Postdigital interfaces and the aesthetics of recruitment
Contribuinte(s) |
Abertay University. School of Arts Media & Computer Games Australian Research Council (ARC) |
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Data(s) |
28/11/2016
28/11/2016
01/01/2016
08/07/2016
|
Resumo |
This paper analyses reconfigurations of play in emergent digital materialities of game design. It extends recent work examining dimensions of hybridity in playful products by turning attention to interfaces, practices and spaces, rather than devices. We argue that the concept of hybrid play relies on predefining clear and distinct digital or material entities that then enter into hybrid situations. Drawing on concepts of the ‘interface’ and ‘postdigital’, we argue the distribution of computing devices creates difficulties for such presuppositions. Instead, we propose thinking these situations through an ‘aesthetic of recruitment’ that is able to accommodate the intensive entanglements and inherent openness of both the social and technical in postdigital play. |
Identificador |
Jayemanne, D. Apperley, T. and Nansen, B. 2016. Postdigital interfaces and the aesthetics of recruitment. Transactions of the Digital Games Research Association. 2(3). pp.145-172. Available from: http://todigra.org/index.php/todigra/article/view/56/104 2328-9422 |
Idioma(s) |
en |
Publicador |
DIGRA |
Relação |
Transactions of the Digital Games Research Association 2(3) |
Direitos |
Attribution-NonCommercial-NoDerivatives 4.0 International http://creativecommons.org/licenses/by-nc-nd/4.0/ |
Palavras-Chave | #Hybrid games #Interfaces #Postdigital #Practices #Spaces #Digital play #Phenomenology #Recruitment #Phenomenology |
Tipo |
Journal Article published peer-reviewed published |