Postdigital play and the aesthetics of recruitment
Contribuinte(s) |
Abertay University. School of Arts Media & Computer Games Australian Research Council (ARC) |
---|---|
Data(s) |
12/10/2016
12/10/2016
2015
|
Resumo |
This paper analyses reconfigurations of play in newly emergent material and digital configurations of game design. It extends recent work examining dimensions of hybridity in playful products by turning attention to interfaces, practices and spaces, rather than devices. We argue that the concept of hybrid play relies on predefining clear and distinct entities that then enter into hybrid situations. Drawing on concepts of the ‘interface’ and ‘postdigital’, we argue the distribution of computing devices creates difficulties for such presuppositions. Instead, we propose an ‘aesthetic of recruitment’ that is adequate to the new openness of social and technical play. |
Identificador |
Jayemanne, D., Apperley, T., and Nansen, B. 2015. Postdigital play and the aesthetics of recruitment. In the Proceedings of the 2015 DIGRA International Conference.Vol 12. Digital Games Research Association. 2342-9666 |
Idioma(s) |
en |
Publicador |
Digital Games Research Association |
Direitos |
© 2015 Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is allowed, commercial use requires specific permission from the author. Availbe from: http://www.digra.org/wp-content/uploads/digital-library/117_Apperley_etal_Postdigital-Play-and-the-Aesthetics-of-Recruitment.pdf |
Palavras-Chave | #Hybrid games #Interfaces #Postdigital #Practices #Spaces #Digital play #Phenomenology #Recruitment #Phenomenology |
Tipo |
Conference paper published peer-reviewed |