Playing popular science


Autoria(s): Sloan, Robin J. S.; Dooley, Helen; Gauger, Erik; Quinn, Brian; Rutherford, Alasdair; Saurin, Adrian
Contribuinte(s)

Abertay University. School of Arts Media & Computer Games

Scottish Crucible

Data(s)

07/09/2016

07/09/2016

01/08/2016

01/05/2016

Resumo

This was a peer-reviewed event that took place at the DiGRA-FDG conference in August 2016. While it has a paper component (the attached proposal), the output was a demonstration of games rather than a conference paper. As such, this entry should be considered an Event or Exhibition.

Popular science is a critical form of science communication and dissemination. While scientific journals and detailed textbooks are well suited to dissemination of detailed theories and findings within academic communities, there is a definitive need to inform the general public of key scientific concepts and challenges. Indeed, this is increasingly seen as a central part of any research project or funding bid: in the United Kingdom, the Research Councils stipulate a need to consider public engagement and outreach in research proposals. For scientists, the popular science book has long been a medium of choice, primarily because they already have a great deal of experience in writing. But in recent years scientific researchers have been increasingly engaged with other forms of popular science communication, including radio and television broadcasting. Early careers researchers are now provided with training in these areas, including guidance on how to develop programme proposals and how to write, present, direct, and edit materials for print, the airwaves, and screen. In effect, today’s scientists are expected to engage directly with popular science journalism not merely as scientific advisors, but as the writers, directors, and broadcasters. This event involved an exhibition and discussion of four popular science games, co-designed by scientific experts and designed and developed by students at Abertay University. The four games were: (1) Namaka by Crowbar Games Co-designed by Ecotoxicologist Dr Brian Quinn (2) Tides: A Shark Tale by Benthos Games Co-designed by Immunologist and sharks expert Dr Helen Dooley (3) Orbs by Quantessential Games Co-designed by Quantum Physicist Dr Erik Gauger (4) Cell Cycle by Type 3 Games Co-designed by Cell Biologist and cancer researcher Dr Adrian Saurin

Identificador

Sloan. R. J. S. et al. 2016. Playing popular science. 1st International Joint Conference of DiGRA and FDG, Dundee, UK, 1-6 August 2016.

http://hdl.handle.net/10373/2429

Idioma(s)

en

Publicador

DIGRA

Direitos

Attribution-NonCommercial-NoDerivatives 4.0 International

http://creativecommons.org/licenses/by-nc-nd/4.0/

© 2016 Authors

Palavras-Chave #Serious games #Educational games #Science games #Popular science #Game design #Serious games #Educational games
Tipo

Event or Exhibition

unpublished

n/a

accepted