'Redstone is like electricity': children's performative representations in and around Minecraft


Autoria(s): Dezuanni, Michael; O'Mara, Joanne; Beavis, Catherine
Data(s)

01/03/2015

Resumo

This article investigates 8- and 9-year-old girls’ use of the popular game Minecraft at home and school, particularly the ways in which they performatively ‘bring themselves into being’ through talk and digital production in the social spaces of the classroom and within the game’s multiplayer online world. We explore how the girls undertake practices of curatorship to display their Minecraft knowledge through discussion of the game, both ‘in world’ and in face-to-face interactions, and as they assemble resources within and around the game to design, build and display their creations and share stories about their gameplay.

Identificador

http://hdl.handle.net/10536/DRO/DU:30076791

Idioma(s)

eng

Publicador

Sage

Relação

LP110200309

http://www.dx.doi.org/10.1177/2042753014568176

Direitos

2015, Sage

Palavras-Chave #Digital games #games-based learning #digital curatorship #performativity
Tipo

Journal Article