A Phylogenetic Classification of the Video-Game Industry’s Business Model Ecosystem
Contribuinte(s) |
Northumbria University Durham University, Durham University Business School University of York, York Centre of Complex System Analysis (YCCSA) City University London, Cass Business School Luis M. Camarinha-Matos Hamideh Afsarmanesh TC 5 WG 5.5 |
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Cobertura |
Amsterdam, Netherlands |
Data(s) |
06/10/2014
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Resumo |
Part 8: Business Strategies Alignment International audience Since 1990, Business Models emerged as a new unit of interest among both academics and practitioners. An emerging theme in the growing academic literature is focused on developing a system that employs business models as a focal point of enterprise classification. In this paper we attempt a historical analysis of the video game industry business model evolution and examine the process through the prism of two-sided market economics. Based on the biological school of phylogenetic classification, we develop a cladogram that captures the evolution process and classifies the industry’s business models. The classification system is regarded as a first attempt to provide an exploratory and descriptive research of the video game industry, before attempting an explanatory and predictive analysis, and introduces a system that is not governed by the industry’s specific characteristics and can be universally applied, providing a map for researchers and practitioners to test organisational differences and contribute further to the business model knowledge. |
Identificador |
hal-01392126 https://hal.inria.fr/hal-01392126 https://hal.inria.fr/hal-01392126/document https://hal.inria.fr/hal-01392126/file/978-3-662-44745-1_28_Chapter.pdf DOI : 10.1007/978-3-662-44745-1_28 |
Idioma(s) |
en |
Publicador |
HAL CCSD Springer |
Relação |
info:eu-repo/semantics/altIdentifier/doi/10.1007/978-3-662-44745-1_28 |
Direitos |
http://creativecommons.org/licenses/by/ |
Fonte |
IFIP Advances in Information and Communication Technology 15th Working Conference on Virtual Enterprises (PROVE) https://hal.inria.fr/hal-01392126 Luis M. Camarinha-Matos; Hamideh Afsarmanesh. 15th Working Conference on Virtual Enterprises (PROVE), Oct 2014, Amsterdam, Netherlands. Springer, IFIP Advances in Information and Communication Technology, AICT-434, pp.285-294, 2014, Collaborative Systems for Smart Networked Environments. <10.1007/978-3-662-44745-1_28> |
Palavras-Chave | #Business Models #Video-game Industry #Cladistics Classification #Evolution #[INFO] Computer Science [cs] |
Tipo |
info:eu-repo/semantics/conferenceObject Conference papers |