grouping in representing objects and show how a notion of visual similarities can be embedded in the description language. Finally we exhibit a learning algorithm that forms class models from the descriptions produced and uses these models to recognize new members of the class.

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The actor message-passing model of concurrent computation has inspired new ideas in the areas of knowledge-based systems, programming languages and their semantics, and computer systems architecture. The model itself grew out of computer languages such as Planner, Smalltalk, and Simula, and out of the use of continuations to interpret imperative constructs within A-calculus. The mathematical content of the model has been developed by Carl Hewitt, Irene Greif, Henry Baker, and Giuseppe Attardi. This thesis extends and unifies their work through the following observations. The ordering laws postulated by Hewitt and Baker can be proved using a notion of global time. The most general ordering laws are in fact equivalent to an axiom of realizability in global time. Independence results suggest that some notion of global time is essential to any model of concurrent computation. Since nondeterministic concurrency is more fundamental than deterministic sequential computation, there may be no need to take fixed points in the underlying domain of a power domain. Power domains built from incomplete domains can solve the problem of providing a fixed point semantics for a class of nondeterministic programming languages in which a fair merge can be written. The event diagrams of Greif's behavioral semantics, augmented by Baker's pending events, form an incomplete domain. Its power domain is the semantic domain in which programs written in actor-based languages are assigned meanings. This denotational semantics is compatible with behavioral semantics. The locality laws postulated by Hewitt and Baker may be proved for the semantics of an actor-based language. Altering the semantics slightly can falsify the locality laws. The locality laws thus constrain what counts as an actor semantics.

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The image comparison operation ??sessing how well one image matches another ??rms a critical component of many image analysis systems and models of human visual processing. Two norms used commonly for this purpose are L1 and L2, which are specific instances of the Minkowski metric. However, there is often not a principled reason for selecting one norm over the other. One way to address this problem is by examining whether one metric better captures the perceptual notion of image similarity than the other. With this goal, we examined perceptual preferences for images retrieved on the basis of the L1 versus the L2 norm. These images were either small fragments without recognizable content, or larger patterns with recognizable content created via vector quantization. In both conditions the subjects showed a consistent preference for images matched using the L1 metric. These results suggest that, in the domain of natural images of the kind we have used, the L1 metric may better capture human notions of image similarity.

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Traditionally, we've focussed on the question of how to make a system easy to code the first time, or perhaps on how to ease the system's continued evolution. But if we look at life cycle costs, then we must conclude that the important question is how to make a system easy to operate. To do this we need to make it easy for the operators to see what's going on and to then manipulate the system so that it does what it is supposed to. This is a radically different criterion for success. What makes a computer system visible and controllable? This is a difficult question, but it's clear that today's modern operating systems with nearly 50 million source lines of code are neither. Strikingly, the MIT Lisp Machine and its commercial successors provided almost the same functionality as today's mainstream sytsems, but with only 1 Million lines of code. This paper is a retrospective examination of the features of the Lisp Machine hardware and software system. Our key claim is that by building the Object Abstraction into the lowest tiers of the system, great synergy and clarity were obtained. It is our hope that this is a lesson that can impact tomorrow's designs. We also speculate on how the spirit of the Lisp Machine could be extended to include a comprehensive access control model and how new layers of abstraction could further enrich this model.

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Recently, researchers have introduced the notion of super-peers to improve signaling efficiency as well as lookup performance of peer-to-peer (P2P) systems. In a separate development, recent works on applications of mobile ad hoc networks (MANET) have seen several proposals on utilizing mobile fleets such as city buses to deploy a mobile backbone infrastructure for communication and Internet access in a metropolitan environment. This paper further explores the possibility of deploying P2P applications such as content sharing and distributed computing, over this mobile backbone infrastructure. Specifically, we study how city buses may be deployed as a mobile system of super-peers. We discuss the main motivations behind our proposal, and outline in detail the design of a super-peer based structured P2P system using a fleet of city buses.