A Phylogenetic Classification of the Video-Game Industry’s Business Model Ecosystem


Autoria(s): Goumagias, Nikolaos; Cabras, Ignazio; Fernandes, Kiran,; Li, Feng; Nucciarelli, Alberto; Cowling, Peter; Devlin, Sam; Kudenko, Daniel
Contribuinte(s)

Northumbria University

Durham University, Durham University Business School

University of York, York Centre of Complex System Analysis (YCCSA)

City University London, Cass Business School

Luis M. Camarinha-Matos

Hamideh Afsarmanesh

TC 5

WG 5.5

Cobertura

Amsterdam, Netherlands

Data(s)

06/10/2014

Resumo

Part 8: Business Strategies Alignment

International audience

Since 1990, Business Models emerged as a new unit of interest among both academics and practitioners. An emerging theme in the growing academic literature is focused on developing a system that employs business models as a focal point of enterprise classification. In this paper we attempt a historical analysis of the video game industry business model evolution and examine the process through the prism of two-sided market economics. Based on the biological school of phylogenetic classification, we develop a cladogram that captures the evolution process and classifies the industry’s business models. The classification system is regarded as a first attempt to provide an exploratory and descriptive research of the video game industry, before attempting an explanatory and predictive analysis, and introduces a system that is not governed by the industry’s specific characteristics and can be universally applied, providing a map for researchers and practitioners to test organisational differences and contribute further to the business model knowledge.

Identificador

hal-01392126

https://hal.inria.fr/hal-01392126

https://hal.inria.fr/hal-01392126/document

https://hal.inria.fr/hal-01392126/file/978-3-662-44745-1_28_Chapter.pdf

DOI : 10.1007/978-3-662-44745-1_28

Idioma(s)

en

Publicador

HAL CCSD

Springer

Relação

info:eu-repo/semantics/altIdentifier/doi/10.1007/978-3-662-44745-1_28

Direitos

http://creativecommons.org/licenses/by/

Fonte

IFIP Advances in Information and Communication Technology

15th Working Conference on Virtual Enterprises (PROVE)

https://hal.inria.fr/hal-01392126

Luis M. Camarinha-Matos; Hamideh Afsarmanesh. 15th Working Conference on Virtual Enterprises (PROVE), Oct 2014, Amsterdam, Netherlands. Springer, IFIP Advances in Information and Communication Technology, AICT-434, pp.285-294, 2014, Collaborative Systems for Smart Networked Environments. <10.1007/978-3-662-44745-1_28>

Palavras-Chave #Business Models #Video-game Industry #Cladistics Classification #Evolution #[INFO] Computer Science [cs]
Tipo

info:eu-repo/semantics/conferenceObject

Conference papers