Children's movement skills when playing active video games


Autoria(s): Hulteen, Ryan M.; Johnson, Tara M.; Ridgers, Nicola D.; Mellecker, Robin R.; Barnett, Lisa M.
Data(s)

01/12/2015

Resumo

Active video games (AVGs) may be useful for movement skill practice. This study examined children's skill execution while playing Xbox Kinect™ and during movement skill assessment. Nineteen children (10 boys, 9 girls; M age = 7.9 yr., SD = 1.4) had their skills assessed before AVG play and then were observed once a week for 6 wk. while playing AVGs for 50 min. While AVG play showed evidence of correct skill performance (at least 30-50% of the time when playing table tennis, tennis, and baseball), nearly all skills were more correctly performed during skill assessment (generally more than 50% of the time). This study may help researchers to better understand the role AVGs could play in enhancing real life movement skills.

Identificador

http://hdl.handle.net/10536/DRO/DU:30080691

Idioma(s)

eng

Publicador

Ammons Scientific

Relação

http://dro.deakin.edu.au/eserv/DU:30080691/barnett-childrensmovementskills-2015.pdf

http://www.dx.doi.org/10.2466/25.10.PMS.121c24x5

Direitos

2015, Perceptual & Motor Skills

Tipo

Journal Article