Active videogames and weight management: is there a future?


Autoria(s): Maddison, Ralph; Jull, Andrew; Marsh, Samantha; Direito, Artur; Ni Mhurchu, Cliona
Data(s)

01/06/2013

Resumo

We evaluated the effects of an active videogame (AVG) intervention (Sony [Tokyo, Japan] PlayStation(®) EyeToy(®)) compared with non-AVGs on body composition, physical activity, sedentary behavior, and snack food consumption among overweight 10-12-year-old children over 24 weeks. Our research showed a treatment effect on body mass index and percentage body fat in favor of the intervention group. There was no difference between groups for total physical activity levels, but there was an increase in self-reported AVG play and reductions in non-AVG play and snack food consumption in the intervention group. Research is needed to determine how to augment the effects observed in this study.

Identificador

http://hdl.handle.net/10536/DRO/DU:30081646

Idioma(s)

eng

Publicador

Mary Ann Liebert

Relação

http://dro.deakin.edu.au/eserv/DU:30081646/maddison-activevideogames-2013.pdf

http://www.dx.doi.org/10.1089/g4h.2013.0031

Direitos

2013, Mary Ann Liebert

Tipo

Journal Article