Diabetic Mario: designing and evaluating mobile games for diabetes education


Autoria(s): Baghaei, Nilufar; Nandigam, David; Casey, John; Direito, Artur; Maddison, Ralph
Data(s)

01/08/2016

Resumo

Traditionally, diabetes education has relied on written materials, with limited resources available for children with diabetes. Mobile games can be effective and motivating tools for the promotion of children's health. In our earlier work, we proposed a novel approach for designing computer games aimed at educating children with diabetes. In this article, we apply our game design to a mobile Android game (Mario Brothers). We also introduce four heuristics that are specifically designed for evaluating the mobile game, by adapting traditional usability heuristics. Results of a pilot study (n = 12) to evaluate gameplay over 1-week showed that the children found the game engaging and improved their knowledge of healthy diet and lifestyle.

Identificador

http://hdl.handle.net/10536/DRO/DU:30084520

Idioma(s)

eng

Publicador

Mary Ann Liebert

Relação

http://dro.deakin.edu.au/eserv/DU:30084520/maddison-diabeticmario-2016.pdf

http://www.dx.doi.org/10.1089/g4h.2015.0038

Direitos

2016, Mary Ann Liebert

Tipo

Journal Article